Ejemplo n.º 1
0
rtems_status_code rtems_timer_server_fire_when(
  rtems_id                           id,
  rtems_time_of_day                  *wall_time,
  rtems_timer_service_routine_entry  routine,
  void                              *user_data
)
{
  Timer_Control        *the_timer;
  Objects_Locations     location;
  rtems_interval        seconds;
  Timer_server_Control *timer_server = _Timer_server;

  if ( !timer_server )
    return RTEMS_INCORRECT_STATE;

  if ( !_TOD.is_set )
    return RTEMS_NOT_DEFINED;

  if ( !routine )
    return RTEMS_INVALID_ADDRESS;

  if ( !_TOD_Validate( wall_time ) )
    return RTEMS_INVALID_CLOCK;

  seconds = _TOD_To_seconds( wall_time );
  if ( seconds <= _TOD_Seconds_since_epoch() )
    return RTEMS_INVALID_CLOCK;

  the_timer = _Timer_Get( id, &location );
  switch ( location ) {

    case OBJECTS_LOCAL:
      (void) _Watchdog_Remove( &the_timer->Ticker );
      the_timer->the_class = TIMER_TIME_OF_DAY_ON_TASK;
      _Watchdog_Initialize( &the_timer->Ticker, routine, id, user_data );
      the_timer->Ticker.initial = seconds - _TOD_Seconds_since_epoch();

      (*timer_server->schedule_operation)( timer_server, the_timer );

      _Thread_Enable_dispatch();
      return RTEMS_SUCCESSFUL;

#if defined(RTEMS_MULTIPROCESSING)
    case OBJECTS_REMOTE:            /* should never return this */
#endif
    case OBJECTS_ERROR:
      break;
  }

  return RTEMS_INVALID_ID;
}
Ejemplo n.º 2
0
void _TOD_Set_with_timestamp(
  const Timestamp_Control *tod_as_timestamp
)
{
  TOD_Control *tod = &_TOD;
  uint32_t nanoseconds = _Timestamp_Get_nanoseconds( tod_as_timestamp );
  Watchdog_Interval seconds_next = _Timestamp_Get_seconds( tod_as_timestamp );
  Watchdog_Interval seconds_now;
  ISR_lock_Context lock_context;

  _Thread_Disable_dispatch();

  seconds_now = _TOD_Seconds_since_epoch();

  if ( seconds_next < seconds_now )
    _Watchdog_Adjust_seconds( WATCHDOG_BACKWARD, seconds_now - seconds_next );
  else
    _Watchdog_Adjust_seconds( WATCHDOG_FORWARD, seconds_next - seconds_now );

  _TOD_Acquire( tod, &lock_context );
  tod->now = *tod_as_timestamp;
  _TOD_Release( tod, &lock_context );

  tod->seconds_trigger = nanoseconds;
  tod->is_set = true;

  _Thread_Enable_dispatch();
}
Ejemplo n.º 3
0
rtems_status_code _Timer_Fire_when(
  rtems_id                           id,
  const rtems_time_of_day           *wall_time,
  rtems_timer_service_routine_entry  routine,
  void                              *user_data,
  Timer_Classes                      the_class,
  Watchdog_Service_routine_entry     adaptor
)
{
  rtems_interval seconds;

  if ( !_TOD_Is_set() )
    return RTEMS_NOT_DEFINED;

  if ( !routine )
    return RTEMS_INVALID_ADDRESS;

  if ( !_TOD_Validate( wall_time ) )
    return RTEMS_INVALID_CLOCK;

  seconds = _TOD_To_seconds( wall_time );
  if ( seconds <= _TOD_Seconds_since_epoch() )
    return RTEMS_INVALID_CLOCK;

  return _Timer_Fire(
    id,
    seconds,
    routine,
    user_data,
    the_class,
    adaptor
  );
}
Ejemplo n.º 4
0
static void _Timer_server_Process_tod_watchdogs(
  Timer_server_Watchdogs *watchdogs,
  Chain_Control *fire_chain
)
{
  Watchdog_Interval snapshot = (Watchdog_Interval) _TOD_Seconds_since_epoch();
  Watchdog_Interval last_snapshot = watchdogs->last_snapshot;
  Watchdog_Interval delta;

