GHOST_TSuccess GHOST_ContextWGL::activateDrawingContext()
{
	if (WIN32_CHK(::wglMakeCurrent(m_hDC, m_hGLRC))) {
		activateGLEW();
		return GHOST_kSuccess;
	}
	else {
		return GHOST_kFailure;
	}
}
Ejemplo n.º 2
0
GHOST_TSuccess GHOST_ContextGLX::activateDrawingContext()
{
	if (m_display) {
		activateGLXEW();
		activateGLEW();

		return ::glXMakeCurrent(m_display, m_window, m_context) ? GHOST_kSuccess : GHOST_kFailure;
	}
	else {
		return GHOST_kFailure;
	}
}