Ejemplo n.º 1
0
	void lld_gdisp_draw_char(coord_t x, coord_t y, char c, font_t font, color_t color) {
		const fontcolumn_t	*ptr;
		fontcolumn_t		column;
		coord_t				width, height, xscale, yscale;
		coord_t				i, j, xs, ys;

		/* Check we actually have something to print */
		width = _getCharWidth(font, c);
		if (!width) return;
		
		xscale = font->xscale;
		yscale = font->yscale;
		height = font->height * yscale;
		width *= xscale;

		ptr = _getCharData(font, c);

		/* Loop through the data and display. The font data is LSBit first, down the column */
		for(i=0; i < width; i+=xscale) {
			/* Get the font bitmap data for the column */
			column = *ptr++;
			
			/* Draw each pixel */
			for(j=0; j < height; j+=yscale, column >>= 1) {
				if (column & 0x01) {
					for(xs=0; xs < xscale; xs++)
						for(ys=0; ys < yscale; ys++)
							lld_gdisp_draw_pixel(x+i+xs, y+j+ys, color);
				}
			}
		}
	}
Ejemplo n.º 2
0
	void lld_gdisp_fill_char(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
		coord_t			width, height;
		coord_t			xscale, yscale;
		
		/* Check we actually have something to print */
		width = _getCharWidth(font, c);
		if (!width) return;

		xscale = font->xscale;
		yscale = font->yscale;
		height = font->height * yscale;
		width *= xscale;

		/* Method 1: Use background fill and then draw the text */
		#if GDISP_HARDWARE_TEXT || GDISP_SOFTWARE_TEXTFILLDRAW
			
			/* Fill the area */
			lld_gdisp_fill_area(x, y, width, height, bgcolor);
			
			/* Draw the text */
			lld_gdisp_draw_char(x, y, c, font, color);

		/* Method 2: Create a single column bitmap and then blit it */
		#elif GDISP_HARDWARE_BITFILLS && GDISP_SOFTWARE_TEXTBLITCOLUMN
		{
			const fontcolumn_t	*ptr;
			fontcolumn_t		column;
			coord_t				i, j, xs, ys;

			/* Working buffer for fast non-transparent text rendering [patch by Badger]
				This needs to be larger than the largest character we can print.
				Assume the max is double sized by one column.
			*/
			static pixel_t		buf[sizeof(fontcolumn_t)*8*2];

			#if GDISP_NEED_VALIDATION
				/* Check our buffer is big enough */
				if ((unsigned)height > sizeof(buf)/sizeof(buf[0]))	return;
			#endif

			ptr = _getCharData(font, c);

			/* Loop through the data and display. The font data is LSBit first, down the column */
			for(i = 0; i < width; i+=xscale) {
				/* Get the font bitmap data for the column */
				column = *ptr++;
				
				/* Draw each pixel */
				for(j = 0; j < height; j+=yscale, column >>= 1) {
					if (column & 0x01) {
						for(ys=0; ys < yscale; ys++)
							gdispPackPixels(buf, 1, j+ys, 0, color);
					} else {
						for(ys=0; ys < yscale; ys++)
							gdispPackPixels(buf, 1, j+ys, 0, bgcolor);
					}
				}

				for(xs=0; xs < xscale; xs++)
					lld_gdisp_blit_area_ex(x+i+xs, y, 1, height, 0, 0, 1, buf);
			}
		}

		/* Method 3: Create a character bitmap and then blit it */
		#elif GDISP_HARDWARE_BITFILLS
		{
			const fontcolumn_t	*ptr;
			fontcolumn_t		column;
			coord_t				i, j, xs, ys;
			
			/* Working buffer for fast non-transparent text rendering [patch by Badger]
				This needs to be larger than the largest character we can print.
				Assume the max is double sized.
			*/
			static pixel_t		buf[20*(sizeof(fontcolumn_t)*8)*2];

			#if GDISP_NEED_VALIDATION
				/* Check our buffer is big enough */
				if ((unsigned)(width * height) > sizeof(buf)/sizeof(buf[0]))	return;
			#endif

			ptr = _getCharData(font, c);

			/* Loop through the data and display. The font data is LSBit first, down the column */
			for(i = 0; i < width; i+=xscale) {
				/* Get the font bitmap data for the column */
				column = *ptr++;
				
				/* Draw each pixel */
				for(j = 0; j < height; j+=yscale, column >>= 1) {
					if (column & 0x01) {
						for(xs=0; xs < xscale; xs++)
							for(ys=0; ys < yscale; ys++)
								gdispPackPixels(buf, width, i+xs, j+ys, color);
					} else {
						for(xs=0; xs < xscale; xs++)
							for(ys=0; ys < yscale; ys++)
								gdispPackPixels(buf, width, i+xs, j+ys, bgcolor);
					}
				}
			}