  /*
   *  Process the seconds chain.  Start by checking that the Time
   *  of Day (TOD) has not been set backwards.  If it has then
   *  we want to adjust the watchdogs->Chain to indicate this.
   */
  if ( snapshot > last_snapshot ) {
    /*
     *  This path is for normal forward movement and cases where the
     *  TOD has been set forward.
     */
    delta = snapshot - last_snapshot;
    _Watchdog_Adjust_to_chain( &watchdogs->Chain, delta, fire_chain );

  } else if ( snapshot < last_snapshot ) {
     /*
      *  The current TOD is before the last TOD which indicates that
      *  TOD has been set backwards.
      */
     delta = last_snapshot - snapshot;
     _Watchdog_Adjust( &watchdogs->Chain, WATCHDOG_BACKWARD, delta );
  }

  watchdogs->last_snapshot = snapshot;
}
Ejemplo n.º 5
0
void _TOD_Set_with_timestamp(
  const Timestamp_Control *tod
)
{
  uint32_t nanoseconds = _Timestamp_Get_nanoseconds( tod );
  Watchdog_Interval seconds_next = _Timestamp_Get_seconds( tod );
  Watchdog_Interval seconds_now;

  _Thread_Disable_dispatch();
  _TOD_Deactivate();

  seconds_now = _TOD_Seconds_since_epoch();

  if ( seconds_next < seconds_now )
    _Watchdog_Adjust_seconds( WATCHDOG_BACKWARD, seconds_now - seconds_next );
  else
    _Watchdog_Adjust_seconds( WATCHDOG_FORWARD, seconds_next - seconds_now );

  _TOD.now = *tod;
  _TOD.seconds_trigger = nanoseconds;
  _TOD.is_set = true;

  _TOD_Activate();
  _Thread_Enable_dispatch();
}
rtems_status_code rtems_clock_get_seconds_since_epoch(
  rtems_interval *the_interval
)
{
  if ( !the_interval )
    return RTEMS_INVALID_ADDRESS;

  if ( !_TOD_Is_set )
    return RTEMS_NOT_DEFINED;

  *the_interval = _TOD_Seconds_since_epoch();
  return RTEMS_SUCCESSFUL;
}
Ejemplo n.º 7
0
rtems_status_code rtems_task_wake_when(
  rtems_time_of_day *time_buffer
)
{
  Watchdog_Interval   seconds;

  if ( !_TOD_Is_set() )
    return RTEMS_NOT_DEFINED;

  if ( !time_buffer )
    return RTEMS_INVALID_ADDRESS;

  time_buffer->ticks = 0;

  if ( !_TOD_Validate( time_buffer ) )
    return RTEMS_INVALID_CLOCK;

  seconds = _TOD_To_seconds( time_buffer );

  if ( seconds <= _TOD_Seconds_since_epoch() )
    return RTEMS_INVALID_CLOCK;

  _Thread_Disable_dispatch();
    _Thread_Set_state( _Thread_Executing, STATES_WAITING_FOR_TIME );
    _Watchdog_Initialize(
      &_Thread_Executing->Timer,
      _Thread_Delay_ended,
      _Thread_Executing->Object.id,
      NULL
    );
    _Watchdog_Insert_seconds(
      &_Thread_Executing->Timer,
      seconds - _TOD_Seconds_since_epoch()
    );
  _Thread_Enable_dispatch();
  return RTEMS_SUCCESSFUL;
}
Ejemplo n.º 8
0
void _TOD_Set(
  const struct timespec *time
)
{
  long seconds;

  _Thread_Disable_dispatch();
  _TOD_Deactivate();

  seconds = _TOD_Seconds_since_epoch();

  if ( time->tv_sec < seconds )
    _Watchdog_Adjust_seconds( WATCHDOG_BACKWARD, seconds - time->tv_sec );
  else
    _Watchdog_Adjust_seconds( WATCHDOG_FORWARD, time->tv_sec - seconds );

  /* POSIX format TOD (timespec) */
  _Timestamp_Set( &_TOD_Now, time->tv_sec, time->tv_nsec );
  _TOD_Is_set = true;

  _TOD_Activate();

