UFunction* Z_Construct_UFunction_AArenaShooterProjectile_OnHit() { struct ArenaShooterProjectile_eventOnHit_Parms { AActor* OtherActor; UPrimitiveComponent* OtherComp; FVector NormalImpulse; FHitResult Hit; }; UObject* Outer=Z_Construct_UClass_AArenaShooterProjectile(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnHit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x00C20401, 65535, sizeof(ArenaShooterProjectile_eventOnHit_Parms)); UProperty* NewProp_Hit = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Hit"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(Hit, ArenaShooterProjectile_eventOnHit_Parms), 0x0010008008000182, Z_Construct_UScriptStruct_FHitResult()); UProperty* NewProp_NormalImpulse = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NormalImpulse"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(NormalImpulse, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UScriptStruct_FVector()); UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister()); UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UClass_AActor_NoRegister()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("ArenaShooterProjectile.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when projectile hits something")); MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true")); #endif } return ReturnFunction; }
UFunction* Z_Construct_UFunction_ASpawnVolume_GetRandomPointInVolume() { struct SpawnVolume_eventGetRandomPointInVolume_Parms { FVector ReturnValue; }; UObject* Outer=Z_Construct_UClass_ASpawnVolume(); static UFunction* ReturnFunction = NULL; if (!ReturnFunction) { ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("GetRandomPointInVolume"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x14820401, 65535, sizeof(SpawnVolume_eventGetRandomPointInVolume_Parms)); UProperty* NewProp_ReturnValue = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("ReturnValue"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(ReturnValue, SpawnVolume_eventGetRandomPointInVolume_Parms), 0x0000000000000580, Z_Construct_UScriptStruct_FVector()); ReturnFunction->Bind(); ReturnFunction->StaticLink(); #if WITH_METADATA UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData(); MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Spawning")); MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("SpawnVolume.h")); MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Returns where spawn location is")); #endif } return ReturnFunction; }
UClass* Z_Construct_UClass_AArenaShooterCharacter() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage__Script_ArenaShooter(); OuterClass = AArenaShooterCharacter::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20800080; PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_MaxHealth = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("MaxHealth"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(MaxHealth, AArenaShooterCharacter), 0x0020080000000005); UProperty* NewProp_FireTime = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireTime"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(FireTime, AArenaShooterCharacter), 0x0020080000000005); UProperty* NewProp_FireAnimation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireAnimation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireAnimation, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_UAnimMontage_NoRegister()); UProperty* NewProp_FireSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireSound"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FireSound, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_ProjectileClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_MarkAsNative) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AArenaShooterCharacter), 0x0014000000010001, Z_Construct_UClass_AArenaShooterProjectile_NoRegister(), UClass::StaticClass()); UProperty* NewProp_GunOffset = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GunOffset"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(GunOffset, AArenaShooterCharacter), 0x0010000000000005, Z_Construct_UScriptStruct_FVector()); UProperty* NewProp_BaseLookUpRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseLookUpRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseLookUpRate, AArenaShooterCharacter), 0x0010000000020015); UProperty* NewProp_BaseTurnRate = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("BaseTurnRate"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(BaseTurnRate, AArenaShooterCharacter), 0x0010000000020015); UProperty* NewProp_FirstPersonCameraComponent = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FirstPersonCameraComponent"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FirstPersonCameraComponent, AArenaShooterCharacter), 0x00400000000a001d, Z_Construct_UClass_UCameraComponent_NoRegister()); UProperty* NewProp_FP_MuzzleLocation = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_MuzzleLocation"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_MuzzleLocation, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USceneComponent_NoRegister()); UProperty* NewProp_FP_Gun = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FP_Gun"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(FP_Gun, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); UProperty* NewProp_Mesh1P = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Mesh1P"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(Mesh1P, AArenaShooterCharacter), 