Ejemplo n.º 1
0
ClutterSeatEvdev *
clutter_seat_evdev_new (ClutterDeviceManagerEvdev *manager_evdev)
{
  ClutterDeviceManager *manager = CLUTTER_DEVICE_MANAGER (manager_evdev);
  ClutterSeatEvdev *seat;
  ClutterInputDevice *device;
  ClutterStage *stage;
  ClutterKeymap *keymap;
  struct xkb_keymap *xkb_keymap;

  seat = g_new0 (ClutterSeatEvdev, 1);
  if (!seat)
    return NULL;

  seat->manager_evdev = manager_evdev;
  device = _clutter_input_device_evdev_new_virtual (
      manager, seat, CLUTTER_POINTER_DEVICE,
      CLUTTER_INPUT_MODE_MASTER);
  stage = _clutter_device_manager_evdev_get_stage (manager_evdev);
  _clutter_input_device_set_stage (device, stage);
  seat->pointer_x = INITIAL_POINTER_X;
  seat->pointer_y = INITIAL_POINTER_Y;
  _clutter_input_device_set_coords (device, NULL,
                                    seat->pointer_x, seat->pointer_y,
                                    NULL);
  _clutter_device_manager_add_device (manager, device);
  seat->core_pointer = device;

  device = _clutter_input_device_evdev_new_virtual (
      manager, seat, CLUTTER_KEYBOARD_DEVICE,
      CLUTTER_INPUT_MODE_MASTER);
  _clutter_input_device_set_stage (device, stage);
  _clutter_device_manager_add_device (manager, device);
  seat->core_keyboard = device;

  seat->repeat = TRUE;
  seat->repeat_delay = 250;     /* ms */
  seat->repeat_interval = 33;   /* ms */

  keymap = clutter_backend_get_keymap (clutter_get_default_backend ());
  xkb_keymap = clutter_keymap_evdev_get_keyboard_map (CLUTTER_KEYMAP_EVDEV (keymap));

  if (xkb_keymap)
    {
      seat->xkb = xkb_state_new (xkb_keymap);

      seat->caps_lock_led =
        xkb_keymap_led_get_index (xkb_keymap, XKB_LED_NAME_CAPS);
      seat->num_lock_led =
        xkb_keymap_led_get_index (xkb_keymap, XKB_LED_NAME_NUM);
      seat->scroll_lock_led =
        xkb_keymap_led_get_index (xkb_keymap, XKB_LED_NAME_SCROLL);
    }

  return seat;
}
Ejemplo n.º 2
0
/**
 * clutter_input_device_update_from_event:
 * @device: a #ClutterInputDevice
 * @event: a #ClutterEvent
 * @update_stage: whether to update the #ClutterStage of the @device
 *   using the stage of the event
 *
 * Forcibly updates the state of the @device using a #ClutterEvent
 *
 * This function should never be used by applications: it is meant
 * for integration with embedding toolkits, like clutter-gtk
 *
 * Embedding toolkits that disable the event collection inside Clutter
 * need to use this function to update the state of input devices depending
 * on a #ClutterEvent that they are going to submit to the event handling code
 * in Clutter though clutter_do_event(). Since the input devices hold the state
 * that is going to be used to fill in fields like the #ClutterButtonEvent
 * click count, or to emit synthesized events like %CLUTTER_ENTER and
 * %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be
 * responsible of updating the input device state.
 *
 * For instance, this might be the code to translate an embedding toolkit
 * native motion notification into a Clutter #ClutterMotionEvent and ask
 * Clutter to process it:
 *
 * |[
 *   ClutterEvent c_event;
 *
 *   translate_native_event_to_clutter (native_event, &c_event);
 *
 *   clutter_do_event (&c_event);
 * ]|
 *
 * Before letting clutter_do_event() process the event, it is necessary to call
 * clutter_input_device_update_from_event():
 *
 * |[
 *   ClutterEvent c_event;
 *   ClutterDeviceManager *manager;
 *   ClutterInputDevice *device;
 *
 *   translate_native_event_to_clutter (native_event, &c_event);
 *
 *   /* get the device manager */
 *   manager = clutter_device_manager_get_default ();
 *
 *   /* use the default Core Pointer that Clutter
 *    * backends register by default
 *    */
 *   device = clutter_device_manager_get_core_device (manager, %CLUTTER_POINTER_DEVICE);
 *
 *   /* update the state of the input device */
 *   clutter_input_device_update_from_event (device, &c_event, FALSE);
 *
 *   clutter_do_event (&c_event);
 * ]|
 *
 * The @update_stage boolean argument should be used when the input device
 * enters and leaves a #ClutterStage; it will use the #ClutterStage field
 * of the passed @event to update the stage associated to the input device.
 *
 * Since: 1.2
 */
void
clutter_input_device_update_from_event (ClutterInputDevice *device,
                                        ClutterEvent       *event,
                                        gboolean            update_stage)
{
  ClutterModifierType event_state;
  ClutterStage *event_stage;
  gfloat event_x, event_y;
  guint32 event_time;

  g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
  g_return_if_fail (event != NULL);

  event_state = clutter_event_get_state (event);
  event_time = clutter_event_get_time (event);
  event_stage = clutter_event_get_stage (event);
  clutter_event_get_coords (event, &event_x, &event_y);

