Ejemplo n.º 1
0
void
_cogl_features_init (void)
{
  CoglFeatureFlags  flags = 0;
  const char       *gl_extensions;
  GLint             max_clip_planes = 0;
  GLint             num_stencil_bits = 0;
  int               gl_major = 0, gl_minor = 0;
  int               i;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _cogl_get_gl_version (&gl_major, &gl_minor);

  flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
           | COGL_FEATURE_UNSIGNED_INT_INDICES);

  gl_extensions = (const char*) glGetString (GL_EXTENSIONS);

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
      _cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
    {
#ifdef HAVE_CLUTTER_OSX
      if (really_enable_npot ())
#endif
        flags |= COGL_FEATURE_TEXTURE_NPOT;
    }

#ifdef GL_YCBCR_MESA
  if (_cogl_check_extension ("GL_MESA_ycbcr_texture", gl_extensions))
    {
      flags |= COGL_FEATURE_TEXTURE_YUV;
    }
#endif

  GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
  /* We need at least three stencil bits to combine clips */
  if (num_stencil_bits > 2)
    flags |= COGL_FEATURE_STENCIL_BUFFER;

  GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
  if (max_clip_planes >= 4)
    flags |= COGL_FEATURE_FOUR_CLIP_PLANES;

  for (i = 0; i < G_N_ELEMENTS (cogl_feature_data); i++)
    if (_cogl_feature_check (cogl_feature_data + i,
                             gl_major, gl_minor,
                             gl_extensions))
        flags |= cogl_feature_data[i].feature_flags;

  /* Cache features */
  ctx->feature_flags = flags;
  ctx->features_cached = TRUE;
}
Ejemplo n.º 2
0
gboolean
_cogl_check_driver_valid (GError **error)
{
  int major, minor;
  const char *gl_extensions;

  if (!_cogl_get_gl_version (&major, &minor))
    {
      g_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_UNKNOWN_VERSION,
                   "The OpenGL version could not be determined");
      return FALSE;
    }

  /* GL 1.3 supports all of the required functionality in core */
  if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
    return TRUE;

  gl_extensions = (const char*) glGetString (GL_EXTENSIONS);

  /* OpenGL 1.2 is only supported if we have the multitexturing
     extension */
  if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
    {
      g_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_INVALID_VERSION,
                   "The OpenGL driver is missing "
                   "the GL_ARB_multitexture extension");
      return FALSE;
    }

  /* OpenGL 1.2 is required */
  if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
    {
      g_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_INVALID_VERSION,
                   "The OpenGL version of your driver (%i.%i) "
                   "is not compatible with Cogl",
                   major, minor);
      return FALSE;
    }

  return TRUE;
}
Ejemplo n.º 3
0
static CoglBool
check_gl_version (CoglContext *ctx,
                  char **gl_extensions,
                  CoglError **error)
{
  int major, minor;

  if (!_cogl_get_gl_version (ctx, &major, &minor))
    {
      _cogl_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_UNKNOWN_VERSION,
                   "The OpenGL version could not be determined");
      return FALSE;
    }

  /* GL 1.3 supports all of the required functionality in core */
  if (COGL_CHECK_GL_VERSION (major, minor, 1, 3))
    return TRUE;

  /* OpenGL 1.2 is only supported if we have the multitexturing
     extension */
  if (!_cogl_check_extension ("GL_ARB_multitexture", gl_extensions))
    {
      _cogl_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_INVALID_VERSION,
                   "The OpenGL driver is missing "
                   "the GL_ARB_multitexture extension");
      return FALSE;
    }

  /* OpenGL 1.2 is required */
  if (!COGL_CHECK_GL_VERSION (major, minor, 1, 2))
    {
      _cogl_set_error (error,
                   COGL_DRIVER_ERROR,
                   COGL_DRIVER_ERROR_INVALID_VERSION,
                   "The OpenGL version of your driver (%i.%i) "
                   "is not compatible with Cogl",
                   major, minor);
      return FALSE;
    }

  return TRUE;
}
Ejemplo n.º 4
0
static CoglBool
_cogl_driver_update_features (CoglContext *ctx,
                              CoglError **error)
{
  CoglPrivateFeatureFlags private_flags = 0;
  char **gl_extensions;
  int gl_major = 0, gl_minor = 0;

