Ejemplo n.º 1
0
static void WI_drawEL(void)
{

    int y = WI_TITLEY;
    char lname[9];

    WI_levelNameLump(wbs->epsd, wbs->next, lname);
    V_DrawNamePatch((320 - V_NamePatchWidth(entering)) / 2, y, FB, entering, CR_DEFAULT, VPT_STRETCH);

    y += (5 * V_NamePatchHeight(lname)) / 4;

    V_DrawNamePatch((320 - V_NamePatchWidth(lname)) / 2, y, FB, lname, CR_DEFAULT, VPT_STRETCH);

}
Ejemplo n.º 2
0
static void WI_drawLF(void)
{

    int y = WI_TITLEY;
    char lname[9];

    WI_levelNameLump(wbs->epsd, wbs->last, lname);
    V_DrawNamePatch((320 - V_NamePatchWidth(lname)) / 2, y, FB, lname, CR_DEFAULT, VPT_STRETCH);

    y += (5 * V_NamePatchHeight(lname)) / 4;

    V_DrawNamePatch((320 - V_NamePatchWidth(finished)) / 2, y, FB, finished, CR_DEFAULT, VPT_STRETCH);

}
Ejemplo n.º 3
0
// ====================================================================
// WI_drawLF
// Purpose: Draw the "Finished" level name before showing stats
// Args:    none
// Returns: void
//
void WI_drawLF(void)
{
    int y = WI_TITLEY;
    char lname[9];

    // draw <LevelName>
    /* cph - get the graphic lump name and use it */
    WI_levelNameLump(wbs->epsd, wbs->last, lname);
    // CPhipps - patch drawing updated
    V_DrawNamePatch((320 - V_NamePatchWidth(lname))/2, y,
                    FB, lname, CR_DEFAULT, VPT_STRETCH);

    // draw "Finished!"
    y += (5*V_NamePatchHeight(lname))/4;

    // CPhipps - patch drawing updated
    V_DrawNamePatch((320 - V_NamePatchWidth(finished))/2, y,
                    FB, finished, CR_DEFAULT, VPT_STRETCH);
}
Ejemplo n.º 4
0
// ====================================================================
// WI_drawEL
// Purpose: Draw introductory "Entering" and level name
// Args:    none
// Returns: void
//
void WI_drawEL(void)
{
    int y = WI_TITLEY;
    char lname[9];

    /* cph - get the graphic lump name */
    WI_levelNameLump(wbs->epsd, wbs->next, lname);

    // draw "Entering"
    // CPhipps - patch drawing updated
    V_DrawNamePatch((320 - V_NamePatchWidth(entering))/2,
                    y, FB, entering, CR_DEFAULT, VPT_STRETCH);

    // draw level
    y += (5*V_NamePatchHeight(lname))/4;

    // CPhipps - patch drawing updated
    V_DrawNamePatch((320 - V_NamePatchWidth(lname))/2, y, FB,
                    lname, CR_DEFAULT, VPT_STRETCH);
}