  _clutter_input_device_set_coords (device, event_x, event_y);
  _clutter_input_device_set_state (device, event_state);
  _clutter_input_device_set_time (device, event_time);

  if (update_stage)
    _clutter_input_device_set_stage (device, event_stage);
}
static void
clutter_wayland_handle_pointer_leave (void *data,
                                      struct wl_pointer *pointer,
                                      uint32_t serial,
                                      struct wl_surface *surface)
{
  ClutterInputDeviceWayland *device = data;
  ClutterStageCogl          *stage_cogl;
  ClutterEvent              *event;

  stage_cogl = wl_surface_get_user_data (surface);
  g_assert (device->pointer_focus == stage_cogl);

  event = clutter_event_new (CLUTTER_LEAVE);
  event->crossing.stage = stage_cogl->wrapper;
  event->crossing.time = 0; /* ?! */
  event->crossing.x = device->x;
  event->crossing.y = device->y;
  event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
  event->crossing.device = CLUTTER_INPUT_DEVICE (device);

  _clutter_event_push (event, FALSE);

  device->pointer_focus = NULL;
  _clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device), NULL);
}
Ejemplo n.º 4
0
void
clutter_seat_evdev_set_stage (ClutterSeatEvdev *seat,
                              ClutterStage     *stage)
{
  GSList *l;

  _clutter_input_device_set_stage (seat->core_pointer, stage);
  _clutter_input_device_set_stage (seat->core_keyboard, stage);

  for (l = seat->devices; l; l = l->next)
    {
      ClutterInputDevice *device = l->data;

      _clutter_input_device_set_stage (device, stage);
    }
}
Ejemplo n.º 5
0
static ClutterEvent *
new_absolute_motion_event (ClutterSeatEvdev   *seat,
                           ClutterInputDevice *input_device,
                           guint64             time_us,
                           gfloat              x,
                           gfloat              y,
                           gdouble            *axes)
{
  ClutterStage *stage = _clutter_input_device_get_stage (input_device);
  ClutterEvent *event;

  event = clutter_event_new (CLUTTER_MOTION);

  if (clutter_input_device_get_device_type (input_device) != CLUTTER_TABLET_DEVICE)
    _clutter_device_manager_evdev_constrain_pointer (seat->manager_evdev,
                                                     seat->core_pointer,
                                                     time_us,
                                                     seat->pointer_x,
                                                     seat->pointer_y,
                                                     &x, &y);

  _clutter_evdev_event_set_time_usec (event, time_us);
  event->motion.time = us2ms (time_us);
  event->motion.stage = stage;
  _clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
  event->motion.x = x;
  event->motion.y = y;
  event->motion.axes = axes;
  clutter_event_set_device (event, seat->core_pointer);
  clutter_event_set_source_device (event, input_device);

  if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
    {
      ClutterInputDeviceEvdev *device_evdev =
        CLUTTER_INPUT_DEVICE_EVDEV (input_device);

      clutter_event_set_device_tool (event, device_evdev->last_tool);
      clutter_event_set_device (event, input_device);
    }
  else
    {
      clutter_event_set_device (event, seat->core_pointer);
    }

  _clutter_input_device_set_stage (seat->core_pointer, stage);

  if (clutter_input_device_get_device_type (input_device) != CLUTTER_TABLET_DEVICE)
    {
      seat->pointer_x = x;
      seat->pointer_y = y;
    }

  return event;
}
static void
clutter_wayland_handle_pointer_enter (void *data,
                                      struct wl_pointer *pointer,
                                      uint32_t serial,
                                      struct wl_surface *surface,
                                      wl_fixed_t x, wl_fixed_t y)
{
  ClutterInputDeviceWayland *device = data;
  ClutterStageCogl          *stage_cogl;
  ClutterEvent              *event;
  ClutterBackend            *backend;
  ClutterBackendWayland     *backend_wayland;

  stage_cogl = wl_surface_get_user_data (surface);

  device->pointer_focus = stage_cogl;
  _clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
       stage_cogl->wrapper);

  event = clutter_event_new (CLUTTER_ENTER);
  event->crossing.stage = stage_cogl->wrapper;
  event->crossing.time = 0; /* ?! */
  event->crossing.x = wl_fixed_to_double(x);
  event->crossing.y = wl_fixed_to_double(y);
  event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
  event->crossing.device = CLUTTER_INPUT_DEVICE (device);

  device->x = event->crossing.x;
  device->y = event->crossing.y;

  _clutter_event_push (event, FALSE);

