Ejemplo n.º 1
0
void VL_ClearBuffer (unsigned buf, byte color)
{
  VGAMAPMASK(15);
  memset((byte *)buf,color,screensize);
}
Ejemplo n.º 2
0
void VL_ClearVideo (byte color)
{
  VGAMAPMASK(15);
  memset((byte *)(0xa000<<4),color,0x10000);
}
Ejemplo n.º 3
0
void DrawSky( void )
{

   byte * src;
   int dest;
//   int plane;
   int height;
//   int height2;
   int ang;
   int angle;
   int ofs;

   angle=viewangle;

   if ((fog==0) && (lightning==true))
      shadingtable=colormap+((basemaxshade-6-lightninglevel)<<8);
   else
      shadingtable=colormap+(1<<12);

   ofs=(((maxheight)-(player->z))>>3)+(centery*200/iGLOBAL_SCREENHEIGHT-((viewheight*200/iGLOBAL_SCREENHEIGHT)>>1));

   if (ofs>centerskypost)
      {
      ofs=centerskypost;
      }
   else if (((centerskypost-ofs)+viewheight*200/iGLOBAL_SCREENHEIGHT)>1799)
      {
      ofs=-(1799-(centerskypost+viewheight*200/iGLOBAL_SCREENHEIGHT));
      }
//ofs=centerskypost;
#ifdef DOS
   if (doublestep>0)
      {
#ifdef DOS
      for (plane=0;plane<4;plane+=2)
#endif
         {
#ifdef DOS
         VGAMAPMASK((1<<plane)+(1<<(plane+1)));
         for (dest=plane;dest<viewwidth;dest+=4)
#else
         for (dest=0;dest<viewwidth;dest+=2)
#endif
            {
            height=posts[dest].ceilingclip;
            height2=posts[dest+1].ceilingclip;
            if (height<height2)
               height=height2;
            if (height<=0)
               continue;
            ang=(angle+pixelangle[dest])&(FINEANGLES-1);
            src=skysegs[ang]-ofs;
#ifdef DOS
            DrawSkyPost((byte *)bufferofs + (dest>>2),src,height);
#else
	/* TODO: this isn't right since it's not really optimized */
            DrawSkyPost((byte *)bufferofs + dest,src,height);
            DrawSkyPost((byte *)bufferofs + dest + 1,src,height);
#endif
            }
         }
      }
   else
#endif
      {
#ifdef DOS
      for (plane=0;plane<4;plane++)