void FLevelModel::OnAssetRenamed(const FAssetData& AssetData, const FString& OldObjectPath) { const FString CurrentPackage = GetLongPackageName().ToString(); if (FPackageName::ObjectPathToPackageName(OldObjectPath) == CurrentPackage) { UpdateAsset(AssetData); UpdateDisplayName(); } }
void UBehaviorTreeGraph::UnlockUpdates() { bLockUpdates = false; UpdateAsset(EDebuggerFlags::SkipDebuggerFlags); }
void UAIGraph::UnlockUpdates() { bLockUpdates = false; UpdateAsset(); }
void UEnvironmentQueryGraph::UnlockUpdates() { bLockUpdates = false; UpdateAsset(); }