0x00400000000b0009, Z_Construct_UClass_USkeletalMeshComponent_NoRegister()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->ClassConfigName = FName(TEXT("Game")); OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT("")); MetaData->SetValue(NewProp_MaxHealth, TEXT("Category"), TEXT("ArenaShooterCharacter")); MetaData->SetValue(NewProp_MaxHealth, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireTime, TEXT("Category"), TEXT("ArenaShooterCharacter")); MetaData->SetValue(NewProp_FireTime, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireAnimation, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireAnimation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireAnimation, TEXT("ToolTip"), TEXT("AnimMontage to play each time we fire")); MetaData->SetValue(NewProp_FireSound, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireSound, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FireSound, TEXT("ToolTip"), TEXT("Sound to play each time we fire")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ToolTip"), TEXT("Projectile class to spawn")); MetaData->SetValue(NewProp_GunOffset, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_GunOffset, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_GunOffset, TEXT("ToolTip"), TEXT("Gun muzzle's offset from the characters location")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_BaseLookUpRate, TEXT("ToolTip"), TEXT("Base look up/down rate, in deg/sec. Other scaling may affect final rate.")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_BaseTurnRate, TEXT("ToolTip"), TEXT("Base turn rate, in deg/sec. Other scaling may affect final turn rate.")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("AllowPrivateAccess"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("Category"), TEXT("Camera")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FirstPersonCameraComponent, TEXT("ToolTip"), TEXT("First person camera")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FP_MuzzleLocation, TEXT("ToolTip"), TEXT("Location on gun mesh where projectiles should spawn.")); MetaData->SetValue(NewProp_FP_Gun, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_FP_Gun, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_FP_Gun, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_FP_Gun, TEXT("ToolTip"), TEXT("Gun mesh: 1st person view (seen only by self)")); MetaData->SetValue(NewProp_Mesh1P, TEXT("Category"), TEXT("Mesh")); MetaData->SetValue(NewProp_Mesh1P, TEXT("EditInline"), TEXT("true")); MetaData->SetValue(NewProp_Mesh1P, TEXT("ModuleRelativePath"), TEXT("ArenaShooterCharacter.h")); MetaData->SetValue(NewProp_Mesh1P, TEXT("ToolTip"), TEXT("Pawn mesh: 1st person view (arms; seen only by self)")); #endif } } check(OuterClass->GetClass()); return OuterClass; }
UClass* Z_Construct_UClass_AAvatar() { static UClass* OuterClass = NULL; if (!OuterClass) { Z_Construct_UClass_ACharacter(); Z_Construct_UPackage_TheBeginning(); OuterClass = AAvatar::StaticClass(); if (!(OuterClass->ClassFlags & CLASS_Constructed)) { UObjectForceRegistration(OuterClass); OuterClass->ClassFlags |= 0x20900080; OuterClass->LinkChild(Z_Construct_UFunction_AAvatar_OnFire()); PRAGMA_DISABLE_DEPRECATION_WARNINGS UProperty* NewProp_FinishGameSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FinishGameSound"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FinishGameSound, AAvatar), 0x0000000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_FireSound = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("FireSound"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(FireSound, AAvatar), 0x0000000000000005, Z_Construct_UClass_USoundBase_NoRegister()); UProperty* NewProp_ProjectileClass = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("ProjectileClass"), RF_Public|RF_Transient|RF_Native) UClassProperty(CPP_PROPERTY_BASE(ProjectileClass, AAvatar), 0x0004000000010001, Z_Construct_UClass_AFirstPersonProjectile_NoRegister()); UProperty* NewProp_GunOffset = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("GunOffset"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(GunOffset, AAvatar), 0x0000000000000005, Z_Construct_UScriptStruct_FVector()); PRAGMA_ENABLE_DEPRECATION_WARNINGS OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_AAvatar_OnFire()); // 3370099566 OuterClass->StaticLink(); #if WITH_METADATA UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData(); MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Navigation")); MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Avatar.h")); MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("forward declare the APickupItem class,\nsince it will be \"mentioned\" in a member function")); MetaData->SetValue(NewProp_FinishGameSound, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FinishGameSound, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(NewProp_FireSound, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_FireSound, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("Category"), TEXT("Projectile")); MetaData->SetValue(NewProp_ProjectileClass, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); MetaData->SetValue(NewProp_GunOffset, TEXT("Category"), TEXT("Gameplay")); MetaData->SetValue(NewProp_GunOffset, TEXT("ModuleRelativePath"), TEXT("Avatar.h")); #endif } } check(OuterClass->GetClass()); return OuterClass; }