/*
=================
InServer_Event
=================
*/
void InServer_Event( void *ptr, int notification ) {
	if( notification != QM_ACTIVATED ) {
		return;
	}

	switch( ((menucommon_s*)ptr)->id ) {
	case ID_CHANGEMAP:
#ifdef TA_SP // ARCADE
		UI_StartServerMenu( !ui_singlePlayerActive.integer );
#else
		UI_StartServerMenu( trap_Cvar_VariableValue("g_gametype") != GT_SINGLE_PLAYER );
#endif
		break;

	case ID_RESTART:
		UI_ConfirmMenu( "Restart Level?", 0, InServer_RestartAction );
		break;

	case ID_ADDBOTS:
		UI_AddBotsMenu();
		break;

	case ID_REMOVEBOTS:
		UI_RemoveBotsMenu();
		break;


	case ID_BACK:
		UI_PopMenu();
		break;
	}
}
Ejemplo n.º 2
0
/*
=================
UI_SPLevelMenu_CustomEvent
=================
*/
static void UI_SPLevelMenu_CustomEvent( void* ptr, int notification ) {
	if (notification != QM_ACTIVATED) {
		return;
	}

	UI_StartServerMenu( qfalse );
}
Ejemplo n.º 3
0
/*
=================
Main_MenuEvent
=================
*/
void Main_MenuEvent (void* ptr, int event) {
	if( event != QM_ACTIVATED ) {
		return;
	}

	switch( ((menucommon_s*)ptr)->id ) {
	case ID_JOINGAME:
		UI_ArenaServersMenu();
		break;

	case ID_STARTSERVER:
		UI_StartServerMenu( qtrue );
		break;

	case ID_SETUP:
		UI_SetupMenu();
		break;

	case ID_DEMOS:
		UI_DemosMenu();
		break;

	case ID_MODS:
		UI_ModsMenu();
		break;

	case ID_EXIT:
		UI_ConfirmMenu( "EXIT GAME?", NULL, MainMenu_ExitAction );
		break;
	}
}
Ejemplo n.º 4
0
/*
=================
Main_MenuEvent
=================
*/
void Main_MenuEvent (void* ptr, int event) {
	if( event != QM_ACTIVATED ) {
		return;
	}

	switch( ((menucommon_s*)ptr)->id ) {
	case ID_SINGLEPLAYER:
		UI_StartServerMenu( qfalse );
		break;

	case ID_MULTIPLAYER:
		UI_ArenaServersMenu();
		break;

	case ID_SETUP:
		UI_SetupMenu();
		break;

	case ID_DEMOS:
		UI_DemosMenu();
		break;

	case ID_CINEMATICS:
		UI_CinematicsMenu();
		break;

	case ID_MODS:
		UI_ModsMenu();
		break;

	case ID_TEAMARENA:
		trap_Cvar_Set( "fs_game", BASETA);
		trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" );
		break;

	case ID_EXIT:
		UI_ConfirmMenu( "EXIT GAME?", 0, MainMenu_ExitAction );
		break;
	}
}
Ejemplo n.º 5
0
/*
===============
UI_MultiplayerMenu_Event
===============
*/
static void UI_MultiplayerMenu_Event( void *ptr, int event ) {
	if( event != QM_ACTIVATED ) {
		return;
	}

	switch( ((menucommon_s*)ptr)->id ) {

	case ID_CREATEGAME:
		UI_StartServerMenu( qtrue );
		break;

	case ID_JOINSEARCH:
		UI_PlayerSetupMenu(MAX_SPLITVIEW, UI_ArenaServersMenu, qfalse);
		break;

	case ID_JOINSPECIFY:
		UI_PlayerSetupMenu(MAX_SPLITVIEW, UI_JoinSpecifyMenu, qfalse);
		break;

	case ID_BACK:
		UI_PopMenu();
		break;
	}
}
Ejemplo n.º 6
0
/*
=================
ArenaServers_Event
=================
*/
static void ArenaServers_Event( void* ptr, int event ) {
	int		id;

