Ejemplo n.º 1
0
void
__glXDispSwap_Map2d(GLbyte * pc)
{
    GLdouble u1, u2, v1, v2, *points;
    GLint uorder, vorder, ustride, vstride, k, compsize;
    GLenum target;

    __GLX_DECLARE_SWAP_VARIABLES;
    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;

    __GLX_SWAP_DOUBLE(pc + 0);
    __GLX_SWAP_DOUBLE(pc + 8);
    __GLX_SWAP_DOUBLE(pc + 16);
    __GLX_SWAP_DOUBLE(pc + 24);
    __GLX_SWAP_INT(pc + 32);
    __GLX_SWAP_INT(pc + 36);
    __GLX_SWAP_INT(pc + 40);

    target = *(GLenum *) (pc + 32);
    uorder = *(GLint *) (pc + 36);
    vorder = *(GLint *) (pc + 40);
    k = __glMap2d_size(target);
    if (vorder <= 0 || uorder <= 0 || k < 0) {
        /* Erroneous command. */
        compsize = 0;
    }
    else {
        compsize = uorder * vorder * k;
    }
    __GLX_GET_DOUBLE(u1, pc);
    __GLX_GET_DOUBLE(u2, pc + 8);
    __GLX_GET_DOUBLE(v1, pc + 16);
    __GLX_GET_DOUBLE(v2, pc + 24);
    __GLX_SWAP_DOUBLE_ARRAY(pc + 44, compsize);
    pc += 44;
    ustride = vorder * k;
    vstride = k;

#ifdef __GLX_ALIGN64
    if (((unsigned long) pc) & 7) {
        /*
         ** Copy the doubles up 4 bytes, trashing the command but aligning
         ** the data in the process
         */
        __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
        points = (GLdouble *) (pc - 4);
    }
    else {
        points = (GLdouble *) pc;
    }
#else
    points = (GLdouble *) pc;
#endif
    CALL_Map2d(GET_DISPATCH(),
               (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
                points));
}
Ejemplo n.º 2
0
void
__glXDisp_Map2d(GLbyte * pc)
{
    GLdouble u1, u2, v1, v2, *points;
    GLint uorder, vorder, ustride, vstride, k;

#ifdef __GLX_ALIGN64
    GLint compsize;
#endif
    GLenum target;

    target = *(GLenum *) (pc + 32);
    uorder = *(GLint *) (pc + 36);
    vorder = *(GLint *) (pc + 40);
    k = __glMap2d_size(target);

#ifdef __GLX_ALIGN64
    if (vorder < 0 || uorder < 0 || k < 0) {
        compsize = 0;
    }
    else {
        compsize = uorder * vorder * k;
    }
#endif

    __GLX_GET_DOUBLE(u1, pc);
    __GLX_GET_DOUBLE(u2, pc + 8);
    __GLX_GET_DOUBLE(v1, pc + 16);
    __GLX_GET_DOUBLE(v2, pc + 24);
    pc += 44;

    ustride = vorder * k;
    vstride = k;

#ifdef __GLX_ALIGN64
    if (((unsigned long) pc) & 7) {
        /*
         ** Copy the doubles up 4 bytes, trashing the command but aligning
         ** the data in the process
         */
        __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
        points = (GLdouble *) (pc - 4);
    }
    else {
        points = (GLdouble *) pc;
    }
#else
    points = (GLdouble *) pc;
#endif
    glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
Ejemplo n.º 3
0
void
__glXDispSwap_Map1d(GLbyte * pc)
{
    GLint order, k, compsize;
    GLenum target;
    GLdouble u1, u2, *points;

    __GLX_DECLARE_SWAP_VARIABLES;
    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;

    __GLX_SWAP_DOUBLE(pc + 0);
    __GLX_SWAP_DOUBLE(pc + 8);
    __GLX_SWAP_INT(pc + 16);
    __GLX_SWAP_INT(pc + 20);

    target = *(GLenum *) (pc + 16);
    order = *(GLint *) (pc + 20);
    k = __glMap1d_size(target);
    if (order <= 0 || k < 0) {
        /* Erroneous command. */
        compsize = 0;
    }
    else {
        compsize = order * k;
    }
    __GLX_GET_DOUBLE(u1, pc);
    __GLX_GET_DOUBLE(u2, pc + 8);
    __GLX_SWAP_DOUBLE_ARRAY(pc + 24, compsize);
    pc += 24;

#ifdef __GLX_ALIGN64
    if (((unsigned long) pc) & 7) {
        /*
         ** Copy the doubles up 4 bytes, trashing the command but aligning
         ** the data in the process
         */
        __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
        points = (GLdouble *) (pc - 4);
    }
    else {
        points = (GLdouble *) pc;
    }
#else
    points = (GLdouble *) pc;
#endif
    glMap1d(target, u1, u2, k, order, points);
}
Ejemplo n.º 4
0
void
__glXDisp_Map1d(GLbyte * pc)
{
    GLint order, k;

#ifdef __GLX_ALIGN64
    GLint compsize;
#endif
    GLenum target;
    GLdouble u1, u2, *points;

    target = *(GLenum *) (pc + 16);
    order = *(GLint *) (pc + 20);
    k = __glMap1d_size(target);

#ifdef __GLX_ALIGN64
    if (order < 0 || k < 0) {
        compsize = 0;
    }
    else {
        compsize = order * k;
    }
#endif

    __GLX_GET_DOUBLE(u1, pc);
    __GLX_GET_DOUBLE(u2, pc + 8);
    pc += 24;

#ifdef __GLX_ALIGN64
    if (((unsigned long) pc) & 7) {
        /*
         ** Copy the doubles up 4 bytes, trashing the command but aligning
         ** the data in the process
         */
        __GLX_MEM_COPY(pc - 4, pc, compsize * 8);
        points = (GLdouble *) (pc - 4);
    }
    else {
        points = (GLdouble *) pc;
    }
#else
    points = (GLdouble *) pc;
#endif
    glMap1d(target, u1, u2, k, order, points);
}