void SelectableControlPoint::_setState(State state) { if (!selected()) { ControlPoint::_setState(state); return; } ColorSet *cset = reinterpret_cast<ColorSet*>(_cset); ColorEntry current = {0, 0}; switch (state) { case STATE_NORMAL: current = cset->selected_normal; break; case STATE_MOUSEOVER: current = cset->selected_mouseover; break; case STATE_CLICKED: current = cset->selected_clicked; break; } _setColors(current); _state = state; }
void SelectableControlPoint::_setState(State state) { if (!selected()) { ControlPoint::_setState(state); } else { ColorEntry current = {0, 0}; ColorSet const &activeCset = (_isLurking()) ? invisible_cset : _cset; switch (state) { case STATE_NORMAL: current = activeCset.selected_normal; break; case STATE_MOUSEOVER: current = activeCset.selected_mouseover; break; case STATE_CLICKED: current = activeCset.selected_clicked; break; } _setColors(current); _state = state; } }