Ejemplo n.º 1
0
static void
upload_clip_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_META_IN_PROGRESS */
   uint32_t dw1 = brw->meta_in_progress ? 0 : GEN6_CLIP_STATISTICS_ENABLE;
   uint32_t dw2 = 0;

   /* _NEW_BUFFERS */
   struct gl_framebuffer *fb = ctx->DrawBuffer;

   /* BRW_NEW_FS_PROG_DATA */
   if (brw->wm.prog_data->barycentric_interp_modes &
       BRW_WM_NONPERSPECTIVE_BARYCENTRIC_BITS) {
      dw2 |= GEN6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE;
   }

   dw1 |= brw->vs.prog_data->base.cull_distance_mask;

   if (brw->gen >= 7)
      dw1 |= GEN7_CLIP_EARLY_CULL;

   if (brw->gen == 7) {
      /* _NEW_POLYGON */
      if (ctx->Polygon._FrontBit == _mesa_is_user_fbo(fb))
         dw1 |= GEN7_CLIP_WINDING_CCW;

      if (ctx->Polygon.CullFlag) {
         switch (ctx->Polygon.CullFaceMode) {
         case GL_FRONT:
            dw1 |= GEN7_CLIP_CULLMODE_FRONT;
            break;
         case GL_BACK:
            dw1 |= GEN7_CLIP_CULLMODE_BACK;
            break;
         case GL_FRONT_AND_BACK:
            dw1 |= GEN7_CLIP_CULLMODE_BOTH;
            break;
         default:
            unreachable("Should not get here: invalid CullFlag");
         }
      } else {
         dw1 |= GEN7_CLIP_CULLMODE_NONE;
      }
   }

   if (brw->gen < 8 && !ctx->Transform.DepthClamp)
      dw2 |= GEN6_CLIP_Z_TEST;

   /* _NEW_LIGHT */
   if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION) {
      dw2 |=
	 (0 << GEN6_CLIP_TRI_PROVOKE_SHIFT) |
	 (1 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT) |
	 (0 << GEN6_CLIP_LINE_PROVOKE_SHIFT);
   } else {
      dw2 |=
	 (2 << GEN6_CLIP_TRI_PROVOKE_SHIFT) |
	 (2 << GEN6_CLIP_TRIFAN_PROVOKE_SHIFT) |
	 (1 << GEN6_CLIP_LINE_PROVOKE_SHIFT);
   }

   /* _NEW_TRANSFORM */
   dw2 |= (ctx->Transform.ClipPlanesEnabled <<
           GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT);
   if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE)
      dw2 |= GEN6_CLIP_API_D3D;
   else
      dw2 |= GEN6_CLIP_API_OGL;

   dw2 |= GEN6_CLIP_GB_TEST;

   /* We need to disable guardband clipping if the guardband (which we always
    * program to the maximum screen-space bounding box of 8K x 8K) will be
    * smaller than the viewport.
    *
    * Closely examining the clip determination formulas in the documentation
    * reveals that objects will be discarded entirely if they're outside the
    * (small) guardband, even if they're within the (large) viewport:
    *
    *     TR = TR_GB || TR_VPXY || TR_VPZ || TR_UC || TR_NEGW
    *     TA   = !TR && TA_GB && TA_VPZ && TA_NEGW
    *     MC = !(TA || TR)
    *
    * (TA is "Trivial Accept", TR is "Trivial Reject", MC is "Must Clip".)
    *
    * Disabling guardband clipping removes the TR_GB condition, which means
    * they'll be considered MC ("Must Clip") unless they're rejected for
    * some other reason.
    *
    * Note that there is no TA_VPXY condition.  If there were, objects entirely
    * inside a 16384x16384 viewport would be trivially accepted, breaking the
    * "objects must have a screenspace bounding box not exceeding 8K in the X
    * or Y direction" restriction.  Instead, they're clipped.
    */
   for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
      if (ctx->ViewportArray[i].Width > 8192 ||
          ctx->ViewportArray[i].Height > 8192) {
         dw2 &= ~GEN6_CLIP_GB_TEST;
         break;
      }
   }

   /* If the viewport dimensions are smaller than the drawable dimensions,
    * we have to disable guardband clipping prior to Gen8.  We always program
    * the guardband to a fixed size, which is almost always larger than the
    * viewport.  Any geometry which intersects the viewport but lies within
    * the guardband would bypass the 3D clipping stage, so it wouldn't be
    * clipped to the viewport.  Rendering would happen beyond the viewport,
    * but still inside the drawable.
    *
    * Gen8+ introduces a viewport extents test which restricts rendering to
    * the viewport, so we can ignore this restriction.
    */
   if (brw->gen < 8) {
      const float fb_width = (float)_mesa_geometric_width(fb);
      const float fb_height = (float)_mesa_geometric_height(fb);

      for (unsigned i = 0; i < ctx->Const.MaxViewports; i++) {
         if (ctx->ViewportArray[i].X != 0 ||
             ctx->ViewportArray[i].Y != 0 ||
             ctx->ViewportArray[i].Width != fb_width ||
             ctx->ViewportArray[i].Height != fb_height) {
            dw2 &= ~GEN6_CLIP_GB_TEST;
            break;
         }
      }
   }

