Ejemplo n.º 1
0
void VWB_DrawTile8M (id0_int_t x, id0_int_t y, id0_int_t tile)
{
	id0_int_t xb;

	x+=pansx;
	y+=pansy;
	xb = x/SCREENXDIV; 			// use intermediate because VW_DT8M is macro
#ifdef REFKEEN_VER_CATADVENTURES
//	if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+7,y+7))	// MDM (GAMER EDGE)
		VW_DrawTile8M(xb,y,tile);	// statement prevents drawing chars past 42
#else
	if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+7,y+7))
		VW_DrawTile8M(xb,y,tile);
#endif
}
Ejemplo n.º 2
0
void VWB_DrawTile8M (id0_int_t x, id0_int_t y, id0_int_t tile)
{
	id0_int_t xb;

	x+=pansx;
	y+=pansy;
	xb = x/SCREENXDIV; 			// use intermediate because VW_DT8M is macro
	if (VW_MarkUpdateBlock (x&SCREENXMASK,y,(x&SCREENXMASK)+7,y+7))
		VW_DrawTile8M (xb,y,tile);
}