			/* [Patch by Badger] Write all in one stroke */
			lld_gdisp_blit_area_ex(x, y, width, height, 0, 0, width, buf);
		}

		/* Method 4: Draw pixel by pixel */
		#else
		{
			const fontcolumn_t	*ptr;
			fontcolumn_t		column;
			coord_t				i, j, xs, ys;

			ptr = _getCharData(font, c);

			/* Loop through the data and display. The font data is LSBit first, down the column */
			for(i = 0; i < width; i+=xscale) {
				/* Get the font bitmap data for the column */
				column = *ptr++;
				
				/* Draw each pixel */
				for(j = 0; j < height; j+=yscale, column >>= 1) {
					if (column & 0x01) {
						for(xs=0; xs < xscale; xs++)
							for(ys=0; ys < yscale; ys++)
								lld_gdisp_draw_pixel(x+i+xs, y+j+ys, color);
					} else {
						for(xs=0; xs < xscale; xs++)
							for(ys=0; ys < yscale; ys++)
								lld_gdisp_draw_pixel(x+i+xs, y+j+ys, bgcolor);
					}
				}
			}
		}
		#endif
	}
Ejemplo n.º 3
0
	/**
	 * @brief   Draw a character using a filled background.
	 * @note    Optional - The high level driver can emulate using software.
	 *
	 * @param[in] x, y     The top-left corner of the text
	 * @param[in] c        The character to print
	 * @param[in] color    The color of the character
	 * @param[in] bgcolor  The background color
	 *
	 * @notapi
	 */
	void GDISP_LLD(fillchar)(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
		volatile coord_t	width, height;  // TODO check why volatile is needed. Otherwise width * height = 0 if height is optimized out
		coord_t	xscale, yscale;

		/* Check we actually have something to print */
		width = _getCharWidth(font, c);
		if (!width) return;

		xscale = font->xscale;
		yscale = font->yscale;
		height = font->height * yscale;
		width *= xscale;

		const fontcolumn_t	*ptr;
		fontcolumn_t		column;
		coord_t				i, j, xs, ys;

		/* Working buffer for fast non-transparent text rendering [patch by Badger]
			This needs to be larger than the largest character we can print.
			Assume the max is double sized.
		*/
		static pixel_t		buf[20*(sizeof(fontcolumn_t)*8)*2];

		#if GDISP_NEED_VALIDATION
			/* Check our buffer is big enough */
			if ((unsigned)(width * height) > sizeof(buf)/sizeof(buf[0]))	return;
		#endif

		ptr = _getCharData(font, c);

		/* Loop through the data and display. The font data is LSBit first, down the column */
		for(i = 0; i < width; i+=xscale) {
			/* Get the font bitmap data for the column */
			column = *ptr++;

			/* Draw each pixel */
			for(j = 0; j < height; j+=yscale, column >>= 1) {
				if (column & 0x01) {
					for(xs=0; xs < xscale; xs++)
						for(ys=0; ys < yscale; ys++)
							gdispPackPixels(buf, width, i+xs, j+ys, color);
				} else {
					for(xs=0; xs < xscale; xs++)
						for(ys=0; ys < yscale; ys++)
							gdispPackPixels(buf, width, i+xs, j+ys, bgcolor);
				}
			}
		}

		/*
		 * write char in display memory (after end of normal memory)
		 */
		lld_lcdBurstWriteMemory(480 * 272 * 2, buf, width * height);

		uint16_t lcdBitBLTBuffer[10];
		lcdBitBLTBuffer[0] = 0x05;                                           /* 0x82 16bpp, source linear */
		lcdBitBLTBuffer[2] = 0x00;                                           /* 0x86 Move positive */
		lcdBitBLTBuffer[3] = ((480*272)*2) & 0xffff;                         /* 0x88 Source start address */
		lcdBitBLTBuffer[4] = (480*272*2)>>16;                                /* 0x8A Source start address */
		lcdBitBLTBuffer[5] = (y * GDISP_SCREEN_WIDTH * 2) + (x * 2);         /* 0x8C Destination start address */
		lcdBitBLTBuffer[6] = ((y * GDISP_SCREEN_WIDTH * 2) + (x * 2)) >> 16; /* 0x8E Destination start address */
		lcdBitBLTBuffer[7] = GDISP_SCREEN_WIDTH;                             /* 0x90 Rectangle offset (screen width) */
		lcdBitBLTBuffer[8] = width;                                          /* 0x92 Width */
		lcdBitBLTBuffer[9] = height;                                         /* 0x94 Height */
		lld_lcdBurstWriteMemory(0x60882, lcdBitBLTBuffer, 10);

		lld_lcdWriteReg( 0x80, 0x01);                                        /* Start blit */
	}