  /* We have to special case getting the pointer to the glGetString*
     functions because we need to use them to determine what functions
     we can expect */
  ctx->glGetString =
    (void *) _cogl_renderer_get_proc_address (ctx->display->renderer,
                                              "glGetString",
                                              TRUE);
  ctx->glGetStringi =
    (void *) _cogl_renderer_get_proc_address (ctx->display->renderer,
                                              "glGetStringi",
                                              TRUE);
  ctx->glGetIntegerv =
    (void *) _cogl_renderer_get_proc_address (ctx->display->renderer,
                                              "glGetIntegerv",
                                              TRUE);

  gl_extensions = _cogl_context_get_gl_extensions (ctx);

  if (!check_gl_version (ctx, gl_extensions, error))
    return FALSE;

  if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_WINSYS)))
    {
      char *all_extensions = g_strjoinv (" ", gl_extensions);

      COGL_NOTE (WINSYS,
                 "Checking features\n"
                 "  GL_VENDOR: %s\n"
                 "  GL_RENDERER: %s\n"
                 "  GL_VERSION: %s\n"
                 "  GL_EXTENSIONS: %s",
                 ctx->glGetString (GL_VENDOR),
                 ctx->glGetString (GL_RENDERER),
                 _cogl_context_get_gl_version (ctx),
                 all_extensions);

      g_free (all_extensions);
    }

  _cogl_get_gl_version (ctx, &gl_major, &gl_minor);

  _cogl_gpu_info_init (ctx, &ctx->gpu);

  ctx->glsl_major = 1;
  ctx->glsl_minor = 1;

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
    {
      const char *glsl_version =
        (char *)ctx->glGetString (GL_SHADING_LANGUAGE_VERSION);
      parse_gl_version (glsl_version, &ctx->glsl_major, &ctx->glsl_minor);
    }

  COGL_FLAGS_SET (ctx->features,
                  COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE);
  COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE);

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4))
    COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE);

  _cogl_feature_check_ext_functions (ctx,
                                     gl_major,
                                     gl_minor,
                                     gl_extensions);

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
      _cogl_check_extension ("GL_ARB_texture_non_power_of_two", gl_extensions))
    {
      COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE);
      COGL_FLAGS_SET (ctx->features,
                      COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE);
      COGL_FLAGS_SET (ctx->features,
                      COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE);
      COGL_FLAGS_SET (ctx->features,
                      COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE);
    }

  if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
    private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT;

  if (ctx->glGenRenderbuffers)
    {
      COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
      private_flags |= COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS;
    }

  if (ctx->glBlitFramebuffer)
    private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT;

  if (ctx->glRenderbufferStorageMultisampleIMG)
    COGL_FLAGS_SET (ctx->features,
                    COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, TRUE);

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 0) ||
      _cogl_check_extension ("GL_ARB_depth_texture", gl_extensions))
    COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE);

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) ||
      _cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions))
    private_flags |= COGL_PRIVATE_FEATURE_PBOS;

  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4) ||
      _cogl_check_extension ("GL_EXT_blend_color", gl_extensions))
    private_flags |= COGL_PRIVATE_FEATURE_BLEND_CONSTANT;

  if (ctx->glGenPrograms)
    private_flags |= COGL_PRIVATE_FEATURE_ARBFP;

