Ejemplo n.º 1
0
/*
===============
UI_TierCompleted
===============
*/
int UI_TierCompleted( int levelWon ) {
	int			level;
	int			n;
	int			tier;
	int			score;
	int			skill;
	const char	*info;

	tier = levelWon / ARENAS_PER_TIER;
	level = tier * ARENAS_PER_TIER;

	if( tier == UI_GetNumSPTiers() ) {
		info = UI_GetSpecialArenaInfo( "training" );
		if( levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
			return 0;
		}
		info = UI_GetSpecialArenaInfo( "final" );
		if( !info || levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
			return tier + 1;
		}
		return -1;
	}

	for( n = 0; n < ARENAS_PER_TIER; n++, level++ ) {
		UI_GetBestScore( level, &score, &skill );
		if ( score != 1 ) {
			return -1;
		}
	}
	return tier + 1;
}
Ejemplo n.º 2
0
/*
===============
UI_GetCurrentGame

Returns the next level the player has not won
===============
*/
int UI_GetCurrentGame( void ) {
	int		level;
	int		rank;
	int		skill;
	const char *info;

	info = UI_GetSpecialArenaInfo( "training" );
	if( info ) {
		level = atoi( Info_ValueForKey( info, "num" ) );
		UI_GetBestScore( level, &rank, &skill );
		if ( !rank || rank > 1 ) {
			return level;
		}
	}

	for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
		UI_GetBestScore( level, &rank, &skill );
		if ( !rank || rank > 1 ) {
			return level;
		}
	}

	info = UI_GetSpecialArenaInfo( "final" );
	if( !info ) {
		return -1;
	}
	return atoi( Info_ValueForKey( info, "num" ) );
}
Ejemplo n.º 3
0
/*
=================
UI_SPLevelMenu
=================
*/
void UI_SPLevelMenu( void ) {
	int			level;
	int			trainingLevel;
	const char	*arenaInfo;

	trainingTier = -1;
	arenaInfo = UI_GetSpecialArenaInfo( "training" );
	if( arenaInfo ) {
		minTier = trainingTier;
		trainingLevel = atoi( Info_ValueForKey( arenaInfo, "num" ) );
	}
	else {
		minTier = 0;
		trainingLevel = -2;
	}

	finalTier = UI_GetNumSPTiers();
	arenaInfo = UI_GetSpecialArenaInfo( "final" );
	if( arenaInfo ) {
		maxTier = finalTier;
	}
	else {
		maxTier = finalTier - 1;
		if( maxTier < minTier ) {
			maxTier = minTier;
		}
	}

	level = UI_GetCurrentGame();
	if ( level == -1 ) {
		level = UI_GetNumSPArenas() - 1;
		if( maxTier == finalTier ) {
			level++;
		}
	}

	if( level == trainingLevel ) {
		currentSet = -1;
		currentGame = 0;
	}
	else {
		currentSet = level / ARENAS_PER_TIER;
		currentGame = level % ARENAS_PER_TIER;
	}

	UI_SPLevelMenu_Init();
	UI_PushMenu( &levelMenuInfo.menu );
	Menu_SetCursorToItem( &levelMenuInfo.menu, &levelMenuInfo.item_next );
}
Ejemplo n.º 4
0
/*
=================
UI_SPPostgameMenu_f
=================
*/
void UI_SPPostgameMenu_f( void ) {
	int			playerGameRank;
//	int			oldFrags, newFrags;
	const char	*arena;
	char		map[MAX_QPATH];
	char		info[MAX_INFO_STRING];

	Mouse_Show();

	memset( &postgameMenuInfo, 0, sizeof(postgameMenuInfo) );

	trap_GetConfigString( CS_SYSTEMINFO, info, sizeof(info) );
	postgameMenuInfo.serverId = atoi( Info_ValueForKey( info, "sv_serverid" ) );

	postgameMenuInfo.menu.nobackground = qtrue;

	trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
	Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
	arena = UI_GetArenaInfoByMap( map );
	if ( !arena ) {
		return;
	}
	Q_strncpyz( arenainfo, arena, sizeof(arenainfo) );

	postgameMenuInfo.level = atoi( Info_ValueForKey( arenainfo, "num" ) );

	playerGameRank = 8;		// in case they ended game as a spectator
	playerGameRank = atoi( UI_Argv(1));