  /* Set the cursor to the cursor loaded at backend initialisation */
  backend = clutter_get_default_backend ();
  backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);

  wl_pointer_set_cursor (pointer,
                         serial,
                         backend_wayland->cursor_surface,
                         backend_wayland->cursor_x,
                         backend_wayland->cursor_y);
  wl_surface_attach (backend_wayland->cursor_surface,
                     backend_wayland->cursor_buffer,
                     0,
                     0);
  wl_surface_damage (backend_wayland->cursor_surface,
                     0,
                     0,
                     32, /* XXX: FFS */
                     32);

  wl_surface_commit (backend_wayland->cursor_surface);
}
Ejemplo n.º 7
0
static gboolean
event_translate (ClutterBackend *backend,
                 ClutterEvent   *event,
                 XEvent         *xevent)
{
  ClutterBackendX11 *backend_x11;
  ClutterStageX11 *stage_x11;
  ClutterStage *stage;
  ClutterStageWindow *impl;
  ClutterDeviceManager *manager;
  gboolean res, not_yet_handled = FALSE;
  Window xwindow, stage_xwindow;
  ClutterInputDevice *device;

  backend_x11 = CLUTTER_BACKEND_X11 (backend);

  xwindow = xevent->xany.window;

  if (backend_x11->event_filters)
    {
      GSList *node;

      node = backend_x11->event_filters;

      while (node)
        {
          ClutterX11EventFilter *filter = node->data;

          switch (filter->func (xevent, event, filter->data))
            {
            case CLUTTER_X11_FILTER_CONTINUE:
              break;
            case CLUTTER_X11_FILTER_TRANSLATE:
              return TRUE;
            case CLUTTER_X11_FILTER_REMOVE:
              return FALSE;
            default:
              break;
            }

          node = node->next;
        }
    }

  /* Do further processing only on events for the stage window (the x11
   * filters might be getting events for other windows, so do not mess
   * them about.
   */
  stage = clutter_x11_get_stage_from_window (xwindow);
  if (stage == NULL)
    return FALSE;

  impl = _clutter_stage_get_window (stage);
  stage_x11 = CLUTTER_STAGE_X11 (impl);
  stage_xwindow = xwindow; /* clutter_x11_get_stage_window (stage); */

  event->any.stage = stage;

  res = TRUE;

  update_last_event_time (backend_x11, xevent);

  manager = clutter_device_manager_get_default ();

  switch (xevent->type)
    {
    case ConfigureNotify:
      if (!stage_x11->is_foreign_xwin)
        {
          CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)",
                        G_STRLOC,
                        (unsigned int) stage_x11->xwin,
                        xevent->xconfigure.width,
                        xevent->xconfigure.height);

          /* Queue a relayout - we want glViewport to be called
           * with the correct values, and this is done in ClutterStage
           * via _cogl_onscreen_clutter_backend_set_size ().
           *
           * We queue a relayout, because if this ConfigureNotify is
           * in response to a size we set in the application, the
           * set_size above is essentially a null-op.
           *
           * Make sure we do this only when the size has changed,
           * otherwise we end up relayouting on window moves.
           */
          if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) ||
              (stage_x11->xwin_width != xevent->xconfigure.width) ||
              (stage_x11->xwin_height != xevent->xconfigure.height))
          clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));

          /* If we're fullscreened, we want these variables to
           * represent the size of the window before it was set
           * to fullscreen.
           */
          if (!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN))
            {
              stage_x11->xwin_width = xevent->xconfigure.width;
              stage_x11->xwin_height = xevent->xconfigure.height;
            }

          clutter_actor_set_size (CLUTTER_ACTOR (stage),
                                  xevent->xconfigure.width,
                                  xevent->xconfigure.height);

          CLUTTER_UNSET_PRIVATE_FLAGS (stage_x11->wrapper,
                                       CLUTTER_STAGE_IN_RESIZE);

          /* the resize process is complete, so we can ask the stage
           * to set up the GL viewport with the new size
           */
          clutter_stage_ensure_viewport (stage);
        }
      res = FALSE;
      break;

    case PropertyNotify:
      if (xevent->xproperty.atom == backend_x11->atom_NET_WM_STATE &&
          xevent->xproperty.window == stage_xwindow &&
          !stage_x11->is_foreign_xwin)
        {
          Atom     type;
          gint     format;
          gulong   n_items, bytes_after;
          guchar  *data = NULL;
          gboolean fullscreen_set = FALSE;

          clutter_x11_trap_x_errors ();
          XGetWindowProperty (backend_x11->xdpy, stage_xwindow,
                              backend_x11->atom_NET_WM_STATE,
                              0, G_MAXLONG,
                              False, XA_ATOM,
                              &type, &format, &n_items,
                              &bytes_after, &data);
          clutter_x11_untrap_x_errors ();

          if (type != None && data != NULL)
            {
              Atom *atoms = (Atom *) data;
              gulong i;
              gboolean is_fullscreen = FALSE;

              for (i = 0; i < n_items; i++)
                {
                  if (atoms[i] == backend_x11->atom_NET_WM_STATE_FULLSCREEN)
                    fullscreen_set = TRUE;
                }

              is_fullscreen =
                (stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN);

              if (fullscreen_set != is_fullscreen)
                {
                  if (fullscreen_set)
                    stage_x11->state |= CLUTTER_STAGE_STATE_FULLSCREEN;
                  else
                    stage_x11->state &= ~CLUTTER_STAGE_STATE_FULLSCREEN;

                  stage_x11->fullscreening = fullscreen_set;

                  event->type = CLUTTER_STAGE_STATE;
                  event->stage_state.changed_mask =
                    CLUTTER_STAGE_STATE_FULLSCREEN;
                  event->stage_state.new_state = stage_x11->state;
                }
              else
                res = FALSE;

