void GLAPIENTRY _mesa_EnableVertexAttribArrayARB(GLuint index) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= ctx->Const.MaxVertexProgramAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glEnableVertexAttribArrayARB(index)"); return; } FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.VertexAttrib[index].Enabled = GL_TRUE; ctx->Array._Enabled |= _NEW_ARRAY_ATTRIB(index); ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index); }
void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= VERT_ATTRIB_MAX) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)"); return; } if (size < 1 || size > 4) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size)"); return; } if (stride < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(stride)"); return; } if (type == GL_UNSIGNED_BYTE && size != 4) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)"); return; } /* check for valid 'type' and compute StrideB right away */ switch (type) { case GL_UNSIGNED_BYTE: elementSize = size * sizeof(GLubyte); break; case GL_SHORT: elementSize = size * sizeof(GLshort); break; case GL_FLOAT: elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" ); return; } update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), elementSize, size, type, stride, GL_FALSE, ptr); if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); }
void GLAPIENTRY _mesa_DisableVertexAttribArrayARB(GLuint index) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= ctx->Const.VertexProgram.MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glEnableVertexAttribArrayARB(index)"); return; } ASSERT(index < Elements(ctx->Array.ArrayObj->VertexAttrib)); FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE; ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index); ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index); }
/** * Helper to enable/disable client-side state. */ static void client_state(GLcontext *ctx, GLenum cap, GLboolean state) { GLuint flag; GLboolean *var; switch (cap) { case GL_VERTEX_ARRAY: var = &ctx->Array.ArrayObj->Vertex.Enabled; flag = _NEW_ARRAY_VERTEX; break; case GL_NORMAL_ARRAY: var = &ctx->Array.ArrayObj->Normal.Enabled; flag = _NEW_ARRAY_NORMAL; break; case GL_COLOR_ARRAY: var = &ctx->Array.ArrayObj->Color.Enabled; flag = _NEW_ARRAY_COLOR0; break; case GL_INDEX_ARRAY: var = &ctx->Array.ArrayObj->Index.Enabled; flag = _NEW_ARRAY_INDEX; break; case GL_TEXTURE_COORD_ARRAY: var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); break; case GL_EDGE_FLAG_ARRAY: var = &ctx->Array.ArrayObj->EdgeFlag.Enabled; flag = _NEW_ARRAY_EDGEFLAG; break; case GL_FOG_COORDINATE_ARRAY_EXT: var = &ctx->Array.ArrayObj->FogCoord.Enabled; flag = _NEW_ARRAY_FOGCOORD; break; case GL_SECONDARY_COLOR_ARRAY_EXT: var = &ctx->Array.ArrayObj->SecondaryColor.Enabled; flag = _NEW_ARRAY_COLOR1; break; #if FEATURE_point_size_array case GL_POINT_SIZE_ARRAY_OES: var = &ctx->Array.ArrayObj->PointSize.Enabled; flag = _NEW_ARRAY_POINT_SIZE; break; #endif #if FEATURE_NV_vertex_program case GL_VERTEX_ATTRIB_ARRAY0_NV: case GL_VERTEX_ATTRIB_ARRAY1_NV: case GL_VERTEX_ATTRIB_ARRAY2_NV: case GL_VERTEX_ATTRIB_ARRAY3_NV: case GL_VERTEX_ATTRIB_ARRAY4_NV: case GL_VERTEX_ATTRIB_ARRAY5_NV: case GL_VERTEX_ATTRIB_ARRAY6_NV: case GL_VERTEX_ATTRIB_ARRAY7_NV: case GL_VERTEX_ATTRIB_ARRAY8_NV: case GL_VERTEX_ATTRIB_ARRAY9_NV: case GL_VERTEX_ATTRIB_ARRAY10_NV: case GL_VERTEX_ATTRIB_ARRAY11_NV: case GL_VERTEX_ATTRIB_ARRAY12_NV: case GL_VERTEX_ATTRIB_ARRAY13_NV: case GL_VERTEX_ATTRIB_ARRAY14_NV: case GL_VERTEX_ATTRIB_ARRAY15_NV: CHECK_EXTENSION(NV_vertex_program, cap); { GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled; flag = _NEW_ARRAY_ATTRIB(n); } break; #endif /* FEATURE_NV_vertex_program */ default: _mesa_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState(0x%x)", cap); return; } if (*var == state) return; FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.NewState |= flag; _ae_invalidate_state(ctx, _NEW_ARRAY); *var = state; if (state) ctx->Array.ArrayObj->_Enabled |= flag; else ctx->Array.ArrayObj->_Enabled &= ~flag; if (ctx->Driver.Enable) { ctx->Driver.Enable( ctx, cap, state ); } }
void GLAPIENTRY _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr) { GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= ctx->Const.MaxVertexProgramAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)"); return; } if (size < 1 || size > 4) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)"); return; } if (stride < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(stride)"); return; } if (type == GL_UNSIGNED_BYTE && size != 4) { _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)"); return; } /* check for valid 'type' and compute StrideB right away */ /* NOTE: more types are supported here than in the NV extension */ switch (type) { case GL_BYTE: elementSize = size * sizeof(GLbyte); break; case GL_UNSIGNED_BYTE: elementSize = size * sizeof(GLubyte); break; case GL_SHORT: elementSize = size * sizeof(GLshort); break; case GL_UNSIGNED_SHORT: elementSize = size * sizeof(GLushort); break; case GL_INT: elementSize = size * sizeof(GLint); break; case GL_UNSIGNED_INT: elementSize = size * sizeof(GLuint); break; case GL_FLOAT: elementSize = size * sizeof(GLfloat); break; case GL_DOUBLE: elementSize = size * sizeof(GLdouble); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" ); return; } update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), elementSize, size, type, stride, normalized, ptr); /* XXX fix if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); */ }