Ejemplo n.º 1
0
// Load sound from wave data
Sound LoadSoundFromWave(Wave wave)
{
    Sound sound;

    if (wave.data != NULL)
    {
        ALenum format = 0;
        // The OpenAL format is worked out by looking at the number of channels and the bits per sample
        if (wave.channels == 1)
        {
            if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
            else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
        }
        else if (wave.channels == 2)
        {
            if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
            else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
        }

        // Create an audio source
        ALuint source;
        alGenSources(1, &source);            // Generate pointer to audio source

        alSourcef(source, AL_PITCH, 1);
        alSourcef(source, AL_GAIN, 1);
        alSource3f(source, AL_POSITION, 0, 0, 0);
        alSource3f(source, AL_VELOCITY, 0, 0, 0);
        alSourcei(source, AL_LOOPING, AL_FALSE);

        // Convert loaded data to OpenAL buffer
        //----------------------------------------
        ALuint buffer;
        alGenBuffers(1, &buffer);            // Generate pointer to buffer

        // Upload sound data to buffer
        alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);

        // Attach sound buffer to source
        alSourcei(source, AL_BUFFER, buffer);

        // Unallocate WAV data
        UnloadWave(wave);

        TraceLog(INFO, "[Wave] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", wave.sampleRate, wave.bitsPerSample, wave.channels);

        sound.source = source;
        sound.buffer = buffer;
    }

    return sound;
}
Ejemplo n.º 2
0
// Load sound to memory from rRES file (raylib Resource)
Sound LoadSoundFromRES(const char *rresName, int resId)
{
    // NOTE: rresName could be directly a char array with all the data!!! --> TODO
    Sound sound;
    bool found = false;

    char id[4];             // rRES file identifier
    unsigned char version;  // rRES file version and subversion
    char useless;           // rRES header reserved data
    short numRes;
    
    ResInfoHeader infoHeader;
    
    FILE *rresFile = fopen(rresName, "rb");

    if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName);
    else
    {
        // Read rres file (basic file check - id)
        fread(&id[0], sizeof(char), 1, rresFile);
        fread(&id[1], sizeof(char), 1, rresFile);
        fread(&id[2], sizeof(char), 1, rresFile);
        fread(&id[3], sizeof(char), 1, rresFile);
        fread(&version, sizeof(char), 1, rresFile);
        fread(&useless, sizeof(char), 1, rresFile);
        
        if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
        {
            TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName);
        }
        else
        {
            // Read number of resources embedded
            fread(&numRes, sizeof(short), 1, rresFile);
            
            for (int i = 0; i < numRes; i++)
            {
                fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
                
                if (infoHeader.id == resId)
                {
                    found = true;

                    // Check data is of valid SOUND type
                    if (infoHeader.type == 1)   // SOUND data type
                    {
                        // TODO: Check data compression type
                        // NOTE: We suppose compression type 2 (DEFLATE - default)
                        
                        // Reading SOUND parameters
                        Wave wave;
                        short sampleRate, bps;
                        char channels, reserved;
                    
                        fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
                        fread(&bps, sizeof(short), 1, rresFile);        // Bits per sample
                        fread(&channels, 1, 1, rresFile);               // Channels (1 - mono, 2 - stereo)
                        fread(&reserved, 1, 1, rresFile);               // <reserved>
                                
                        wave.sampleRate = sampleRate;
                        wave.dataSize = infoHeader.srcSize;
                        wave.bitsPerSample = bps;
                        wave.channels = (short)channels;
                        
                        unsigned char *data = malloc(infoHeader.size);

                        fread(data, infoHeader.size, 1, rresFile);
                        
                        wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
                        
                        free(data);
                        
                        // Convert wave to Sound (OpenAL)
                        ALenum format = 0;
                        
                        // The OpenAL format is worked out by looking at the number of channels and the bits per sample
                        if (wave.channels == 1) 
                        {
                            if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
                            else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
                        } 
                        else if (wave.channels == 2) 
                        {
                            if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
                            else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
                        }
                        
                        
                        // Create an audio source
                        ALuint source;
                        alGenSources(1, &source);            // Generate pointer to audio source

                        alSourcef(source, AL_PITCH, 1);    
                        alSourcef(source, AL_GAIN, 1);
                        alSource3f(source, AL_POSITION, 0, 0, 0);
                        alSource3f(source, AL_VELOCITY, 0, 0, 0);
                        alSourcei(source, AL_LOOPING, AL_FALSE);
                        
                        // Convert loaded data to OpenAL buffer
                        //----------------------------------------
                        ALuint buffer;
                        alGenBuffers(1, &buffer);            // Generate pointer to buffer

                        // Upload sound data to buffer
                        alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);

                        // Attach sound buffer to source
                        alSourcei(source, AL_BUFFER, buffer);
                        
                        // Unallocate WAV data
                        UnloadWave(wave);

                        TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate);
                        
                        sound.source = source;
                        sound.buffer = buffer;
                    }
                    else
                    {
                        TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName);
                    }
                }
                else
                {
                    // Depending on type, skip the right amount of parameters
                    switch (infoHeader.type)
                    {
                        case 0: fseek(rresFile, 6, SEEK_CUR); break;   // IMAGE: Jump 6 bytes of parameters
                        case 1: fseek(rresFile, 6, SEEK_CUR); break;   // SOUND: Jump 6 bytes of parameters
                        case 2: fseek(rresFile, 5, SEEK_CUR); break;   // MODEL: Jump 5 bytes of parameters (TODO: Review)
                        case 3: break;   // TEXT: No parameters
                        case 4: break;   // RAW: No parameters
                        default: break;
                    }
                    
                    // Jump DATA to read next infoHeader
                    fseek(rresFile, infoHeader.size, SEEK_CUR);
                }    
            }
        }
        
        fclose(rresFile);
    }
    
    if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId);
    
    return sound;
}
Ejemplo n.º 3
0
// Load sound to memory
Sound LoadSound(char *fileName)
{
    Sound sound;
    Wave wave;
    
    // NOTE: The entire file is loaded to memory to play it all at once (no-streaming)
    
    // Audio file loading
    // NOTE: Buffer space is allocated inside function, Wave must be freed
    
    if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName);
    else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName);
    else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
    
    if (wave.data != NULL)
    {
        ALenum format = 0;
        // The OpenAL format is worked out by looking at the number of channels and the bits per sample
        if (wave.channels == 1) 
        {
            if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
            else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
        } 
        else if (wave.channels == 2) 
        {
            if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
            else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
        }
        
        // Create an audio source
        ALuint source;
        alGenSources(1, &source);            // Generate pointer to audio source

        alSourcef(source, AL_PITCH, 1);    
        alSourcef(source, AL_GAIN, 1);
        alSource3f(source, AL_POSITION, 0, 0, 0);
        alSource3f(source, AL_VELOCITY, 0, 0, 0);
        alSourcei(source, AL_LOOPING, AL_FALSE);
        
        // Convert loaded data to OpenAL buffer
        //----------------------------------------
        ALuint buffer;
        alGenBuffers(1, &buffer);            // Generate pointer to buffer

        // Upload sound data to buffer
        alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);

        // Attach sound buffer to source
        alSourcei(source, AL_BUFFER, buffer);
        
        // Unallocate WAV data
        UnloadWave(wave);
        
        TraceLog(INFO, "[%s] Sound file loaded successfully", fileName);  
        TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels);
        
        sound.source = source;
        sound.buffer = buffer;
    }
    
    return sound;
}