	id = ((menucommon_s*)ptr)->id;

	if( event != QM_ACTIVATED && id != ID_LIST ) {
		return;
	}

	switch( id ) {
	case ID_MASTER:
		g_arenaservers.master.curvalue = ArenaServers_SetType(g_arenaservers.master.curvalue);
		cvarSystem->SetValue( "ui_browserMaster", g_arenaservers.master.curvalue);
		break;

	case ID_GAMETYPE:
		cvarSystem->SetValue( "ui_browserGameType", g_arenaservers.gametype.curvalue );
		g_gametype = g_arenaservers.gametype.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_SORTKEY:
		cvarSystem->SetValue( "ui_browserSortKey", g_arenaservers.sortkey.curvalue );
		ArenaServers_Sort( g_arenaservers.sortkey.curvalue );
		ArenaServers_UpdateMenu();
		break;

	case ID_SHOW_FULL:
		cvarSystem->SetValue( "ui_browserShowFull", g_arenaservers.showfull.curvalue );
		g_fullservers = g_arenaservers.showfull.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_SHOW_EMPTY:
		cvarSystem->SetValue( "ui_browserShowEmpty", g_arenaservers.showempty.curvalue );
		g_emptyservers = g_arenaservers.showempty.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_LIST:
		if( event == QM_GOTFOCUS ) {
			ArenaServers_UpdatePicture();
		}
		break;

	case ID_SCROLL_UP:
		ScrollList_Key( &g_arenaservers.list, K_UPARROW );
		break;

	case ID_SCROLL_DOWN:
		ScrollList_Key( &g_arenaservers.list, K_DOWNARROW );
		break;

	case ID_BACK:
		ArenaServers_StopRefresh();
		ArenaServers_SaveChanges();
		UI_PopMenu();
		break;

	case ID_REFRESH:
		ArenaServers_StartRefresh();
		break;

	case ID_SPECIFY:
		UI_SpecifyServerMenu();
		break;

	case ID_CREATE:
		UI_StartServerMenu( true );
		break;

	case ID_CONNECT:
		ArenaServers_Go();
		break;

	case ID_REMOVE:
		ArenaServers_Remove();
		ArenaServers_UpdateMenu();
		break;
	
	case ID_PUNKBUSTER:
		if (g_arenaservers.punkbuster.curvalue)			
		{
			UI_ConfirmMenu_Style( "Enable Punkbuster?",  UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmEnable );
		}
		else
		{
			UI_ConfirmMenu_Style( "Disable Punkbuster?", UI_CENTER|UI_INVERSE|UI_SMALLFONT, 0, Punkbuster_ConfirmDisable );
		}
		break;
	}
}
Ejemplo n.º 7
0
/*
=================
ArenaServers_Event
=================
*/
static void ArenaServers_Event( void* ptr, int event ) {
	int		id;
	char	buff[256];
	
	id = ((menucommon_s*)ptr)->id;

	if( event != QM_ACTIVATED && id != ID_LIST ) {
		return;
	}

	switch( id ) {
	case ID_MASTER:
		g_arenaservers.master.curvalue = ArenaServers_SetType(g_arenaservers.master.curvalue);
		trap_Cvar_SetValue( "ui_browserMaster", g_arenaservers.master.curvalue);
		break;

	case ID_GAMETYPE:
		trap_Cvar_SetValue( "ui_browserGameType", g_arenaservers.gametype.curvalue );
		g_gametype = g_arenaservers.gametype.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_SORTKEY:
		trap_Cvar_SetValue( "ui_browserSortKey", g_arenaservers.sortkey.curvalue );
		ArenaServers_Sort( g_arenaservers.sortkey.curvalue );
		ArenaServers_UpdateMenu();
		break;

	case ID_SHOW_FULL:
		trap_Cvar_SetValue( "ui_browserShowFull", g_arenaservers.showfull.curvalue );
		g_fullservers = g_arenaservers.showfull.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_SHOW_EMPTY:
		trap_Cvar_SetValue( "ui_browserShowEmpty", g_arenaservers.showempty.curvalue );
		g_emptyservers = g_arenaservers.showempty.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_LIST:
		break;

