Ejemplo n.º 1
0
/*
 * Draw color index image.
 */
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   GLint row, skipPixels;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (ctx->Fog.Enabled)
      _swrast_span_default_fog(ctx, &span);

   /*
    * General solution
    */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanX = x + (zoom ? 0 : skipPixels);
      GLint spanY = y;
      const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
                          ? MAX_WIDTH : (width - skipPixels);
      ASSERT(spanEnd <= MAX_WIDTH);
      for (row = 0; row < height; row++, spanY++) {
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanEnd, GL_UNSIGNED_INT,
                                 span.array->index, type, source, unpack,
                                 ctx->_ImageTransferState);

         /* These may get changed during writing/clipping */
         span.x = spanX;
         span.y = spanY;
         span.end = spanEnd;
         
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, &span, y, skipPixels);
         else
            _swrast_write_index_span(ctx, &span);
      }
      skipPixels += spanEnd;
   }
}
Ejemplo n.º 2
0
/*
 * Draw color index image.
 */
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   const GLint imgX = x, imgY = y;
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   GLint row, skipPixels;
   SWspan span;

   INIT_SPAN(span, GL_BITMAP);
   span.arrayMask = SPAN_INDEX;
   _swrast_span_default_attribs(ctx, &span);

   /*
    * General solution
    */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
      ASSERT(spanWidth <= MAX_WIDTH);
      for (row = 0; row < height; row++) {
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
                                 span.array->index, type, source, unpack,
                                 ctx->_ImageTransferState);

         /* These may get changed during writing/clipping */
         span.x = x + skipPixels;
         span.y = y + row;
         span.end = spanWidth;
         
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
         else
            _swrast_write_index_span(ctx, &span);
      }
      skipPixels += spanWidth;
   }
}
Ejemplo n.º 3
0
/*
 * Draw stencil image.
 */
static void
draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
                     GLsizei width, GLsizei height,
                     GLenum type,
                     const struct gl_pixelstore_attrib *unpack,
                     const GLvoid *pixels )
{
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   const GLint desty = y;
   GLint row, skipPixels;

   if (type != GL_BYTE &&
       type != GL_UNSIGNED_BYTE &&
       type != GL_SHORT &&
       type != GL_UNSIGNED_SHORT &&
       type != GL_INT &&
       type != GL_UNSIGNED_INT &&
       type != GL_FLOAT &&
       type != GL_BITMAP) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)");
      return;
   }

   if (ctx->Visual.stencilBits == 0) {
      _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(no stencil buffer)");
      return;
   }

   /* if width > MAX_WIDTH, have to process image in chunks */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanX = x;
      GLint spanY = y;
      const GLint spanWidth = (width - skipPixels > MAX_WIDTH)
                            ? MAX_WIDTH : (width - skipPixels);

      for (row = 0; row < height; row++, spanY++) {
         GLstencil values[MAX_WIDTH];
         GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
                         ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanWidth, destType, values,
                                 type, source, unpack,
                                 ctx->_ImageTransferState);
         if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
            _mesa_shift_and_offset_stencil(ctx, spanWidth, values);
         }
         if (ctx->Pixel.MapStencilFlag) {
            _mesa_map_stencil(ctx, spanWidth, values);
         }

         if (zoom) {
            _swrast_write_zoomed_stencil_span(ctx, (GLuint) spanWidth,
                                            spanX, spanY, values, desty, 0);
         }
         else {
            _swrast_write_stencil_span(ctx, (GLuint) spanWidth,
                                     spanX, spanY, values);
         }
      }
      skipPixels += spanWidth;
   }
}