              XFree (data);
            }
          else
            res = FALSE;
        }
      else
        res = FALSE;
      break;

    case MapNotify:
      res = FALSE;
      break;

    case UnmapNotify:
      res = FALSE;
      break;

    case FocusIn:
      if (!(stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED))
        {
          /* TODO: check xevent->xfocus.detail ? */
          stage_x11->state |= CLUTTER_STAGE_STATE_ACTIVATED;

          event->type = CLUTTER_STAGE_STATE;
          event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
          event->stage_state.new_state = stage_x11->state;
        }
      else
        res = FALSE;
      break;

    case FocusOut:
      if (stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED)
        {
          stage_x11->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;

          event->type = CLUTTER_STAGE_STATE;
          event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
          event->stage_state.new_state = stage_x11->state;
        }
      else
        res = FALSE;
      break;

    case Expose:
      {
        CLUTTER_NOTE (MULTISTAGE, "expose for stage: %p, redrawing", stage);
        clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
        res = FALSE;
      }
      break;
    case DestroyNotify:
      CLUTTER_NOTE (EVENT, "destroy notify:\txid: %ld",
                    xevent->xdestroywindow.window);
      if (xevent->xdestroywindow.window == stage_xwindow &&
          !stage_x11->is_foreign_xwin)
        event->type = event->any.type = CLUTTER_DESTROY_NOTIFY;
      else
        res = FALSE;
      break;

    case ClientMessage:
      CLUTTER_NOTE (EVENT, "client message");

      event->type = event->any.type = CLUTTER_CLIENT_MESSAGE;

      if (xevent->xclient.message_type == backend_x11->atom_XEMBED)
        res = handle_xembed_event (backend_x11, xevent);
      else if (xevent->xclient.message_type == backend_x11->atom_WM_PROTOCOLS)
        {
          res = handle_wm_protocols_event (backend_x11, stage_xwindow, xevent);
          event->type = event->any.type = CLUTTER_DELETE;
        }
      break;

    case KeyPress:
      event->key.type = event->type = CLUTTER_KEY_PRESS;
      event->key.device =
        clutter_device_manager_get_core_device (manager,
                                                CLUTTER_KEYBOARD_DEVICE);

      translate_key_event (backend, event, xevent);

      set_user_time (backend_x11, &xwindow, xevent->xkey.time);
      break;
              
    case KeyRelease:
      /* old-style X11 terminals require that even modern X11 send
       * KeyPress/KeyRelease pairs when auto-repeating. for this
       * reason modern(-ish) API like XKB has a way to detect
       * auto-repeat and do a single KeyRelease at the end of a
       * KeyPress sequence.
       *
       * this check emulates XKB's detectable auto-repeat; we peek
       * the next event and check if it's a KeyPress for the same key
       * and timestamp - and then ignore it if it matches the
       * KeyRelease
       */
      if (XPending (xevent->xkey.display))
        {
          XEvent next_event;

          XPeekEvent (xevent->xkey.display, &next_event);

          if (next_event.type == KeyPress &&
              next_event.xkey.keycode == xevent->xkey.keycode &&
              next_event.xkey.time == xevent->xkey.time)
            {
              res = FALSE;
              break;
            }
        }

      event->key.type = event->type = CLUTTER_KEY_RELEASE;
      event->key.device =
        clutter_device_manager_get_core_device (manager,
                                                CLUTTER_KEYBOARD_DEVICE);

      translate_key_event (backend, event, xevent);
      break;

    default:
      /* ignore every other event */
      not_yet_handled = TRUE;
      break;
    }

  /* Input device event handling.. */
  if (not_yet_handled)
    {
      device = clutter_device_manager_get_core_device (manager,
                                                       CLUTTER_POINTER_DEVICE);

      /* Regular X event */
      switch (xevent->type)
        {
        case ButtonPress:
          switch (xevent->xbutton.button)
            {
            case 4: /* up */
            case 5: /* down */
            case 6: /* left */
            case 7: /* right */
              event->scroll.type = event->type = CLUTTER_SCROLL;

              if (xevent->xbutton.button == 4)
                event->scroll.direction = CLUTTER_SCROLL_UP;
              else if (xevent->xbutton.button == 5)
                event->scroll.direction = CLUTTER_SCROLL_DOWN;
              else if (xevent->xbutton.button == 6)
                event->scroll.direction = CLUTTER_SCROLL_LEFT;
              else
                event->scroll.direction = CLUTTER_SCROLL_RIGHT;

              event->scroll.time = xevent->xbutton.time;
              event->scroll.x = xevent->xbutton.x;
              event->scroll.y = xevent->xbutton.y;
              event->scroll.modifier_state = xevent->xbutton.state;
              event->scroll.device = device;
              break;

            default:
              event->button.type = event->type = CLUTTER_BUTTON_PRESS;
              event->button.time = xevent->xbutton.time;
              event->button.x = xevent->xbutton.x;
              event->button.y = xevent->xbutton.y;
              event->button.modifier_state = xevent->xbutton.state;
              event->button.button = xevent->xbutton.button;
              event->button.device = device;
              break;
            }

          set_user_time (backend_x11, &xwindow, event->button.time);

          res = TRUE;
          break;

        case ButtonRelease:
          /* scroll events don't have a corresponding release */
          if (xevent->xbutton.button == 4 ||
              xevent->xbutton.button == 5 ||
              xevent->xbutton.button == 6 ||
              xevent->xbutton.button == 7)
            {
              res = FALSE;
              goto out;
            }