   /* BRW_NEW_RASTERIZER_DISCARD */
   if (ctx->RasterDiscard) {
      dw2 |= GEN6_CLIP_MODE_REJECT_ALL;
      if (brw->gen == 6) {
         perf_debug("Rasterizer discard is currently implemented via the "
                    "clipper; having the GS not write primitives would "
                    "likely be faster.\n");
      }
   }

   uint32_t enable;
   if (brw->primitive == _3DPRIM_RECTLIST)
      enable = 0;
   else
      enable = GEN6_CLIP_ENABLE;

   if (!is_drawing_points(brw) && !is_drawing_lines(brw))
      dw2 |= GEN6_CLIP_XY_TEST;

   /* BRW_NEW_VUE_MAP_GEOM_OUT */
   const int max_vp_index =
      (brw->vue_map_geom_out.slots_valid & VARYING_BIT_VIEWPORT) != 0 ?
      ctx->Const.MaxViewports : 1;

   BEGIN_BATCH(4);
   OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(enable |
	     GEN6_CLIP_MODE_NORMAL |
	     dw2);
   OUT_BATCH(U_FIXED(0.125, 3) << GEN6_CLIP_MIN_POINT_WIDTH_SHIFT |
             U_FIXED(255.875, 3) << GEN6_CLIP_MAX_POINT_WIDTH_SHIFT |
             (_mesa_geometric_layers(fb) > 0 ? 0 : GEN6_CLIP_FORCE_ZERO_RTAINDEX) |
             ((max_vp_index - 1) & GEN6_CLIP_MAX_VP_INDEX_MASK));
   ADVANCE_BATCH();
}
Ejemplo n.º 2
0
/**
 * Update framebuffer state (color, depth, stencil, etc. buffers)
 */
void
st_update_framebuffer_state( struct st_context *st )
{
   struct pipe_framebuffer_state framebuffer;
   struct gl_framebuffer *fb = st->ctx->DrawBuffer;
   struct st_renderbuffer *strb;
   GLuint i;

   st_flush_bitmap_cache(st);
   st_invalidate_readpix_cache(st);

   st->state.fb_orientation = st_fb_orientation(fb);

   /**
    * Quantize the derived default number of samples:
    *
    * A query to the driver of supported MSAA values the
    * hardware supports is done as to legalize the number
    * of application requested samples, NumSamples.
    * See commit eb9cf3c for more information.
    */
   fb->DefaultGeometry._NumSamples =
      framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples);

   framebuffer.width  = _mesa_geometric_width(fb);
   framebuffer.height = _mesa_geometric_height(fb);
   framebuffer.samples = _mesa_geometric_samples(fb);
   framebuffer.layers = _mesa_geometric_layers(fb);

   /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
    * to determine which surfaces to draw to
    */
   framebuffer.nr_cbufs = fb->_NumColorDrawBuffers;

   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
      framebuffer.cbufs[i] = NULL;
      strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);

      if (strb) {
         if (strb->is_rtt || (strb->texture &&
             _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB)) {
            /* rendering to a GL texture, may have to update surface */
            st_update_renderbuffer_surface(st, strb);
         }

         if (strb->surface) {
            framebuffer.cbufs[i] = strb->surface;
            update_framebuffer_size(&framebuffer, strb->surface);
         }
         strb->defined = GL_TRUE; /* we'll be drawing something */
      }
   }

   for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
      framebuffer.cbufs[i] = NULL;
   }

   /* Remove trailing GL_NONE draw buffers. */
   while (framebuffer.nr_cbufs &&
          !framebuffer.cbufs[framebuffer.nr_cbufs-1]) {
      framebuffer.nr_cbufs--;
   }

   /*
    * Depth/Stencil renderbuffer/surface.
    */
   strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
   if (!strb)
      strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);

   if (strb) {
      if (strb->is_rtt) {
         /* rendering to a GL texture, may have to update surface */
         st_update_renderbuffer_surface(st, strb);
      }
      framebuffer.zsbuf = strb->surface;
      update_framebuffer_size(&framebuffer, strb->surface);
   }
   else
      framebuffer.zsbuf = NULL;

#ifdef DEBUG
   /* Make sure the resource binding flags were set properly */
   for (i = 0; i < framebuffer.nr_cbufs; i++) {
      assert(!framebuffer.cbufs[i] ||
             framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
   }
   if (framebuffer.zsbuf) {
      assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
   }
#endif

   if (framebuffer.width == USHRT_MAX)
      framebuffer.width = 0;
   if (framebuffer.height == USHRT_MAX)
      framebuffer.height = 0;

   cso_set_framebuffer(st->cso_context, &framebuffer);

   st->state.fb_width = framebuffer.width;
   st->state.fb_height = framebuffer.height;
   st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer);
   st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer);
   st->state.fb_num_cb = framebuffer.nr_cbufs;
}