void RuleManager::SaveRules(Database *db, const char *ruleset) { if(ruleset != nullptr) { //saving to a specific name if(m_activeName != ruleset) { //a new name... m_activeRuleset = _FindOrCreateRuleset(db, ruleset); if(m_activeRuleset == -1) { _log(RULES__ERROR, "Unable to find or create rule set %s", ruleset); return; } m_activeName = ruleset; } _log(RULES__CHANGE, "Saving running rules into rule set %s (%d)", ruleset, m_activeRuleset); } else { _log(RULES__CHANGE, "Saving running rules into running rule set %s", m_activeName.c_str(), m_activeRuleset); } int r; for(r = 0; r < _IntRuleCount; r++) { _SaveRule(db, IntRule, r); } for(r = 0; r < _RealRuleCount; r++) { _SaveRule(db, RealRule, r); } for(r = 0; r < _BoolRuleCount; r++) { _SaveRule(db, BoolRule, r); } }
void RuleManager::SaveRules(Database *database, const char *ruleset_name) { if (ruleset_name != nullptr) { //saving to a specific name if (m_activeName != ruleset_name) { //a new name... m_activeRuleset = _FindOrCreateRuleset(database, ruleset_name); if (m_activeRuleset == -1) { Log.Out(Logs::Detail, Logs::Rules, "Unable to find or create rule set %s", ruleset_name); return; } m_activeName = ruleset_name; } Log.Out(Logs::Detail, Logs::Rules, "Saving running rules into rule set %s (%d)", ruleset_name, m_activeRuleset); } else { Log.Out(Logs::Detail, Logs::Rules, "Saving running rules into running rule set %s", m_activeName.c_str(), m_activeRuleset); } int i; for (i = 0; i < _IntRuleCount; i++) { _SaveRule(database, IntRule, i); } for (i = 0; i < _RealRuleCount; i++) { _SaveRule(database, RealRule, i); } for (i = 0; i < _BoolRuleCount; i++) { _SaveRule(database, BoolRule, i); } }