Ejemplo n.º 1
0
/*
================
idCollisionModelManagerLocal::WriteBrushes
================
*/
void idCollisionModelManagerLocal::WriteBrushes( idFile *fp, cm_node_t *node ) {
	cm_brushRef_t *bref;
	cm_brush_t *b;
	int i;

	for ( bref = node->brushes; bref; bref = bref->next ) {
		b = bref->b;
		if ( b->checkcount == checkCount ) {
			continue;
		}
		b->checkcount = checkCount;
		fp->WriteFloatString( "\t%d {\n", b->numPlanes );
		for ( i = 0; i < b->numPlanes; i++ ) {
			fp->WriteFloatString( "\t\t( %f %f %f ) %f\n", b->planes[i].Normal()[0], b->planes[i].Normal()[1], b->planes[i].Normal()[2], b->planes[i].Dist() );
		}
		fp->WriteFloatString( "\t} ( %f %f %f )", b->bounds[0][0], b->bounds[0][1], b->bounds[0][2] );
		fp->WriteFloatString( " ( %f %f %f ) \"%s\"\n", b->bounds[1][0], b->bounds[1][1], b->bounds[1][2], StringFromContents( b->contents ) );
	}
	if ( node->planeType != -1 ) {
		WriteBrushes( fp, node->children[0] );
		WriteBrushes( fp, node->children[1] );
	}
}
Ejemplo n.º 2
0
/*
================
idCollisionModelManagerLocal::WriteCollisionModel
================
*/
void idCollisionModelManagerLocal::WriteCollisionModel( idFile *fp, cm_model_t *model )
{
	int i, polygonMemory, brushMemory;
	
	fp->WriteFloatString( "collisionModel \"%s\" {\n", model->name.c_str() );
	
	// vertices
	fp->WriteFloatString( "\tvertices { /* numVertices = */ %d\n", model->numVertices );
	
	for( i = 0; i < model->numVertices; i++ )
	{
		fp->WriteFloatString( "\t/* %d */ (%f %f %f)\n", i, model->vertices[i].p[0], model->vertices[i].p[1], model->vertices[i].p[2] );
	}
	fp->WriteFloatString( "\t}\n" );
	
	// edges
	fp->WriteFloatString( "\tedges { /* numEdges = */ %d\n", model->numEdges );
	
	for( i = 0; i < model->numEdges; i++ )
	{
		fp->WriteFloatString( "\t/* %d */ (%d %d) %d %d\n", i, model->edges[i].vertexNum[0], model->edges[i].vertexNum[1], model->edges[i].internal, model->edges[i].numUsers );
	}
	fp->WriteFloatString( "\t}\n" );
	
	// nodes
	fp->WriteFloatString( "\tnodes {\n" );
	WriteNodes( fp, model->node );
	fp->WriteFloatString( "\t}\n" );
	
	// polygons
	checkCount++;
	polygonMemory = CountPolygonMemory( model->node );
	fp->WriteFloatString( "\tpolygons /* polygonMemory = */ %d {\n", polygonMemory );
	checkCount++;
	WritePolygons( fp, model->node );
	fp->WriteFloatString( "\t}\n" );
	
	// brushes
	checkCount++;
	brushMemory = CountBrushMemory( model->node );
	fp->WriteFloatString( "\tbrushes /* brushMemory = */ %d {\n", brushMemory );
	checkCount++;
	WriteBrushes( fp, model->node );
	fp->WriteFloatString( "\t}\n" );
	
	// closing brace
	fp->WriteFloatString( "}\n" );
}