Ejemplo n.º 1
0
Archivo: Game.cpp Proyecto: z0mbie42/42
bool	Game::launch()
{
	bool	ret;

	if (_init()) {
		ret = _play();
		_uninit();
		return ret;
	} else {
		_uninit();
		_displayError();
		return false;
	}
}
Ejemplo n.º 2
0
  void CrossDelegate::performUninit()
  {
    if (initialized_ && !setup_)
    {
      _uninit();

      initialized_ = false;
      intern::instance = nullptr;
    }
  }
Ejemplo n.º 3
0
bool CRtkService::_restart()
{
	utils_trace("Restarting %s...\n", versionString.c_str());
	if(!_uninit()){
		return false;
	}
	if(!_init()){
		return false;
	}
	restart_time(true);

	return true;
}
Ejemplo n.º 4
0
ShaderGen::~ShaderGen()
{
   GFXDevice::getDeviceEventSignal().remove(this, &ShaderGen::_handleGFXEvent);
   _uninit();
}
Ejemplo n.º 5
0
void ShaderGen::generateShader( const MaterialFeatureData &featureData,
                                char *vertFile, 
                                char *pixFile, 
                                F32 *pixVersion,
                                const GFXVertexFormat *vertexFormat,
                                const char* cacheName,
                                Vector<GFXShaderMacro> &macros )
{
   PROFILE_SCOPE( ShaderGen_GenerateShader );

   mFeatureData = featureData;
   mVertexFormat = vertexFormat;

   _uninit();
   _init();

   char vertShaderName[256];
   char pixShaderName[256];

   // Note:  We use a postfix of _V/_P here so that it sorts the matching
   // vert and pixel shaders together when listed alphabetically.   
   dSprintf( vertShaderName, sizeof(vertShaderName), "shadergen:/%s_V.%s", cacheName, mFileEnding.c_str() );
   dSprintf( pixShaderName, sizeof(pixShaderName), "shadergen:/%s_P.%s", cacheName, mFileEnding.c_str() );
   
   dStrcpy( vertFile, vertShaderName );
   dStrcpy( pixFile, pixShaderName );   
   
   // this needs to change - need to optimize down to ps v.1.1
   *pixVersion = GFX->getPixelShaderVersion();
   
   if ( !Con::getBoolVariable( "ShaderGen::GenNewShaders", true ) )
   {
      // If we are not regenerating the shader we will return here.
      // But we must fill in the shader macros first!

      _processVertFeatures( macros, true );
      _processPixFeatures( macros, true );      

      return;
   }

   // create vertex shader
   //------------------------
   FileStream* s = new FileStream();
   if(!s->open(vertShaderName, Torque::FS::File::Write ))
   {
      AssertFatal(false, "Failed to open Shader Stream" );
      return;
   }

   mOutput = new MultiLine;
   mInstancingFormat.clear();
   _processVertFeatures(macros);
   _printVertShader( *s );
   delete s;
   
   ((ShaderConnector*)mComponents[C_CONNECTOR])->reset();
   LangElement::deleteElements();

   // create pixel shader
   //------------------------
   s = new FileStream();
   if(!s->open(pixShaderName, Torque::FS::File::Write ))
   {
      AssertFatal(false, "Failed to open Shader Stream" );
      return;
   }   

   mOutput = new MultiLine;
   _processPixFeatures(macros);
   _printPixShader( *s );

   delete s;
   LangElement::deleteElements();
}
Ejemplo n.º 6
0
void CRtkService::Run(__uint, char **)
#endif
{
	
	__uint res;

	// report to the SCM that we're about to start
	utils_trace("Starting %s...\n", versionString.c_str());

	ReportStatus(SERVICE_START_PENDING);

	signal(SIGINT, _ctrl_c);

	try{
		if(!_init()){
			throw(this);
		}
	
		ReportStatus(SERVICE_RUNNING);		
		__int logCounter = 24*3600*1000/PrimaryCheckInterval;
		
		while(!bExit){
			res = m_hStop.Wait(PrimaryCheckInterval);
			switch(res){
			case WAIT_OBJECT_0:
				switch(m_dwStopReason){
				case 0:
					bExit = true;
					break;
				case 1:
					_restart();
					ReportStatus(SERVICE_RUNNING);
					break;
				case 2:
					break;
				}
				if(get_power_state()==PWR_RUNNING){
					notify_active();
				}
				break;
			case WAIT_TIMEOUT:
				switch(get_power_state()){
				case PWR_RUNNING:
					notify_active();
					break;
				case PWR_BACKUP:
					PrimaryWatchDogCounter--;
					if(PrimaryWatchDogCounter <= 0){
						utils_trace("Primary site failed, resuming responsibility.\n");
						switch_to_primary();
					}
					break;
				}
				logCounter--;
				if(logCounter <= 0){
					close_log();
					open_log();
					logCounter = 24*3600*1000/PrimaryCheckInterval;
				}
				break;
			}
		}
		_uninit();
	}catch(CRtkService *){
		utils_error("Aborted.\n");
	}

	ReportStatus(SERVICE_STOPPED);
}