	UI_SetBestScore( postgameMenuInfo.level, playerGameRank+1 );

	postgameMenuInfo.starttime = uis.realtime;
	postgameMenuInfo.scoreboardtime = uis.realtime;

	trap_Key_SetCatcher( KEYCATCH_UI );
	uis.menusp = 0;

	UI_SPPostgameMenu_Init();
	UI_PushMenu( &postgameMenuInfo.menu );

	if (playerGameRank == 0) 
	{
		postgameMenuInfo.won = 1;
		Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_next );
	}
	else {
		Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_menu );
	}

//	trap_Cmd_ExecuteText( EXEC_APPEND, "music music/win\n" );	//?? always win?  should this be deleted and playing cg_scoreboard now?

	postgameMenuInfo.lastTier = UI_GetNumSPTiers();
	if ( UI_GetSpecialArenaInfo( "final" ) ) {
		postgameMenuInfo.lastTier++;
	}
}
Ejemplo n.º 5
0
static void UI_SPLevelMenu_ResetAction( qboolean result ) {
	if( !result ) {
		return;
	}

	// clear game variables
	UI_NewGame();
	if ( UI_GetSpecialArenaInfo( "training" ) ) {
		trap_Cvar_SetValue( "ui_spSelection", -4 );
	} else {
		trap_Cvar_SetValue( "ui_spSelection", 0 );
	}

	// make the level select menu re-initialize
	UI_PopMenu();
	UI_SPLevelMenu();
}
Ejemplo n.º 6
0
static void UI_SPLevelMenu_SetMenuItems( void ) {
	int			n;
	int			level;
	const char	*arenaInfo;

	if ( selectedArenaSet > currentSet ) {
		selectedArena = -1;
	}
	else if ( selectedArena == -1 ) {
		selectedArena = 0;
	}

	if( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) {
		selectedArena = 0;
	}

	if( selectedArena != -1 ) {
		trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
	}

	if( selectedArenaSet == trainingTier ) {
		arenaInfo = UI_GetSpecialArenaInfo( "training" );
		level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
		UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
		levelMenuInfo.selectedArenaInfo = arenaInfo;

		levelMenuInfo.item_maps[0].generic.x = 256;
		Bitmap_Init( &levelMenuInfo.item_maps[0] );
		levelMenuInfo.item_maps[0].generic.bottom += 32;
		levelMenuInfo.numMaps = 1;

		levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
		levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
		levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
		levelMenuInfo.levelPicNames[1][0] = 0;
		levelMenuInfo.levelPicNames[2][0] = 0;
		levelMenuInfo.levelPicNames[3][0] = 0;
		levelMenuInfo.item_maps[1].shader = 0;
		levelMenuInfo.item_maps[2].shader = 0;
		levelMenuInfo.item_maps[3].shader = 0;
	}
	else if( selectedArenaSet == finalTier ) {
		arenaInfo = UI_GetSpecialArenaInfo( "final" );
		level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
		UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
		levelMenuInfo.selectedArenaInfo = arenaInfo;

		levelMenuInfo.item_maps[0].generic.x = 256;
		Bitmap_Init( &levelMenuInfo.item_maps[0] );
		levelMenuInfo.item_maps[0].generic.bottom += 32;
		levelMenuInfo.numMaps = 1;

		levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
		levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
		levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
		levelMenuInfo.levelPicNames[1][0] = 0;
		levelMenuInfo.levelPicNames[2][0] = 0;
		levelMenuInfo.levelPicNames[3][0] = 0;
		levelMenuInfo.item_maps[1].shader = 0;
		levelMenuInfo.item_maps[2].shader = 0;
		levelMenuInfo.item_maps[3].shader = 0;
	}
	else {
		levelMenuInfo.item_maps[0].generic.x = 46;
		Bitmap_Init( &levelMenuInfo.item_maps[0] );
		levelMenuInfo.item_maps[0].generic.bottom += 18;
		levelMenuInfo.numMaps = 4;

		for ( n = 0; n < 4; n++ ) {
			level = selectedArenaSet * ARENAS_PER_TIER + n;
			arenaInfo = UI_GetArenaInfoByNumber( level );
			UI_SPLevelMenu_SetMenuArena( n, level, arenaInfo );
		}

		if( selectedArena != -1 ) {
			levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
		}
	}