          event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
          event->button.time = xevent->xbutton.time;
          event->button.x = xevent->xbutton.x;
          event->button.y = xevent->xbutton.y;
          event->button.modifier_state = xevent->xbutton.state;
          event->button.button = xevent->xbutton.button;
          event->button.device = device;

          res = TRUE;
          break;

        case MotionNotify:
          event->motion.type = event->type = CLUTTER_MOTION;
          event->motion.time = xevent->xmotion.time;
          event->motion.x = xevent->xmotion.x;
          event->motion.y = xevent->xmotion.y;
          event->motion.modifier_state = xevent->xmotion.state;
          event->motion.device = device;

          res = TRUE;
          break;

        case EnterNotify:
          /* we know that we are entering the stage here */
          _clutter_input_device_set_stage (device, stage);
          CLUTTER_NOTE (EVENT, "Entering the stage");

          /* Convert enter notifies to motion events because X
             doesn't emit the corresponding motion notify */
          event->motion.type = event->type = CLUTTER_MOTION;
          event->motion.time = xevent->xcrossing.time;
          event->motion.x = xevent->xcrossing.x;
          event->motion.y = xevent->xcrossing.y;
          event->motion.modifier_state = xevent->xcrossing.state;
          event->motion.source = CLUTTER_ACTOR (stage);
          event->motion.device = device;

          res = TRUE;
          break;

        case LeaveNotify:
          if (device->stage == NULL)
            {
              CLUTTER_NOTE (EVENT,
                            "Discarding LeaveNotify for ButtonRelease "
                            "event off-stage");
              res = FALSE;
              goto out;
            }

          /* we know that we are leaving the stage here */
          _clutter_input_device_set_stage (device, NULL);
          CLUTTER_NOTE (EVENT, "Leaving the stage (time:%u)",
                        event->crossing.time);

          event->crossing.type = event->type = CLUTTER_LEAVE;
          event->crossing.time = xevent->xcrossing.time;
          event->crossing.x = xevent->xcrossing.x;
          event->crossing.y = xevent->xcrossing.y;
          event->crossing.source = CLUTTER_ACTOR (stage);
          event->crossing.device = device;
          res = TRUE;
          break;

        default:
          res = FALSE;
          break;
        }
    }

    /* XInput fun...*/
  if (!res && clutter_x11_has_xinput ())
    {
#ifdef HAVE_XINPUT
      int *ev_types = backend_x11->event_types;
      int button_press, button_release;
      int key_press, key_release;
      int motion_notify;

      button_press   = ev_types[CLUTTER_X11_XINPUT_BUTTON_PRESS_EVENT];
      button_release = ev_types[CLUTTER_X11_XINPUT_BUTTON_RELEASE_EVENT];
      motion_notify  = ev_types[CLUTTER_X11_XINPUT_MOTION_NOTIFY_EVENT];
      key_press      = ev_types[CLUTTER_X11_XINPUT_KEY_PRESS_EVENT];
      key_release    = ev_types[CLUTTER_X11_XINPUT_KEY_RELEASE_EVENT];

      CLUTTER_NOTE (EVENT, "XInput event type: %d", xevent->type);

      if (xevent->type == button_press)
        {
          XDeviceButtonEvent *xbev = (XDeviceButtonEvent *) xevent;

          device = _clutter_x11_get_device_for_xid (xbev->deviceid);
          _clutter_input_device_set_stage (device, stage);

          CLUTTER_NOTE (EVENT,
                        "XI ButtonPress for %li ('%s') at %d, %d",
                        xbev->deviceid,
                        device->device_name,
                        xbev->x,
                        xbev->y);

          switch (xbev->button)
            {
            case 4:
            case 5:
            case 6:
            case 7:
              event->scroll.type = event->type = CLUTTER_SCROLL;

              if (xbev->button == 4)
                event->scroll.direction = CLUTTER_SCROLL_UP;
              else if (xbev->button == 5)
                event->scroll.direction = CLUTTER_SCROLL_DOWN;
              else if (xbev->button == 6)
                event->scroll.direction = CLUTTER_SCROLL_LEFT;
              else
                event->scroll.direction = CLUTTER_SCROLL_RIGHT;

              event->scroll.time = xbev->time;
              event->scroll.x = xbev->x;
              event->scroll.y = xbev->y;
              event->scroll.modifier_state = xbev->state;
              event->scroll.device = device;
              break;

            default:
              event->button.type = event->type = CLUTTER_BUTTON_PRESS;
              event->button.time = xbev->time;
              event->button.x = xbev->x;
              event->button.y = xbev->y;
              event->button.modifier_state = xbev->state;
              event->button.button = xbev->button;
              event->button.device = device;
              break;
            }

          set_user_time (backend_x11, &xwindow, xbev->time);

          res = TRUE;
        }
      else if (xevent->type == button_release)
        {
          XDeviceButtonEvent *xbev = (XDeviceButtonEvent *)xevent;

          device = _clutter_x11_get_device_for_xid (xbev->deviceid);
          _clutter_input_device_set_stage (device, stage);

