Ejemplo n.º 1
0
void CGUIViewControl::SelectVisibleView(int iViewIndex, CGUIControl *previousView, bool focusToVisibleView)
{
  m_currentView = iViewIndex;
  CGUIControl *pNewView = m_visibleViews[m_currentView];

  // make only current control visible...
  for (ciViews view = m_allViews.begin(); view != m_allViews.end(); view++)
    (*view)->SetVisible(false);
  pNewView->SetVisible(true);

  if (focusToVisibleView)
  {
    // if requested -> set focus to the new view
    CGUIMessage msg(GUI_MSG_SETFOCUS, m_parentWindow, pNewView->GetID(), 0);
    g_windowManager.SendMessage(msg);
  }

  if (pNewView == previousView)
    return; // no need to actually update anything (other than visibility above)

  //  CLog::Log(LOGDEBUG,"SetCurrentView: Oldview: %i, Newview :%i", m_currentView, viewMode);

  int item = -1;
  if (previousView)
  { // have an old view - let's clear it out and hide it.
    item = GetSelectedItem(previousView);
    CGUIMessage msg(GUI_MSG_LABEL_RESET, m_parentWindow, previousView->GetID());
    previousView->OnMessage(msg);
  }

  // Update it with the contents
  UpdateContents(pNewView, item, false);

  // Update our view control
  UpdateViewAsControl(((CGUIBaseContainer *)pNewView)->GetLabel());
}
Ejemplo n.º 2
0
void CGUIViewControl::SetCurrentView(int viewMode, bool bRefresh /* = false */)
{
    // grab the previous control
    CGUIControl *previousView = NULL;
    if (m_currentView >= 0 && m_currentView < (int)m_visibleViews.size())
        previousView = m_visibleViews[m_currentView];

    UpdateViewVisibility();

    // viewMode is of the form TYPE << 16 | ID
    VIEW_TYPE type = (VIEW_TYPE)(viewMode >> 16);
    int id = viewMode & 0xffff;

    // first find a view that matches this view, if possible...
    int newView = GetView(type, id);
    if (newView < 0) // no suitable view that matches both id and type, so try just type
        newView = GetView(type, 0);
    if (newView < 0 && type == VIEW_TYPE_BIG_ICON) // try icon view if they want big icon
        newView = GetView(VIEW_TYPE_ICON, 0);
    if (newView < 0 && type == VIEW_TYPE_BIG_INFO)
        newView = GetView(VIEW_TYPE_INFO, 0);
    if (newView < 0) // try a list view
        newView = GetView(VIEW_TYPE_LIST, 0);
    if (newView < 0) // try anything!
        newView = GetView(VIEW_TYPE_NONE, 0);

    if (newView < 0)
        return;

    m_currentView = newView;
    CGUIControl *pNewView = m_visibleViews[m_currentView];

    // make only current control visible...
    for (ciViews view = m_allViews.begin(); view != m_allViews.end(); ++view)
        (*view)->SetVisible(false);
    pNewView->SetVisible(true);

    if (!bRefresh && pNewView == previousView)
        return; // no need to actually update anything (other than visibility above)

//  CLog::Log(LOGDEBUG,"SetCurrentView: Oldview: %i, Newview :%i", m_currentView, viewMode);

    bool hasFocus(false);
    int item = -1;
    if (previousView)
    {   // have an old view - let's clear it out and hide it.
        hasFocus = previousView->HasFocus();
        item = GetSelectedItem(previousView);
        CGUIMessage msg(GUI_MSG_LABEL_RESET, m_parentWindow, previousView->GetID());
        previousView->OnMessage(msg);
    }

    // Update it with the contents
    UpdateContents(pNewView, item);

    // and focus if necessary
    if (hasFocus)
    {
        CGUIMessage msg(GUI_MSG_SETFOCUS, m_parentWindow, pNewView->GetID(), 0);
        g_windowManager.SendMessage(msg, m_parentWindow);
    }

    UpdateViewAsControl(((IGUIContainer *)pNewView)->GetLabel());
}