Ejemplo n.º 1
0
void Ys3DDrawingEnvironment::TransformScreenCoordTo3DLine(YsVec3 &org,YsVec3 &vec,double sx,double sy) const
{
	if(YSTRUE==screenOriginIsTopLeft)
	{
		sy=(double)windowHeight-sy;
	}

	const YsMatrix4x4 &viewMat=GetViewMatrix();
	const YsMatrix4x4 &projMat=GetProjectionMatrix();
	const YsMatrix4x4 projViewMat=projMat*viewMat;

	const YsVec3 p1(sx,sy,-1.0),p2(sx,sy,1.0);
	YsTransformScreenCoordTo3DCoord(org,p1,viewport,projViewMat);
	YsTransformScreenCoordTo3DCoord(vec,p2,viewport,projViewMat);

	vec-=org;
	vec.Normalize();
}
void FsGui3DInterface::DrawRectMarker(const YsVec3 &o,const double lng) const
{
	YsVec3 scrnO;
	YsTransform3DCoordToScreenCoord(scrnO,o,viewport,projViewModelTfm);

	YsVec3 quad[4]=
	{
		YsVec3(scrnO.x()-markerSize,scrnO.y()-markerSize,scrnO.z()),
		YsVec3(scrnO.x()+markerSize,scrnO.y()-markerSize,scrnO.z()),
		YsVec3(scrnO.x()+markerSize,scrnO.y()+markerSize,scrnO.z()),
		YsVec3(scrnO.x()-markerSize,scrnO.y()+markerSize,scrnO.z())
	};
	YsTransformScreenCoordTo3DCoord(quad[0],quad[0],viewport,projViewModelTfm);
	YsTransformScreenCoordTo3DCoord(quad[1],quad[1],viewport,projViewModelTfm);
	YsTransformScreenCoordTo3DCoord(quad[2],quad[2],viewport,projViewModelTfm);
	YsTransformScreenCoordTo3DCoord(quad[3],quad[3],viewport,projViewModelTfm);

	glBegin(GL_LINE_LOOP);
	glVertex3dv(quad[0]);
	glVertex3dv(quad[1]);
	glVertex3dv(quad[2]);
	glVertex3dv(quad[3]);
	glEnd();
}