          CLUTTER_NOTE (EVENT, "XI ButtonRelease for %li ('%s') at %d, %d",
                        xbev->deviceid,
                        device->device_name,
                        xbev->x,
                        xbev->y);

          /* scroll events don't have a corresponding release */
          if (xbev->button == 4 ||
              xbev->button == 5 ||
              xbev->button == 6 ||
              xbev->button == 7)
            {
              res = FALSE;
              goto out;
            }

          event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
          event->button.time = xbev->time;
          event->button.x = xbev->x;
          event->button.y = xbev->y;
          event->button.modifier_state = xbev->state;
          event->button.button = xbev->button;
          event->button.device = device;

          res = TRUE;
        }
      else if (xevent->type == motion_notify)
        {
          XDeviceMotionEvent *xmev = (XDeviceMotionEvent *)xevent;

          device = _clutter_x11_get_device_for_xid (xmev->deviceid);
          _clutter_input_device_set_stage (device, stage);

          CLUTTER_NOTE (EVENT, "XI Motion for %li ('%s') at %d, %d",
                        xmev->deviceid,
                        device->device_name,
                        xmev->x,
                        xmev->y);

          event->motion.type = event->type = CLUTTER_MOTION;
          event->motion.time = xmev->time;
          event->motion.x = xmev->x;
          event->motion.y = xmev->y;
          event->motion.modifier_state = xmev->state;
          event->motion.device = device;

          res = TRUE;
        }
      else if (xevent->type == key_press || xevent->type == key_release)
        {
          /* the XInput 1.x handling of key presses/releases is broken:
           * it makes key repeat, key presses and releases outside the
           * window not generate events even when the window has focus
           */
          XDeviceKeyEvent *xkev = (XDeviceKeyEvent *) xevent;
          XEvent xevent_converted;

          convert_xdevicekey_to_xkey (xkev, &xevent_converted);

          event->key.type = event->type = (xevent->type == key_press)
                                          ? CLUTTER_KEY_PRESS
                                          : CLUTTER_KEY_RELEASE;

          translate_key_event (backend, event, &xevent_converted);

          if (xevent->type == key_press)
            set_user_time (backend_x11, &xwindow, xkev->time);
        }
      else
#endif /* HAVE_XINPUT */
        {
          CLUTTER_NOTE (EVENT, "Uknown Event");
          res = FALSE;
        }
    }

out:
  return res;
}
Ejemplo n.º 8
0
/**
 * clutter_gdk_handle_event:
 * @event: a #GdkEvent
 *
 * This function processes a single GDK event; it can be used to hook
 * into external event processing
 *
 * Return value: #GdkFilterReturn. %GDK_FILTER_REMOVE indicates that
 *  Clutter has internally handled the event and the caller should do
 *  no further processing. %GDK_FILTER_CONTINUE indicates that Clutter
 *  is either not interested in the event, or has used the event to
 *  update internal state without taking any exclusive action.
 *  %GDK_FILTER_TRANSLATE will not occur.
 *
 */
GdkFilterReturn
clutter_gdk_handle_event (GdkEvent *gdk_event)
{
  ClutterDeviceManager *device_manager;
  ClutterBackendGdk *backend_gdk;
  ClutterBackend *backend;
  ClutterStage *stage = NULL;
  ClutterEvent *event = NULL;
  gint spin = 0;
  GdkFilterReturn result = GDK_FILTER_CONTINUE;
  ClutterInputDevice *device, *source_device;
  GdkDevice *gdk_device;

  backend = clutter_get_default_backend ();
  if (!CLUTTER_IS_BACKEND_GDK (backend))
    return GDK_FILTER_CONTINUE;

  if (gdk_event->any.window == NULL)
    return GDK_FILTER_CONTINUE;

  device_manager = clutter_device_manager_get_default ();
  if (G_UNLIKELY (device_manager == NULL))
    return GDK_FILTER_CONTINUE;

  backend_gdk = CLUTTER_BACKEND_GDK (backend);
  stage = clutter_gdk_get_stage_from_window (gdk_event->any.window);

  gdk_device = gdk_event_get_device (gdk_event);
  if (gdk_device != NULL)
    device = _clutter_device_manager_gdk_lookup_device (device_manager,
                                                        gdk_device);
  else
    device = NULL;

  gdk_device = gdk_event_get_source_device (gdk_event);
  if (gdk_device != NULL)
    source_device = _clutter_device_manager_gdk_lookup_device (device_manager,
                                                               gdk_device);
  else
    source_device = NULL;

  if (stage == NULL)
    return GDK_FILTER_CONTINUE;

  _clutter_threads_acquire_lock ();

  switch (gdk_event->type)
    {
    case GDK_DELETE:
      event = clutter_event_new (CLUTTER_DELETE);
      break;

    case GDK_DESTROY:
      event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
      break;

    case GDK_EXPOSE:
      {
        ClutterPaintVolume clip;
        ClutterVertex origin;

        CLUTTER_NOTE (EVENT, "Expose for stage '%s' [%p] { %d, %d - %d x %d }",
                      _clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
                      stage,
                      gdk_event->expose.area.x,
                      gdk_event->expose.area.y,
                      gdk_event->expose.area.width,
                      gdk_event->expose.area.height);

        origin.x = gdk_event->expose.area.x;
        origin.y = gdk_event->expose.area.y;
        origin.z = 0;

