Ejemplo n.º 1
0
void I_HandleMouseEvent(SDL_Event *sdlevent)
{
    switch (sdlevent->type)
    {
        case SDL_MOUSEBUTTONDOWN:
            UpdateMouseButtonState(sdlevent->button.button, true);
            break;

        case SDL_MOUSEBUTTONUP:
            UpdateMouseButtonState(sdlevent->button.button, false);
            break;

        case SDL_MOUSEWHEEL:
            MapMouseWheelToButtons(&(sdlevent->wheel));
            break;

        default:
            break;
    }
}
Ejemplo n.º 2
0
void I_GetEvent(void)
{
    SDL_Event sdlevent;
    event_t event;

    // possibly not needed
    
    SDL_PumpEvents();

    // put event-grabbing stuff in here
    
    while (SDL_PollEvent(&sdlevent))
    {
        // ignore mouse events when the window is not focused

        if (!window_focused 
         && (sdlevent.type == SDL_MOUSEMOTION
          || sdlevent.type == SDL_MOUSEBUTTONDOWN
          || sdlevent.type == SDL_MOUSEBUTTONUP))
        {
            continue;
        }

        if (screensaver_mode && sdlevent.type == SDL_QUIT)
        {
            I_Quit();
        }

        UpdateShiftStatus(&sdlevent);

        // process event
        
        switch (sdlevent.type)
        {
            case SDL_KEYDOWN:
                // data1 has the key pressed, data2 has the character
                // (shift-translated, etc)
                event.type = ev_keydown;
                event.data1 = TranslateKey(&sdlevent.key.keysym);
                event.data2 = GetTypedChar(&sdlevent);

                if (event.data1 != 0)
                {
                    D_PostEvent(&event);
                }
                break;

            case SDL_KEYUP:
                event.type = ev_keyup;
                event.data1 = TranslateKey(&sdlevent.key.keysym);

                // data2 is just initialized to zero for ev_keyup.
                // For ev_keydown it's the shifted Unicode character
                // that was typed, but if something wants to detect
                // key releases it should do so based on data1
                // (key ID), not the printable char.

                event.data2 = 0;

                if (event.data1 != 0)
                {
                    D_PostEvent(&event);
                }
                break;

                /*
            case SDL_MOUSEMOTION:
                event.type = ev_mouse;
                event.data1 = mouse_button_state;
                event.data2 = AccelerateMouse(sdlevent.motion.xrel);
                event.data3 = -AccelerateMouse(sdlevent.motion.yrel);
                D_PostEvent(&event);
                break;
                */

            case SDL_MOUSEBUTTONDOWN:
		if (usemouse && !nomouse)
		{
                    UpdateMouseButtonState(sdlevent.button.button, true);
		}
                break;

            case SDL_MOUSEBUTTONUP:
		if (usemouse && !nomouse)
		{
                    UpdateMouseButtonState(sdlevent.button.button, false);
		}
                break;

            case SDL_QUIT:
                event.type = ev_quit;
                D_PostEvent(&event);
                break;

            case SDL_ACTIVEEVENT:
                // need to update our focus state
                UpdateFocus();
                break;

            case SDL_VIDEOEXPOSE:
                palette_to_set = true;
                break;

            case SDL_RESIZABLE:
                need_resize = true;
                resize_w = sdlevent.resize.w;
                resize_h = sdlevent.resize.h;
                last_resize_time = SDL_GetTicks();
                break;

            default:
                break;
        }
    }
}