void PartList::deleteAsset() { for(QTreeWidgetItem* item: mAssetTreeWidget->selectedItems()){ if (item){ int id = item->data(0, Qt::UserRole).toInt(); AssetRef ref = mAssetTreeWidget->assetRef(id); switch(ref.type){ case AssetType::Part: TryCommand(new CDeletePart(ref)); break; case AssetType::Composite: TryCommand(new CDeleteComposite(ref)); break; case AssetType::Folder: TryCommand(new CDeleteFolder(ref)); break; } } } MainWindow::Instance()->partListChanged(); }
void CParasite::Halt(CStateManager& mgr, EStateMsg msg, float) { switch (msg) { case EStateMsg::Activate: x330_stateMachineState.SetDelay(x710_haltDelay); x32c_animState = EAnimState::Ready; x743_24_halted = true; x5d6_24_alignToFloor = true; if (x5d0_walkerType == EWalkerType::Geemer) CSfxManager::AddEmitter(x73c_haltSfx, GetTranslation(), zeus::skZero3f, true, false, 0x7f, kInvalidAreaId); break; case EStateMsg::Update: TryCommand(mgr, pas::EAnimationState::LoopReaction, &CPatterned::TryLoopReaction, 1); x400_24_hitByPlayerProjectile = false; break; case EStateMsg::Deactivate: x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState)); x32c_animState = EAnimState::NotReady; x743_24_halted = false; x5d6_24_alignToFloor = false; break; default: break; } }
void PartList::renameAsset() { QTreeWidgetItem* item = mAssetTreeWidget->currentItem(); if (item){ int id = item->data(0, Qt::UserRole).toInt(); AssetRef ref = mAssetTreeWidget->assetRef(id); const QString& name = mAssetTreeWidget->assetName(id); bool ok; QString text = QInputDialog::getText(this, tr("Rename Asset"), tr("Rename ") + name + ":", QLineEdit::Normal, name, &ok); if (ok && !text.isEmpty()){ switch(ref.type){ case AssetType::Part: TryCommand(new CRenamePart(ref, text)); break; case AssetType::Composite: TryCommand(new CRenameComposite(ref, text)); break; case AssetType::Folder: TryCommand(new CRenameFolder(ref, text)); break; } } } MainWindow::Instance()->partListChanged(); }
void CBloodFlower::Active(CStateManager& mgr, EStateMsg msg, float arg) { if (msg == EStateMsg::Activate) { x32c_animState = EAnimState::Ready; sub80119364(mgr); } else if (msg == EStateMsg::Update) { TryCommand(mgr, pas::EAnimationState::LoopReaction, &CPatterned::TryLoopReaction, 0); x450_bodyController->GetCommandMgr().DeliverCmd(CBCAdditiveAimCmd()); x584_curAttackTime += arg; x450_bodyController->GetCommandMgr().DeliverAdditiveTargetVector( GetTransform().transposeRotate(mgr.GetPlayer().GetTranslation() - GetTranslation())); } else if (msg == EStateMsg::Deactivate) { x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState)); x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::AdditiveIdle)); } }
void PartList::newFolder() { TryCommand(new CNewFolder()); }
void PartList::newComp() { TryCommand(new CNewComposite()); }
void PartList::newPart() { TryCommand(new CNewPart()); }