        _clutter_paint_volume_init_static (&clip, CLUTTER_ACTOR (stage));

        clutter_paint_volume_set_origin (&clip, &origin);
        clutter_paint_volume_set_width (&clip, gdk_event->expose.area.width);
        clutter_paint_volume_set_height (&clip, gdk_event->expose.area.height);

        _clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), 0, &clip);

        clutter_paint_volume_free (&clip);
      }
      break;

    case GDK_DAMAGE:
      /* This is handled by cogl */
      break;

    case GDK_MOTION_NOTIFY:
      event = clutter_event_new (CLUTTER_MOTION);
      event->motion.time = gdk_event->motion.time;
      event->motion.x = gdk_event->motion.x;
      event->motion.y = gdk_event->motion.y;
      event->motion.axes = NULL;
      /* It's all X in the end, right? */
      event->motion.modifier_state = gdk_event->motion.state;
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      CLUTTER_NOTE (EVENT, "Motion notifiy [%.2f, %.2f]",
                    event->motion.x,
                    event->motion.y);
      break;

    case GDK_BUTTON_PRESS:
    case GDK_BUTTON_RELEASE:
      event = clutter_event_new (gdk_event->type == GDK_BUTTON_PRESS ?
                                 CLUTTER_BUTTON_PRESS :
                                 CLUTTER_BUTTON_RELEASE);
      event->button.time = gdk_event->button.time;
      event->button.x = gdk_event->button.x;
      event->button.y = gdk_event->button.y;
      event->button.axes = NULL;
      event->button.modifier_state = gdk_event->button.state;
      event->button.button = gdk_event->button.button;
      event->button.click_count = 1;
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      CLUTTER_NOTE (EVENT, "Button %d %s [%.2f, %.2f]",
                    event->button.button,
                    event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
                    event->button.x,
                    event->button.y);
      break;

    case GDK_2BUTTON_PRESS:
    case GDK_3BUTTON_PRESS:
      /* these are handled by clutter-main.c updating click_count */
      break;

    case GDK_KEY_PRESS:
    case GDK_KEY_RELEASE:
      event = clutter_event_new (gdk_event->type == GDK_KEY_PRESS ?
                                 CLUTTER_KEY_PRESS :
                                 CLUTTER_KEY_RELEASE);
      event->key.time = gdk_event->key.time;
      event->key.modifier_state = gdk_event->key.state;
      event->key.keyval = gdk_event->key.keyval;
      event->key.hardware_keycode = gdk_event->key.hardware_keycode;
      event->key.unicode_value = g_utf8_get_char (gdk_event->key.string);
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      CLUTTER_NOTE (EVENT, "Key %d %s",
                    event->key.keyval,
                    event->type == CLUTTER_KEY_PRESS ? "press" : "release");
      break;

    case GDK_ENTER_NOTIFY:
    case GDK_LEAVE_NOTIFY:
      event = clutter_event_new (gdk_event->type == GDK_ENTER_NOTIFY ?
                                 CLUTTER_ENTER :
                                 CLUTTER_LEAVE);
      event->crossing.source = CLUTTER_ACTOR (stage);
      event->crossing.time = gdk_event_get_time (gdk_event);
      event->crossing.x = gdk_event->crossing.x;
      event->crossing.y = gdk_event->crossing.y;

      /* XXX: no better fallback here? */
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      if (gdk_event->type == GDK_ENTER_NOTIFY)
        _clutter_input_device_set_stage (clutter_event_get_device (event), stage);
      else
        _clutter_input_device_set_stage (clutter_event_get_device (event), NULL);
      CLUTTER_NOTE (EVENT, "Crossing %s [%.2f, %.2f]",
                    event->type == CLUTTER_ENTER ? "enter" : "leave",
                    event->crossing.x,
                    event->crossing.y);
      break;

    case GDK_FOCUS_CHANGE:
      if (gdk_event->focus_change.in)
        _clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
      else
        _clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
      break;

    case GDK_CONFIGURE:
      {
        gfloat w, h;

        clutter_actor_get_size (CLUTTER_ACTOR (stage), &w, &h);

        if (w != gdk_event->configure.width ||
            h != gdk_event->configure.height)
          {
            clutter_actor_set_size (CLUTTER_ACTOR (stage),
                                    gdk_event->configure.width,
                                    gdk_event->configure.height);
          }
      }
      break;

    case GDK_SCROLL:
      event = clutter_event_new (CLUTTER_SCROLL);
      event->scroll.time = gdk_event->scroll.time;
      event->scroll.x = gdk_event->scroll.x;
      event->scroll.y = gdk_event->scroll.y;
      event->scroll.modifier_state = gdk_event->scroll.state;
      event->scroll.axes = NULL;
      /* XXX: must keep ClutterScrollDirection compatible with GdkScrollDirection */
      event->scroll.direction = (ClutterScrollDirection) gdk_event->scroll.direction;
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      clutter_event_set_scroll_delta (event,
                                      gdk_event->scroll.delta_x,
                                      gdk_event->scroll.delta_y);
      break;

    case GDK_WINDOW_STATE:
      if (gdk_event->window_state.changed_mask & GDK_WINDOW_STATE_FULLSCREEN)
        {
          gboolean is_fullscreen;

          is_fullscreen = (gdk_event->window_state.new_window_state & GDK_WINDOW_STATE_FULLSCREEN) != 0;
          if (is_fullscreen)
            _clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
          else
            _clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
        }
      break;

    case GDK_SETTING:
      _clutter_backend_gdk_update_setting (backend_gdk, gdk_event->setting.name);
      break;

    default:
      break;
    }

  if (event != NULL)
    {
      event->any.stage = stage;

      if (gdk_event->any.send_event)
	event->any.flags = CLUTTER_EVENT_FLAG_SYNTHETIC;

