void Tutorial::update(float dt) { if (move == true)//moves everything up the screen at the same speed { player->setPositionY(player->getPosition().y + 7.5); pauseItem->setPositionY(pauseItem->getPosition().y + 7.5); } if (speed == true && move == true) { player->setPositionY(player->getPosition().y + 3.0); pauseItem->setPositionY(pauseItem->getPosition().y + 3.0); } if (player->getPosition().y > 1500 && player->getPosition().y < 1525) { player->setPositionY(1526); activateTutorialInfo1(this); } if (player->getPosition().y > 3300 && player->getPosition().y < 3325) { player->setPositionY(3326); activateTutorialInfo2(this); } if (player->getPosition().y > 5150 && player->getPosition().y < 5160) { player->setPositionY(5161); activateTutorialInfo3(this); } if (player->getPosition().y > 7150 && player->getPosition().y < 7175) { player->setPositionY(7176); activateTutorialInfo4(this); } if (player->getPosition().y > 8350)//checks to see if the player has finished the level { activateGameOverScene(1); } //checks to make sure the player stays withen the bounds of the screen if (player->getPosition().x < 25) { player->setPositionX(26); } if (player->getPosition().x > 372) { player->setPositionX(371); } //gets the camera to follow the players y postion cameraTarget->setPositionY(player->getPosition().y + 115); }
bool Level1::onContactBegin(cocos2d::PhysicsContact &contact) { auto nodeA = contact.getShapeA()->getBody()->getNode(); auto nodeB = contact.getShapeB()->getBody()->getNode(); if (nodeA && nodeB) { //bullet and boss collision //if bullet if (nodeA->getTag() == 10) { //if boss if (nodeB->getTag() == 30) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("bossHit.wav"); nodeA->removeFromParentAndCleanup(true); boss->loseLives(); if (boss->getLives() <= 0){ boss->removehealthBar(); //start level 2 switch statement level = 'B'; //removes boss1 nodeB->removeFromParentAndCleanup(true); //re-initilize level init(); player->setLives(); } } //if boss1bullet else if (nodeB->getTag() == 40) { nodeA->removeFromParentAndCleanup(true); nodeB->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } //if boss2 else if (nodeB->getTag() == 50) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("bossHit.wav"); nodeA->removeFromParentAndCleanup(true); boss2->loseLives(); if (boss2->getLives() <= 0){ activateGameCompleteScene(this); } } //if boss1bullet2 else if (nodeB->getTag() == 60) { nodeA->removeFromParentAndCleanup(true); nodeB->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } //if boss1bullet3 else if (nodeB->getTag() == 70) { nodeA->removeFromParentAndCleanup(true); nodeB->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } //if boss2bullet2 else if (nodeB->getTag() == 80) { nodeA->removeFromParentAndCleanup(true); nodeB->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } //if boss2bullet3 else if (nodeB->getTag() == 90) { nodeA->removeFromParentAndCleanup(true); nodeB->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } //if boss2bullet3 else if (nodeB->getTag() == 100) { nodeA->removeFromParentAndCleanup(true); nodeB->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } } //bullet and boss collision //if boss else if (nodeA->getTag() == 30) { // if bullet if (nodeB->getTag() == 10) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("bossHit.wav"); nodeB->removeFromParentAndCleanup(true); boss->loseLives(); if (boss->getLives() <= 0){ boss->removehealthBar(); level = 'B'; nodeA->removeFromParentAndCleanup(true); init(); player->setLives(); } } } //bullet and boss collision //if boss2 else if (nodeA->getTag() == 50) { //if player bullet if (nodeB->getTag() == 10) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("bossHit.wav"); nodeB->removeFromParentAndCleanup(true); boss2->loseLives(); if (boss2->getLives() <= 0){ activateGameCompleteScene(this); player->setLives(); } } } //player and bossbullet collision //if boss1bullet1 else if (nodeA->getTag() == 40) { //if player if (nodeB->getTag() == 20) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeA->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if bullet else if (nodeB->getTag() == 10) { nodeB->removeFromParentAndCleanup(true); nodeA->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } } //player and bossbullet2 collision //if boss1bullet2 else if (nodeA->getTag() == 60) { //if player if (nodeB->getTag() == 20) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeA->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if bullet else if (nodeB->getTag() == 10) { nodeB->removeFromParentAndCleanup(true); nodeA->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } } //player and boss1bullet collision //if boss1bullet3 else if (nodeA->getTag() == 70) { //if player if (nodeB->getTag() == 20) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeA->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if bullet else if (nodeB->getTag() == 10) { nodeB->removeFromParentAndCleanup(true); nodeA->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } } //player and bossbullet collision //if boss2bullet1 else if (nodeA->getTag() == 80) { //if player if (nodeB->getTag() == 20) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeA->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if bullet else if (nodeB->getTag() == 10) { nodeB->removeFromParentAndCleanup(true); nodeA->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } } //player and bossbullet collision //if boss2bullet2 else if (nodeA->getTag() == 90) { //if player if (nodeB->getTag() == 20) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeA->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if bullet else if (nodeB->getTag() == 10) { nodeB->removeFromParentAndCleanup(true); nodeA->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } } //player and bossbullet collision //if boss2bullet3 else if (nodeA->getTag() == 100) { //if player if (nodeB->getTag() == 20) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeA->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if bullet else if (nodeB->getTag() == 10) { nodeB->removeFromParentAndCleanup(true); nodeA->removeFromParentAndCleanup(true); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("metalBang.wav"); } } //player and bossbullet collision //if player else if (nodeA->getTag() == 20) { //if bossbullet if (nodeB->getTag() == 40) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeB->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ //removes bossbullet activateGameOverScene(this); } } //if bossbullet2 else if (nodeB->getTag() == 60) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeB->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if bossbullet3 else if (nodeB->getTag() == 70) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeB->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if boss2bullet1 else if (nodeB->getTag() == 80) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeB->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if boss2bullet2 else if (nodeB->getTag() == 90) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeB->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } //if boss2bullet3 else if (nodeB->getTag() == 100) { CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("playerHit.wav"); nodeB->removeFromParentAndCleanup(true); player->loseLives(); if (player->getLives() <= 0){ activateGameOverScene(this); } } } } return true; }