Ejemplo n.º 1
0
	ButtonElement::ButtonElement(Ui* pUi, std::string pId, vec2 pPosition, std::string pSprite, std::string pSpriteActive, std::string pSpriteHover, std::string pText, std::string pFont, unsigned int pFontSize, vec3 pColor, UiElement* pParent) : TextElement(pUi,pId,pPosition,pText,pFont,pFontSize,pColor,false,pParent)
	{
		_sprite.Path = pSprite;
		_spriteActive.Path = pSpriteActive;
		_spriteHover.Path = pSpriteHover;
		_resources.push_back(UiResource(pSprite, UiResourceType::Texture,&_sprite));
		_resources.push_back(UiResource(pSpriteActive, UiResourceType::Texture, &_spriteActive));
		_resources.push_back(UiResource(pSpriteHover, UiResourceType::Texture, &_spriteHover));
	}
Ejemplo n.º 2
0
	ListBoxElement::ListBoxElement(std::string id, vec2 position, std::string sprite, std::string spriteActive, std::string spriteHover, std::vector<std::string> text, std::string font, unsigned int fontSize, vec3 color, unsigned int lineCount) : 
        MultiTextElement(nullptr, id, position, text, font, fontSize, color)
	{
		this->sprite = sprite;
		this->spriteActive = spriteActive;
		this->spriteHover = spriteHover;
		_resources.push_back(UiResource(sprite, UiResourceType::Texture, nullptr));
		_resources.push_back(UiResource(spriteActive, UiResourceType::Texture, nullptr));
		_resources.push_back(UiResource(spriteHover, UiResourceType::Texture, nullptr));
		this->_position = position;
		this->lineCount = lineCount;
	}
Ejemplo n.º 3
0
	TextElement::TextElement(Ui* pUi, std::string pId, vec2 pPosition, std::string pText, std::string pFont, unsigned int pFontSize, bool pIsDynamic, vec3 pColor, UiElement* pParent) : UiElement(pUi,pId,pPosition, pParent,pIsDynamic)
	{
		_text.Text = pText;
		_text.Font = pFont;
		_text.FontSize = pFontSize;
		_text.Color = pColor;
		_resources.push_back(UiResource(pId, UiResourceType::Text, &_text,pIsDynamic));
	}
	MultiTextElement::MultiTextElement(Ui* pUi, std::string pId, vec2 pPosition, std::vector<std::string> pText, std::string pFont, unsigned int pFontSize, vec3 pColor, UiElement* pParent) : UiElement(pUi,pId,pPosition,pParent)
	{

		for (std::string &s : pText)
		{
			TextData data;
			data.Text = s;
			data.Font = pFont;
			data.FontSize = pFontSize;
			data.Color = pColor;
			_text.push_back(data);
		}

		for (unsigned int i = 0; i < _text.size(); i++)
			_resources.push_back(UiResource(pId + std::to_string(i), UiResourceType::Text, &_text.data()[i]));

		_drawIndex = 0;
	}