	// enable/disable arrows when they are valid/invalid
	if ( selectedArenaSet == minTier ) {
		levelMenuInfo.item_leftarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
	}
	else {
		levelMenuInfo.item_leftarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
	}

	if ( selectedArenaSet == maxTier ) {
		levelMenuInfo.item_rightarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
	}
	else {
		levelMenuInfo.item_rightarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
	}

	UI_SPLevelMenu_SetBots();
}
Ejemplo n.º 7
0
/*
===============
UI_GetCurrentGame

Returns the next level the player has not won
===============
*/
int UI_GetCurrentGame( int curLevel ) {
	int		level;
	int		rank;
	int		skill;
	const char *info;

	info = UI_GetSpecialArenaInfo( "training" );
	if( info ) {
		level = atoi( Info_ValueForKey( info, "num" ) );
		UI_GetBestScore( level, &rank, &skill );
		if ( !rank || rank > 1 ) {
			return level;
		}
	}

	// kef 7/31/00 -- we think we'd like to just send you to the next map, not the first map you haven't won
	
	if (curLevel == -1)
	{
		// -1 is a special value, the meaning of which is not currently clear to me
		for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
			UI_GetBestScore( level, &rank, &skill );
			if ( !rank || rank > 1 )
			{
				return level;
			}
		}
		info = UI_GetSpecialArenaInfo( "final" );
		if( !info ) {
			return -1;
		}
		return atoi( Info_ValueForKey( info, "num" ) );
	}
	else if ((curLevel >= 0) && (curLevel < (ui_numSinglePlayerArenas-1)))
	{
		// go to next map
		return curLevel+1;
	}
	else if (curLevel == (ui_numSinglePlayerArenas-1))
	{
		// finished final map...back to the beginning
		return 0;
	}
	else
	{
		// bogus value for curLevel
		info = UI_GetSpecialArenaInfo( "final" );
		if( !info ) {
			return -1;
		}
		return atoi( Info_ValueForKey( info, "num" ) );
	}

/*	
	if ((curLevel != -1) && (curLevel == (ui_numSinglePlayerArenas-1)))
	{
		return 0;
	}

	for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
		UI_GetBestScore( level, &rank, &skill );
		if ( !rank || rank > 1 )
		{
			if (curLevel != -1)
			{
				if (level > curLevel)
				{
					return level;
				}
				continue;
			}
			return level;
		}
	}

	info = UI_GetSpecialArenaInfo( "final" );
	if( !info ) {
		return -1;
	}
	return atoi( Info_ValueForKey( info, "num" ) );
*/	
}
Ejemplo n.º 8
0
/*
=================
UI_SPPostgameMenu_f
=================
*/
void UI_SPPostgameMenu_f( void ) {
    int			playerGameRank;
    int			playerClientNum;
    int			n;
    int			oldFrags, newFrags;
    const char	*arena;
    int			awardValues[6];
    char		map[MAX_QPATH];
    char		info[MAX_INFO_STRING];

    memset( &postgameMenuInfo, 0, sizeof(postgameMenuInfo) );

    trap_GetConfigString( CS_SYSTEMINFO, info, sizeof(info) );
    postgameMenuInfo.serverId = atoi( Info_ValueForKey( info, "sv_serverid" ) );

    trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
    Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
    arena = UI_GetArenaInfoByMap( map );
    if ( !arena ) {
        return;
    }
    Q_strncpyz( arenainfo, arena, sizeof(arenainfo) );

    postgameMenuInfo.level = atoi( Info_ValueForKey( arenainfo, "num" ) );

    postgameMenuInfo.numClients = atoi( UI_Argv( 1 ) );
    playerClientNum = atoi( UI_Argv( 2 ) );
    playerGameRank = 8;		// in case they ended game as a spectator

    if( postgameMenuInfo.numClients > MAX_SCOREBOARD_CLIENTS ) {
        postgameMenuInfo.numClients = MAX_SCOREBOARD_CLIENTS;
    }

    for( n = 0; n < postgameMenuInfo.numClients; n++ ) {
        postgameMenuInfo.clientNums[n] = atoi( UI_Argv( 8 + n * 3 + 1 ) );
        postgameMenuInfo.ranks[n] = atoi( UI_Argv( 8 + n * 3 + 2 ) );
        postgameMenuInfo.scores[n] = atoi( UI_Argv( 8 + n * 3 + 3 ) );

        if( postgameMenuInfo.clientNums[n] == playerClientNum ) {
            playerGameRank = (postgameMenuInfo.ranks[n] & ~RANK_TIED_FLAG) + 1;
        }
    }