      _clutter_event_push (event, FALSE);

      spin = 1;

      CLUTTER_NOTE (EVENT, "Translated one event from Gdk");

      /* handle also synthetic enter/leave events */
      if (event->type == CLUTTER_MOTION)
	spin += 2;

      while (spin > 0 && (event = clutter_event_get ()))
	{
	  /* forward the event into clutter for emission etc. */
	  clutter_do_event (event);
	  clutter_event_free (event);
	  --spin;
	}

      result = GDK_FILTER_REMOVE;
    }

  _clutter_threads_release_lock ();

  return result;
}
Ejemplo n.º 9
0
void
clutter_seat_evdev_notify_button (ClutterSeatEvdev   *seat,
                                  ClutterInputDevice *input_device,
                                  uint64_t            time_us,
                                  uint32_t            button,
                                  uint32_t            state)
{
  ClutterInputDeviceEvdev *device_evdev = (ClutterInputDeviceEvdev *) input_device;
  ClutterStage *stage;
  ClutterEvent *event = NULL;
  gint button_nr;
  static gint maskmap[8] =
    {
      CLUTTER_BUTTON1_MASK, CLUTTER_BUTTON3_MASK, CLUTTER_BUTTON2_MASK,
      CLUTTER_BUTTON4_MASK, CLUTTER_BUTTON5_MASK, 0, 0, 0
    };
  int button_count;

  /* Drop any repeated button press (for example from virtual devices. */
  button_count = update_button_count (seat, button, state);
  if (state && button_count > 1)
    return;
  if (!state && button_count != 0)
    return;

  /* We can drop the event on the floor if no stage has been
   * associated with the device yet. */
  stage = _clutter_input_device_get_stage (input_device);
  if (stage == NULL)
    return;

  /* The evdev button numbers don't map sequentially to clutter button
   * numbers (the right and middle mouse buttons are in the opposite
   * order) so we'll map them directly with a switch statement */
  switch (button)
    {
    case BTN_LEFT:
    case BTN_TOUCH:
      button_nr = CLUTTER_BUTTON_PRIMARY;
      break;

    case BTN_RIGHT:
    case BTN_STYLUS:
      button_nr = CLUTTER_BUTTON_SECONDARY;
      break;

    case BTN_MIDDLE:
    case BTN_STYLUS2:
      button_nr = CLUTTER_BUTTON_MIDDLE;
      break;

    case 0x149: /* BTN_STYLUS3 */
      button_nr = 8;
      break;

    default:
      /* For compatibility reasons, all additional buttons go after the old 4-7 scroll ones */
      if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
        button_nr = button - BTN_TOOL_PEN + 4;
      else
        button_nr = button - (BTN_LEFT - 1) + 4;
      break;
    }

  if (button_nr < 1 || button_nr > 12)
    {
      g_warning ("Unhandled button event 0x%x", button);
      return;
    }

  if (state)
    event = clutter_event_new (CLUTTER_BUTTON_PRESS);
  else
    event = clutter_event_new (CLUTTER_BUTTON_RELEASE);

  if (button_nr < G_N_ELEMENTS (maskmap))
    {
      /* Update the modifiers */
      if (state)
        seat->button_state |= maskmap[button_nr - 1];
      else
        seat->button_state &= ~maskmap[button_nr - 1];
    }

  _clutter_evdev_event_set_time_usec (event, time_us);
  event->button.time = us2ms (time_us);
  event->button.stage = CLUTTER_STAGE (stage);
  _clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
  event->button.button = button_nr;

  if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
    {
      ClutterPoint point;

      clutter_input_device_get_coords (input_device, NULL, &point);
      event->button.x = point.x;
      event->button.y = point.y;
    }
  else
    {
      event->button.x = seat->pointer_x;
      event->button.y = seat->pointer_y;
    }

  clutter_event_set_device (event, seat->core_pointer);
  clutter_event_set_source_device (event, input_device);

  if (device_evdev->last_tool)
    {
      /* Apply the button event code as per the tool mapping */
      guint mapped_button;

      mapped_button = clutter_input_device_tool_evdev_get_button_code (device_evdev->last_tool,
                                                                       button_nr);
      if (mapped_button != 0)
        button = mapped_button;
    }

  _clutter_evdev_event_set_event_code (event, button);

  if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
    {
      clutter_event_set_device_tool (event, device_evdev->last_tool);
      clutter_event_set_device (event, input_device);
    }
  else
    {
      clutter_event_set_device (event, seat->core_pointer);
    }

  _clutter_input_device_set_stage (seat->core_pointer, stage);

  queue_event (event);
}