// Load sound from wave data Sound LoadSoundFromWave(Wave wave) { Sound sound; if (wave.data != NULL) { ALenum format = 0; // The OpenAL format is worked out by looking at the number of channels and the bits per sample if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; } else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; alGenBuffers(1, &buffer); // Generate pointer to buffer // Upload sound data to buffer alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate); // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); // Unallocate WAV data UnloadWave(wave); TraceLog(INFO, "[Wave] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", wave.sampleRate, wave.bitsPerSample, wave.channels); sound.source = source; sound.buffer = buffer; } return sound; }
// Load sound to memory from rRES file (raylib Resource) Sound LoadSoundFromRES(const char *rresName, int resId) { // NOTE: rresName could be directly a char array with all the data!!! --> TODO Sound sound; bool found = false; char id[4]; // rRES file identifier unsigned char version; // rRES file version and subversion char useless; // rRES header reserved data short numRes; ResInfoHeader infoHeader; FILE *rresFile = fopen(rresName, "rb"); if (!rresFile) TraceLog(WARNING, "[%s] Could not open raylib resource file", rresName); else { // Read rres file (basic file check - id) fread(&id[0], sizeof(char), 1, rresFile); fread(&id[1], sizeof(char), 1, rresFile); fread(&id[2], sizeof(char), 1, rresFile); fread(&id[3], sizeof(char), 1, rresFile); fread(&version, sizeof(char), 1, rresFile); fread(&useless, sizeof(char), 1, rresFile); if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) { TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); } else { // Read number of resources embedded fread(&numRes, sizeof(short), 1, rresFile); for (int i = 0; i < numRes; i++) { fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile); if (infoHeader.id == resId) { found = true; // Check data is of valid SOUND type if (infoHeader.type == 1) // SOUND data type { // TODO: Check data compression type // NOTE: We suppose compression type 2 (DEFLATE - default) // Reading SOUND parameters Wave wave; short sampleRate, bps; char channels, reserved; fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency) fread(&bps, sizeof(short), 1, rresFile); // Bits per sample fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo) fread(&reserved, 1, 1, rresFile); // <reserved> wave.sampleRate = sampleRate; wave.dataSize = infoHeader.srcSize; wave.bitsPerSample = bps; wave.channels = (short)channels; unsigned char *data = malloc(infoHeader.size); fread(data, infoHeader.size, 1, rresFile); wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize); free(data); // Convert wave to Sound (OpenAL) ALenum format = 0; // The OpenAL format is worked out by looking at the number of channels and the bits per sample if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; } else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; alGenBuffers(1, &buffer); // Generate pointer to buffer // Upload sound data to buffer alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate); // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); // Unallocate WAV data UnloadWave(wave); TraceLog(INFO, "[%s] Sound loaded successfully from resource, sample rate: %i", rresName, (int)sampleRate); sound.source = source; sound.buffer = buffer; } else { TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName); } } else { // Depending on type, skip the right amount of parameters switch (infoHeader.type) { case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review) case 3: break; // TEXT: No parameters case 4: break; // RAW: No parameters default: break; } // Jump DATA to read next infoHeader fseek(rresFile, infoHeader.size, SEEK_CUR); } } } fclose(rresFile); } if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId); return sound; }
// Load sound to memory Sound LoadSound(char *fileName) { Sound sound; Wave wave; // NOTE: The entire file is loaded to memory to play it all at once (no-streaming) // Audio file loading // NOTE: Buffer space is allocated inside function, Wave must be freed if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName); else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName); else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); if (wave.data != NULL) { ALenum format = 0; // The OpenAL format is worked out by looking at the number of channels and the bits per sample if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; } else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; alGenBuffers(1, &buffer); // Generate pointer to buffer // Upload sound data to buffer alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate); // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); // Unallocate WAV data UnloadWave(wave); TraceLog(INFO, "[%s] Sound file loaded successfully", fileName); TraceLog(INFO, "[%s] Sample rate: %i - Channels: %i", fileName, wave.sampleRate, wave.channels); sound.source = source; sound.buffer = buffer; } return sound; }