Ejemplo n.º 1
0
/* Draw our message box. */
static void
X11_MessageBoxDraw( SDL_MessageBoxDataX11 *data, GC ctx )
{
    int i;
    Window window = data->window;
    Display *display = data->display;

    X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BACKGROUND ] );
    X11_XFillRectangle( display, window, ctx, 0, 0, data->dialog_width, data->dialog_height );

    X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_TEXT ] );
    for ( i = 0; i < data->numlines; i++ ) {
        TextLineData *plinedata = &data->linedata[ i ];

        if (SDL_X11_HAVE_UTF8) {
            X11_Xutf8DrawString( display, window, data->font_set, ctx,
                             data->xtext, data->ytext + i * data->text_height,
                             plinedata->text, plinedata->length );
        } else {
            X11_XDrawString( display, window, ctx,
                         data->xtext, data->ytext + i * data->text_height,
                         plinedata->text, plinedata->length );
        }
    }

    for ( i = 0; i < data->numbuttons; i++ ) {
        SDL_MessageBoxButtonDataX11 *buttondatax11 = &data->buttonpos[ i ];
        const SDL_MessageBoxButtonData *buttondata = buttondatax11->buttondata;
        int border = ( buttondata->flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT ) ? 2 : 0;
        int offset = ( ( data->mouse_over_index == i ) && ( data->button_press_index == data->mouse_over_index ) ) ? 1 : 0;

        X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND ] );
        X11_XFillRectangle( display, window, ctx,
                        buttondatax11->rect.x - border, buttondatax11->rect.y - border,
                        buttondatax11->rect.w + 2 * border, buttondatax11->rect.h + 2 * border );

        X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER ] );
        X11_XDrawRectangle( display, window, ctx,
                        buttondatax11->rect.x, buttondatax11->rect.y,
                        buttondatax11->rect.w, buttondatax11->rect.h );

        X11_XSetForeground( display, ctx, ( data->mouse_over_index == i ) ?
                        data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED ] :
                        data->color[ SDL_MESSAGEBOX_COLOR_TEXT ] );

        if (SDL_X11_HAVE_UTF8) {
            X11_Xutf8DrawString( display, window, data->font_set, ctx,
                             buttondatax11->x + offset,
                             buttondatax11->y + offset,
                             buttondata->text, buttondatax11->length );
        } else {
            X11_XDrawString( display, window, ctx,
                         buttondatax11->x + offset, buttondatax11->y + offset,
                         buttondata->text, buttondatax11->length );
        }
    }
}
Ejemplo n.º 2
0
/* Draw our message box. */
static void
X11_MessageBoxDraw( SDL_MessageBoxDataX11 *data, GC ctx )
{
    int i;
    Drawable window = data->window;
    Display *display = data->display;

#if SDL_VIDEO_DRIVER_X11_XDBE
    if (SDL_X11_HAVE_XDBE && data->xdbe) {
        window = data->buf;
        X11_XdbeBeginIdiom(data->display);
    }
#endif

    X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BACKGROUND ] );
    X11_XFillRectangle( display, window, ctx, 0, 0, data->dialog_width, data->dialog_height );

    X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_TEXT ] );
    for ( i = 0; i < data->numlines; i++ ) {
        TextLineData *plinedata = &data->linedata[ i ];

        if (SDL_X11_HAVE_UTF8) {
            X11_Xutf8DrawString( display, window, data->font_set, ctx,
                             data->xtext, data->ytext + i * data->text_height,
                             plinedata->text, plinedata->length );
        } else {
            X11_XDrawString( display, window, ctx,
                         data->xtext, data->ytext + i * data->text_height,
                         plinedata->text, plinedata->length );
        }
    }

    for ( i = 0; i < data->numbuttons; i++ ) {
        SDL_MessageBoxButtonDataX11 *buttondatax11 = &data->buttonpos[ i ];
        const SDL_MessageBoxButtonData *buttondata = buttondatax11->buttondata;
        int border = ( buttondata->flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT ) ? 2 : 0;
        int offset = ( ( data->mouse_over_index == i ) && ( data->button_press_index == data->mouse_over_index ) ) ? 1 : 0;

        X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND ] );
        X11_XFillRectangle( display, window, ctx,
                        buttondatax11->rect.x - border, buttondatax11->rect.y - border,
                        buttondatax11->rect.w + 2 * border, buttondatax11->rect.h + 2 * border );

        X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER ] );
        X11_XDrawRectangle( display, window, ctx,
                        buttondatax11->rect.x, buttondatax11->rect.y,
                        buttondatax11->rect.w, buttondatax11->rect.h );

        X11_XSetForeground( display, ctx, ( data->mouse_over_index == i ) ?
                        data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED ] :
                        data->color[ SDL_MESSAGEBOX_COLOR_TEXT ] );

        if (SDL_X11_HAVE_UTF8) {
            X11_Xutf8DrawString( display, window, data->font_set, ctx,
                             buttondatax11->x + offset,
                             buttondatax11->y + offset,
                             buttondata->text, buttondatax11->length );
        } else {
            X11_XDrawString( display, window, ctx,
                         buttondatax11->x + offset, buttondatax11->y + offset,
                         buttondata->text, buttondatax11->length );
        }
    }

#if SDL_VIDEO_DRIVER_X11_XDBE
    if (SDL_X11_HAVE_XDBE && data->xdbe) {
        XdbeSwapInfo swap_info;
        swap_info.swap_window = data->window;
        swap_info.swap_action = XdbeUndefined;
        X11_XdbeSwapBuffers(data->display, &swap_info, 1);
        X11_XdbeEndIdiom(data->display);
    }
#endif
}