/* * _clutter_master_clock_add_timeline: * @master_clock: a #ClutterMasterClock * @timeline: a #ClutterTimeline * * Adds @timeline to the list of playing timelines held by the master * clock. */ void _clutter_master_clock_add_timeline (ClutterMasterClock *master_clock, ClutterTimeline *timeline) { gboolean is_first; if (g_slist_find (master_clock->timelines, timeline)) return; is_first = master_clock->timelines == NULL; master_clock->timelines = g_slist_prepend (master_clock->timelines, timeline); if (is_first) _clutter_master_clock_start_running (master_clock); }
static void clutter_master_clock_default_add_timeline (ClutterMasterClock *clock, ClutterTimeline *timeline) { ClutterMasterClockDefault *master_clock = (ClutterMasterClockDefault *) clock; gboolean is_first; if (g_slist_find (master_clock->timelines, timeline)) return; is_first = master_clock->timelines == NULL; master_clock->timelines = g_slist_prepend (master_clock->timelines, timeline); if (is_first) { master_clock_schedule_stage_updates (master_clock); _clutter_master_clock_start_running (clock); } }