  if (ctx->glCreateProgram)
    COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
  else
    {
      /* If all of the old GLSL extensions are available then we can fake
       * the GL 2.0 GLSL support by diverting to the old function names */
      if (ctx->glCreateProgramObject && /* GL_ARB_shader_objects */
          ctx->glVertexAttribPointer && /* GL_ARB_vertex_shader */
          _cogl_check_extension ("GL_ARB_fragment_shader", gl_extensions))
        {
          ctx->glCreateShader = ctx->glCreateShaderObject;
          ctx->glCreateProgram = ctx->glCreateProgramObject;
          ctx->glDeleteShader = ctx->glDeleteObject;
          ctx->glDeleteProgram = ctx->glDeleteObject;
          ctx->glAttachShader = ctx->glAttachObject;
          ctx->glUseProgram = ctx->glUseProgramObject;
          ctx->glGetProgramInfoLog = ctx->glGetInfoLog;
          ctx->glGetShaderInfoLog = ctx->glGetInfoLog;
          ctx->glGetShaderiv = ctx->glGetObjectParameteriv;
          ctx->glGetProgramiv = ctx->glGetObjectParameteriv;
          ctx->glDetachShader = ctx->glDetachObject;
          ctx->glGetAttachedShaders = ctx->glGetAttachedObjects;
          /* FIXME: there doesn't seem to be an equivalent for glIsShader
           * and glIsProgram. This doesn't matter for now because Cogl
           * doesn't use these but if we add support for simulating a
           * GLES2 context on top of regular GL then we'll need to do
           * something here */

          COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_GLSL, TRUE);
        }
    }

  if ((COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0) ||
       _cogl_check_extension ("GL_ARB_point_sprite", gl_extensions)) &&

      /* If GLSL is supported then we only enable point sprite support
       * too if we have glsl >= 1.2 otherwise we don't have the
       * gl_PointCoord builtin which we depend on in the glsl backend.
       */
      (!COGL_FLAGS_GET (ctx->features, COGL_FEATURE_ID_GLSL) ||
       COGL_CHECK_GL_VERSION (ctx->glsl_major, ctx->glsl_minor, 1, 2)))
    {
      COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE);
    }

  if (ctx->glGenBuffers)
    {
      private_flags |= COGL_PRIVATE_FEATURE_VBOS;
      COGL_FLAGS_SET (ctx->features,
                         COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, TRUE);
      COGL_FLAGS_SET (ctx->features,
                      COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
    }

  if (_cogl_check_extension ("GL_ARB_texture_rectangle", gl_extensions))
    COGL_FLAGS_SET (ctx->features,
                    COGL_FEATURE_ID_TEXTURE_RECTANGLE, TRUE);

  if (ctx->glTexImage3D)
    COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE);

  if (ctx->glEGLImageTargetTexture2D)
    private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE;

  if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions))
    private_flags |= COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL;

  if (ctx->glGenSamplers)
    private_flags |= COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS;


  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 3) ||
      _cogl_check_extension ("GL_ARB_texture_swizzle", gl_extensions) ||
      _cogl_check_extension ("GL_EXT_texture_swizzle", gl_extensions))
    private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE;

  /* The per-vertex point size is only available via GLSL with the
   * gl_PointSize builtin. This is only available in GL 2.0 (not the
   * GLSL extensions) */
  if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 0))
    {
      COGL_FLAGS_SET (ctx->features,
                      COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
                      TRUE);
      private_flags |= COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE;
    }

  if (ctx->driver == COGL_DRIVER_GL)
    {
      int max_clip_planes = 0;

      /* Features which are not available in GL 3 */
      private_flags |= (COGL_PRIVATE_FEATURE_GL_FIXED |
                        COGL_PRIVATE_FEATURE_ALPHA_TEST |
                        COGL_PRIVATE_FEATURE_QUADS |
                        COGL_PRIVATE_FEATURE_ALPHA_TEXTURES);

      GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
      if (max_clip_planes >= 4)
        private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES;
    }

  private_flags |= (COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT |
                    COGL_PRIVATE_FEATURE_ANY_GL |
                    COGL_PRIVATE_FEATURE_FORMAT_CONVERSION |
                    COGL_PRIVATE_FEATURE_BLEND_CONSTANT |
                    COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM |
                    COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS |
                    COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL);

  if (ctx->glFenceSync)
    COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_FENCE, TRUE);

  /* Cache features */
  ctx->private_feature_flags |= private_flags;

  g_strfreev (gl_extensions);

  if ((private_flags & (COGL_PRIVATE_FEATURE_ALPHA_TEXTURES |
                        COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)) == 0)
    {
      _cogl_set_error (error,
                       COGL_DRIVER_ERROR,
                       COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
                       "The GL_ARB_texture_swizzle extension is required "
                       "to use the GL3 driver");
      return FALSE;
    }

  return TRUE;
}