int Player::gainOrLoseLife(int value) { if (!value) return 0; //Don't do anything if there's no actual life change if (value>0 && (opponent()->game->battlefield->hasAbility(Constants::NOLIFEGAINOPPONENT)||game->battlefield->hasAbility(Constants::NOLIFEGAIN)))//nolifegain return 0; thatmuch = abs(value); //the value that much is a variable to be used with triggered abilities. //ie:when ever you gain life, draw that many cards. when used in a trigger draw:thatmuch, will return the value //that the triggered event stored in the card for "that much". if (!inPlay()->hasAbility(Constants::CANTCHANGELIFE)) life+=value; if (value<0) lifeLostThisTurn += abs(value); else if (value > 0) { lifeGainedThisTurn += abs(value); } //Send life event to listeners WEvent * lifed = NEW WEventLife(this,value); observer->receiveEvent(lifed); return value; }
int Damage::resolve() { if (damage < 0) damage = 0; //Negative damages cannot happen state = RESOLVED_OK; WEvent * e = NEW WEventDamage(this); //Replacement Effects e = observer->replacementEffects->replace(e); if (!e) return 0; WEventDamage * ev = dynamic_cast<WEventDamage*> (e); if (!ev) { observer->receiveEvent(e); return 0; } damage = ev->damage->damage; target = ev->damage->target; if (!damage) { delete (e); return 0; } //asorbing effects for cards controller----------- //reserved for culmulitive absorb ability coding //prevent next damage----------------------------- if (target->preventable > 0) { int preventing = MIN(target->preventable, damage); damage -= preventing; target->preventable -= preventing; } else { target->preventable = 0; } //------------------------------------------------- //Ajani Steadfast --- if(target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && ((MTGCardInstance*)target)->hasType("planeswalker") && ((MTGCardInstance*)target)->controller()->forcefield) damage = 1; if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE) { MTGCardInstance * _target = (MTGCardInstance *) target; if ((_target)->protectedAgainst(source)) damage = 0; //rulings = 10/4/2004 The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero. //these creature are essentially immune to damage. however 0/-1 effects applied through lords or counters can kill them. if ((_target)->has(Constants::PROTECTIONFROMCOLOREDSPELLS)) {//damage is prevented as long as the damage source is a spell on the stack... if((source->currentZone == source->controller()->opponent()->game->stack||source->currentZone == source->controller()->game->stack) && (source->hasColor(1)||source->hasColor(2)||source->hasColor(3)||source->hasColor(4)||source->hasColor(5))) damage = 0; } if ((_target)->has(Constants::PHANTOM)) { damage = 0; (_target)->counters->removeCounter(1, 1); } if ((_target)->has(Constants::ABSORB)) { damage -= (_target)->basicAbilities[(int)Constants::ABSORB]; if(damage < 0) damage = 0; } if ((_target)->has(Constants::WILTING)) { for (int j = damage; j > 0; j--) { (_target)->counters->addCounter(-1, -1); } damage = 0; } if ((_target)->has(Constants::VIGOR)) { for (int j = damage; j > 0; j--) { (_target)->counters->addCounter(1, 1); } damage = 0; } if ((_target)->has(Constants::HYDRA)) { for (int j = damage; j > 0; j--) { (_target)->counters->removeCounter(1, 1); } damage = 0; } if (!damage) { state = RESOLVED_NOK; delete (e); return 0; } _target->doDamageTest = 1; } if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER) {//Ajani Steadfast if(((Player*)target)->forcefield) damage = 1; if(source->has(Constants::LIBRARYEATER) && typeOfDamage == 1) { for (int j = damage; j > 0; j--) { if(((Player*)target)->game->library->nb_cards) ((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard); } damage = 0; } if(source->alias == 89092 && typeOfDamage == 1)//Szadek Lord of Secrets { for (int j = damage; j > 0; j--) { if(((Player*)target)->game->library->nb_cards) ((Player*)target)->game->putInZone(((Player*)target)->game->library->cards[((Player*)target)->game->library->nb_cards - 1], ((Player*)target)->game->library, ((Player*)target)->game->graveyard); source->counters->addCounter(1, 1); } damage = 0; } if (!damage) { state = RESOLVED_NOK; delete (e); return 0; } } int a = damage; if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE && (source->has(Constants::WITHER) || source->has( Constants::INFECT))) { // Damage for WITHER or poison on creatures. This should probably go in replacement effects MTGCardInstance * _target = (MTGCardInstance *) target; for (int i = 0; i < damage; i++) { _target->counters->addCounter(-1, -1); } if(_target->toughness <= 0 && _target->has(Constants::INDESTRUCTIBLE)) _target->controller()->game->putInGraveyard(_target); } else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::INFECT)||source->has(Constants::POISONDAMAGER))) { // Poison on player Player * _target = (Player *) target; if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) _target->poisonCount += damage;//this will be changed to poison counters. _target->damageCount += damage; if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes. { vector<string> values = MTGAllCards::getCreatureValuesById(); for (size_t i = 0; i < values.size(); ++i) { if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() ) source->controller()->prowledTypes.push_back(values[i]); } } } else if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && (source->has(Constants::POISONTOXIC) || source->has(Constants::POISONTWOTOXIC) || source->has(Constants::POISONTHREETOXIC))) { //Damage + 1, 2, or 3 poison counters on player Player * _target = (Player *) target; if(!_target->inPlay()->hasAbility(Constants::CANTCHANGELIFE)) a = target->dealDamage(damage); target->damageCount += damage; if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes. { vector<string> values = MTGAllCards::getCreatureValuesById(); for (size_t i = 0; i < values.size(); ++i) { if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() ) source->controller()->prowledTypes.push_back(values[i]); } } if(!_target->inPlay()->hasAbility(Constants::POISONSHROUD)) { if (source->has(Constants::POISONTOXIC)) { _target->poisonCount += 1; } else if (source->has(Constants::POISONTWOTOXIC)) { _target->poisonCount += 2; } else { _target->poisonCount += 3; } } } else { // "Normal" case, //return the left over amount after effects have been applied to them. if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER && ((Player *)target)->inPlay()->hasAbility(Constants::CANTCHANGELIFE)) ;//do nothing else a = target->dealDamage(damage); target->damageCount += damage;//the amount must be the actual damage so i changed this from 1 to damage, this fixes pdcount and odcount if (target->type_as_damageable == Damageable::DAMAGEABLE_MTGCARDINSTANCE){ ((MTGCardInstance*)target)->wasDealtDamage = true; ((MTGCardInstance*)source)->damageToCreature = true; } if (target->type_as_damageable == Damageable::DAMAGEABLE_PLAYER) { if(target == source->controller()) { ((MTGCardInstance*)source)->damageToController = true; } else { ((MTGCardInstance*)source)->damageToOpponent = true; } target->lifeLostThisTurn += damage; if ( typeOfDamage == 1 && target == source->controller()->opponent() )//add vector prowledtypes. { vector<string> values = MTGAllCards::getCreatureValuesById();//getting a weird crash here. rarely. for (size_t i = 0; i < values.size(); ++i) { if ( source->hasSubtype( values[i] ) && find(source->controller()->prowledTypes.begin(), source->controller()->prowledTypes.end(), values[i])==source->controller()->prowledTypes.end() ) source->controller()->prowledTypes.push_back(values[i]); } } WEvent * lifed = NEW WEventLife((Player*)target,-damage); observer->receiveEvent(lifed); } } //Send (Damage/Replaced effect) event to listeners observer->receiveEvent(e); return a; }