	case ID_SCROLL_UP:
		ScrollList_Key( &g_arenaservers.list, K_UPARROW );
		break;

	case ID_SCROLL_DOWN:
		ScrollList_Key( &g_arenaservers.list, K_DOWNARROW );
		break;

	
	case ID_CONNECT:
		ArenaServers_Go();
		break;	

	case ID_CREATE:
		UI_StartServerMenu();
		break;	
		
	case ID_REFRESH:
		ArenaServers_StartRefresh();
		break;


	case ID_BACK:
		ArenaServers_StopRefresh();
		ArenaServers_SaveChanges();
		UI_PopMenu();
		break;		

	case ID_REMOVE:
		ArenaServers_Remove();
		ArenaServers_UpdateMenu();
		break;
	}
}
Ejemplo n.º 8
0
/*
=================
ArenaServers_Event
=================
*/
static void ArenaServers_Event( void* ptr, int event ) {
	int		id;

	id = ((menucommon_s*)ptr)->id;

	if( event != QM_ACTIVATED && id != ID_LIST ) {
		return;
	}

	switch( id ) {
	case ID_MASTER:
		g_arenaservers.master.curvalue = ArenaServers_SetType(g_arenaservers.master.curvalue);
		trap_Cvar_SetValue( "ui_browserMaster", g_arenaservers.master.curvalue);
		break;

	case ID_GAMETYPE:
		trap_Cvar_SetValue( "ui_browserGameType", g_arenaservers.gametype.curvalue );
		g_gametype = g_arenaservers.gametype.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_SORTKEY:
		trap_Cvar_SetValue( "ui_browserSortKey", g_arenaservers.sortkey.curvalue );
		ArenaServers_Sort( g_arenaservers.sortkey.curvalue );
		ArenaServers_UpdateMenu();
		break;

	case ID_SHOW_FULL:
		trap_Cvar_SetValue( "ui_browserShowFull", g_arenaservers.showfull.curvalue );
		g_fullservers = g_arenaservers.showfull.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_SHOW_EMPTY:
		trap_Cvar_SetValue( "ui_browserShowEmpty", g_arenaservers.showempty.curvalue );
		g_emptyservers = g_arenaservers.showempty.curvalue;
		ArenaServers_UpdateMenu();
		break;
                
        case ID_ONLY_HUMANS:
		trap_Cvar_SetValue( "ui_browserOnlyHumans", g_arenaservers.onlyhumans.curvalue );
                g_onlyhumans = g_arenaservers.onlyhumans.curvalue;
		ArenaServers_UpdateMenu();
		break;
                
        case ID_HIDE_PRIVATE:
		//trap_Cvar_SetValue( "ui_browserHidePrivate", g_arenaservers.hideprivate.curvalue );
                g_hideprivate = g_arenaservers.hideprivate.curvalue;
		ArenaServers_UpdateMenu();
		break;

	case ID_LIST:
		if( event == QM_GOTFOCUS ) {
			ArenaServers_UpdatePicture();
		}
		break;

	case ID_SCROLL_UP:
		ScrollList_Key( &g_arenaservers.list, K_UPARROW );
		break;

	case ID_SCROLL_DOWN:
		ScrollList_Key( &g_arenaservers.list, K_DOWNARROW );
		break;

	case ID_BACK:
		ArenaServers_StopRefresh();
		ArenaServers_SaveChanges();
		UI_PopMenu();
		break;

	case ID_REFRESH:
		ArenaServers_StartRefresh();
		break;

	case ID_SPECIFY:
		UI_SpecifyServerMenu();
		break;

	case ID_CREATE:
		UI_StartServerMenu( qtrue );
		break;

	case ID_CONNECT:
		ArenaServers_Go();
		break;

	case ID_REMOVE:
		ArenaServers_Remove();
		ArenaServers_UpdateMenu();
		break;
	}
}