  _Thread_Enable_dispatch();
}
Ejemplo n.º 9
0
/**
 *  @brief rtems_timer_initiate_server
 *
 *  This directive creates and starts the server for task-based timers.
 *  It must be invoked before any task-based timers can be initiated.
 *
 *  @param[in] priority is the timer server priority
 *  @param[in] stack_size is the stack size in bytes
 *  @param[in] attribute_set is the timer server attributes
 *
 *  @return This method returns RTEMS_SUCCESSFUL if successful and an
 *          error code otherwise.
 */
rtems_status_code rtems_timer_initiate_server(
  uint32_t             priority,
  uint32_t             stack_size,
  rtems_attribute      attribute_set
)
{
  rtems_id              id;
  rtems_status_code     status;
  rtems_task_priority   _priority;
  static bool           initialized = false;
  bool                  tmpInitialized;
  Timer_server_Control *ts = &_Timer_server_Default;

  /*
   *  Make sure the requested priority is valid.  The if is
   *  structured so we check it is invalid before looking for
   *  a specific invalid value as the default.
   */
  _priority = priority;
  if ( !_RTEMS_tasks_Priority_is_valid( priority ) ) {
    if ( priority != RTEMS_TIMER_SERVER_DEFAULT_PRIORITY )
      return RTEMS_INVALID_PRIORITY;
    _priority = 0;
  }

  /*
   *  Just to make sure this is only called once.
   */
  _Thread_Disable_dispatch();
    tmpInitialized  = initialized;
    initialized = true;
  _Thread_Enable_dispatch();

  if ( tmpInitialized )
    return RTEMS_INCORRECT_STATE;

  /*
   *  Create the Timer Server with the name the name of "TIME".  The attribute
   *  RTEMS_SYSTEM_TASK allows us to set a priority to 0 which will makes it
   *  higher than any other task in the system.  It can be viewed as a low
   *  priority interrupt.  It is also always NO_PREEMPT so it looks like
   *  an interrupt to other tasks.
   *
   *  We allow the user to override the default priority because the Timer
   *  Server can invoke TSRs which must adhere to language run-time or
   *  other library rules.  For example, if using a TSR written in Ada the
   *  Server should run at the same priority as the priority Ada task.
   *  Otherwise, the priority ceiling for the mutex used to protect the
   *  GNAT run-time is violated.
   */
  status = rtems_task_create(
    _Objects_Build_name('T','I','M','E'),           /* "TIME" */
    _priority,            /* create with priority 1 since 0 is illegal */
    stack_size,           /* let user specify stack size */
    RTEMS_NO_PREEMPT,     /* no preempt is like an interrupt */
                          /* user may want floating point but we need */
                          /*   system task specified for 0 priority */
    attribute_set | RTEMS_SYSTEM_TASK,
    &id                   /* get the id back */
  );
  if (status) {
    initialized = false;
    return status;
  }

  /*
   *  Do all the data structure initialization before starting the
   *  Timer Server so we do not have to have a critical section.
   */

  /*
   *  We work with the TCB pointer, not the ID, so we need to convert
   *  to a TCB pointer from here out.
   */
  ts->thread = (Thread_Control *)_Objects_Get_local_object(
    &_RTEMS_tasks_Information,
    _Objects_Get_index(id)
  );

  /*
   *  Initialize the timer lists that the server will manage.
   */
  _Chain_Initialize_empty( &ts->Interval_watchdogs.Chain );
  _Chain_Initialize_empty( &ts->TOD_watchdogs.Chain );

  /*
   *  Initialize the timers that will be used to control when the
   *  Timer Server wakes up and services the task-based timers.
   */
  _Watchdog_Initialize(
    &ts->Interval_watchdogs.System_watchdog,
    _Thread_Delay_ended,
    id,
    NULL
  );
  _Watchdog_Initialize(
    &ts->TOD_watchdogs.System_watchdog,
    _Thread_Delay_ended,
    id,
    NULL
  );

  /*
   *  Initialize the pointer to the timer schedule method so applications that
   *  do not use the Timer Server do not have to pull it in.
   */
  ts->schedule_operation = _Timer_server_Schedule_operation_method;

  ts->Interval_watchdogs.last_snapshot = _Watchdog_Ticks_since_boot;
  ts->TOD_watchdogs.last_snapshot = (Watchdog_Interval) _TOD_Seconds_since_epoch();

  ts->insert_chain = NULL;
  ts->active = false;