    UI_SetBestScore( postgameMenuInfo.level, playerGameRank );

    // process award stats and prepare presentation data
    awardValues[AWARD_ACCURACY] = atoi( UI_Argv( 3 ) );
    awardValues[AWARD_IMPRESSIVE] = atoi( UI_Argv( 4 ) );
    awardValues[AWARD_EXCELLENT] = atoi( UI_Argv( 5 ) );
    awardValues[AWARD_GAUNTLET] = atoi( UI_Argv( 6 ) );
    awardValues[AWARD_FRAGS] = atoi( UI_Argv( 7 ) );
    awardValues[AWARD_PERFECT] = atoi( UI_Argv( 8 ) );

    postgameMenuInfo.numAwards = 0;

    if( awardValues[AWARD_ACCURACY] >= 50 ) {
        UI_LogAwardData( AWARD_ACCURACY, 1 );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_ACCURACY;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_ACCURACY];
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_IMPRESSIVE] ) {
        UI_LogAwardData( AWARD_IMPRESSIVE, awardValues[AWARD_IMPRESSIVE] );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_IMPRESSIVE;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_IMPRESSIVE];
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_EXCELLENT] ) {
        UI_LogAwardData( AWARD_EXCELLENT, awardValues[AWARD_EXCELLENT] );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_EXCELLENT;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_EXCELLENT];
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_GAUNTLET] ) {
        UI_LogAwardData( AWARD_GAUNTLET, awardValues[AWARD_GAUNTLET] );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_GAUNTLET;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = awardValues[AWARD_GAUNTLET];
        postgameMenuInfo.numAwards++;
    }

    oldFrags = UI_GetAwardLevel( AWARD_FRAGS ) / 100;
    UI_LogAwardData( AWARD_FRAGS, awardValues[AWARD_FRAGS] );
    newFrags = UI_GetAwardLevel( AWARD_FRAGS ) / 100;
    if( newFrags > oldFrags ) {
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_FRAGS;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = newFrags * 100;
        postgameMenuInfo.numAwards++;
    }

    if( awardValues[AWARD_PERFECT] ) {
        UI_LogAwardData( AWARD_PERFECT, 1 );
        postgameMenuInfo.awardsEarned[postgameMenuInfo.numAwards] = AWARD_PERFECT;
        postgameMenuInfo.awardsLevels[postgameMenuInfo.numAwards] = 1;
        postgameMenuInfo.numAwards++;
    }

    if ( playerGameRank == 1 ) {
        postgameMenuInfo.won = UI_TierCompleted( postgameMenuInfo.level );
    }
    else {
        postgameMenuInfo.won = -1;
    }

    postgameMenuInfo.starttime = uis.realtime;
    postgameMenuInfo.scoreboardtime = uis.realtime;

    trap_Key_SetCatcher( KEYCATCH_UI );
    uis.menusp = 0;

    UI_SPPostgameMenu_Init();
    UI_PushMenu( &postgameMenuInfo.menu );

    if ( playerGameRank == 1 ) {
        Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_next );
    }
    else {
        Menu_SetCursorToItem( &postgameMenuInfo.menu, &postgameMenuInfo.item_again );
    }

    Prepname( 0 );
    Prepname( 1 );
    Prepname( 2 );

    if ( playerGameRank != 1 ) {
        postgameMenuInfo.winnerSound = trap_S_RegisterSound( va( "sound/player/announce/%s_wins.wav", postgameMenuInfo.placeNames[0] ), qfalse );
        trap_Cmd_ExecuteText( EXEC_APPEND, "music music/loss\n" );
    }
    else {
        postgameMenuInfo.winnerSound = trap_S_RegisterSound( "sound/player/announce/youwin.wav", qfalse );
        trap_Cmd_ExecuteText( EXEC_APPEND, "music music/win\n" );
    }

    postgameMenuInfo.phase = 1;

    postgameMenuInfo.lastTier = UI_GetNumSPTiers();
    if ( UI_GetSpecialArenaInfo( "final" ) ) {
        postgameMenuInfo.lastTier++;
    }
}