  /*
   * The default timer server is now available.
   */
  _Timer_server = ts;

  /*
   *  Start the timer server
   */
  status = rtems_task_start(
    id,
    _Timer_server_Body,
    (rtems_task_argument) ts
  );

  #if defined(RTEMS_DEBUG)
    /*
     *  One would expect a call to rtems_task_delete() here to clean up
     *  but there is actually no way (in normal circumstances) that the
     *  start can fail.  The id and starting address are known to be
     *  be good.  If this service fails, something is weirdly wrong on the
     *  target such as a stray write in an ISR or incorrect memory layout.
     */
    if (status) {
      initialized = false;
    }
  #endif

  return status;
}
Ejemplo n.º 10
0
static void _Timer_server_Insert_timer_and_make_snapshot(
  Timer_server_Control *ts,
  Timer_Control *timer
)
{
  Watchdog_Control *first_watchdog;
  Watchdog_Interval delta_interval;
  Watchdog_Interval last_snapshot;
  Watchdog_Interval snapshot;
  Watchdog_Interval delta;
  ISR_Level level;

  /*
   *  We have to update the time snapshots here, because otherwise we may have
   *  problems with the integer range of the delta values.  The time delta DT
   *  from the last snapshot to now may be arbitrarily long.  The last snapshot
   *  is the reference point for the delta chain.  Thus if we do not update the
   *  reference point we have to add DT to the initial delta of the watchdog
   *  being inserted.  This could result in an integer overflow.
   */

  _Thread_Disable_dispatch();

  if ( timer->the_class == TIMER_INTERVAL_ON_TASK ) {
    /*
     *  We have to advance the last known ticks value of the server and update
     *  the watchdog chain accordingly.
     */
    _ISR_Disable( level );
    snapshot = _Watchdog_Ticks_since_boot;
    last_snapshot = ts->Interval_watchdogs.last_snapshot;
    if ( !_Chain_Is_empty( &ts->Interval_watchdogs.Chain ) ) {
      first_watchdog = _Watchdog_First( &ts->Interval_watchdogs.Chain );

      /*
       *  We assume adequate unsigned arithmetic here.
       */
      delta = snapshot - last_snapshot;

      delta_interval = first_watchdog->delta_interval;
      if (delta_interval > delta) {
        delta_interval -= delta;
      } else {
        delta_interval = 0;
      }
      first_watchdog->delta_interval = delta_interval;
    }
    ts->Interval_watchdogs.last_snapshot = snapshot;
    _ISR_Enable( level );

    _Watchdog_Insert( &ts->Interval_watchdogs.Chain, &timer->Ticker );

    if ( !ts->active ) {
      _Timer_server_Reset_interval_system_watchdog( ts );
    }
  } else if ( timer->the_class == TIMER_TIME_OF_DAY_ON_TASK ) {
    /*
     *  We have to advance the last known seconds value of the server and update
     *  the watchdog chain accordingly.
     */
    _ISR_Disable( level );
    snapshot = (Watchdog_Interval) _TOD_Seconds_since_epoch();
    last_snapshot = ts->TOD_watchdogs.last_snapshot;
    if ( !_Chain_Is_empty( &ts->TOD_watchdogs.Chain ) ) {
      first_watchdog = _Watchdog_First( &ts->TOD_watchdogs.Chain );
      delta_interval = first_watchdog->delta_interval;
      if ( snapshot > last_snapshot ) {
        /*
         *  We advanced in time.
         */
        delta = snapshot - last_snapshot;
        if (delta_interval > delta) {
          delta_interval -= delta;
        } else {
          delta_interval = 0;
        }
      } else {
        /*
         *  Someone put us in the past.
         */
        delta = last_snapshot - snapshot;
        delta_interval += delta;
      }
      first_watchdog->delta_interval = delta_interval;
    }
    ts->TOD_watchdogs.last_snapshot = snapshot;
    _ISR_Enable( level );

    _Watchdog_Insert( &ts->TOD_watchdogs.Chain, &timer->Ticker );

    if ( !ts->active ) {
      _Timer_server_Reset_tod_system_watchdog( ts );
    }
  }

  _Thread_Enable_dispatch();
}