Ejemplo n.º 1
0
FloatRect SourceAlpha::determineAbsolutePaintRect(const FloatRect& requestedRect)
{
    FloatRect srcRect = filter()->sourceImageRect();
    srcRect.intersect(requestedRect);
    addAbsolutePaintRect(srcRect);
    return srcRect;
}
Ejemplo n.º 2
0
FloatRect FilterEffect::determineAbsolutePaintRect(const FloatRect& originalRequestedRect)
{
    FloatRect requestedRect = originalRequestedRect;
    // Filters in SVG clip to primitive subregion, while CSS doesn't.
    if (m_clipsToBounds)
        requestedRect.intersect(maxEffectRect());

    // We may be called multiple times if result is used more than once. Return
    // quickly if if nothing new is required.
    if (absolutePaintRect().contains(enclosingIntRect(requestedRect)))
        return requestedRect;

    FloatRect inputRect = mapPaintRect(requestedRect, false);
    FloatRect inputUnion;
    unsigned size = m_inputEffects.size();

    for (unsigned i = 0; i < size; ++i)
        inputUnion.unite(m_inputEffects.at(i)->determineAbsolutePaintRect(inputRect));
    inputUnion = mapPaintRect(inputUnion, true);

    if (affectsTransparentPixels() || !size) {
        inputUnion = requestedRect;
    } else {
        // Rect may have inflated. Re-intersect with request.
        inputUnion.intersect(requestedRect);
    }

    addAbsolutePaintRect(inputUnion);
    return inputUnion;
}
Ejemplo n.º 3
0
FloatRect FEComposite::determineAbsolutePaintRect(const FloatRect& originalRequestedRect)
{
    FloatRect requestedRect = originalRequestedRect;
    if (clipsToBounds())
        requestedRect.intersect(maxEffectRect());

    // We may be called multiple times if result is used more than once. Return
    // quickly if nothing new is required.
    if (absolutePaintRect().contains(enclosingIntRect(requestedRect)))
        return requestedRect;

    // No mapPaintRect required for FEComposite.
    FloatRect input1Rect = inputEffect(1)->determineAbsolutePaintRect(requestedRect);
    FloatRect affectedRect;
    switch (m_type) {
    case FECOMPOSITE_OPERATOR_IN:
        // 'in' has output only in the intersection of both inputs.
        affectedRect = intersection(input1Rect, inputEffect(0)->determineAbsolutePaintRect(input1Rect));
        break;
    case FECOMPOSITE_OPERATOR_ATOP:
        // 'atop' has output only in the extents of the second input.
        // Make sure first input knows where it needs to produce output.
        inputEffect(0)->determineAbsolutePaintRect(input1Rect);
        affectedRect = input1Rect;
        break;
    case FECOMPOSITE_OPERATOR_ARITHMETIC:
        if (k4() > 0) {
            // Make sure first input knows where it needs to produce output.
            inputEffect(0)->determineAbsolutePaintRect(requestedRect);
            // Arithmetic with non-zero k4 may influnce the complete filter primitive
            // region. So we can't optimize the paint region here.
            affectedRect = requestedRect;
            break;
        }
        if (k2() <= 0) {
            // Input 0 does not appear where input 1 is not present.
            FloatRect input0Rect = inputEffect(0)->determineAbsolutePaintRect(input1Rect);
            if (k3() > 0) {
                affectedRect = input1Rect;
            } else {
                // Just k1 is positive. Use intersection.
                affectedRect = intersection(input1Rect, input0Rect);
            }
            break;
        }
        // else fall through to use union
    default:
        // Take the union of both input effects.
        affectedRect = unionRect(input1Rect, inputEffect(0)->determineAbsolutePaintRect(requestedRect));
        break;
    }

    affectedRect.intersect(requestedRect);
    addAbsolutePaintRect(affectedRect);
    return affectedRect;
}
Ejemplo n.º 4
0
FloatRect FEGaussianBlur::determineAbsolutePaintRect(const FloatRect& originalRequestedRect)
{
    FloatRect requestedRect = originalRequestedRect;
    if (clipsToBounds())
        requestedRect.intersect(maxEffectRect());

    FilterEffect* input = inputEffect(0);
    FloatRect inputRect = input->determineAbsolutePaintRect(mapRect(requestedRect, false));
    FloatRect outputRect = mapRect(inputRect, true);
    outputRect.intersect(requestedRect);
    addAbsolutePaintRect(outputRect);

    // Blur needs space for both input and output pixels in the paint area.
    // Input is also clipped to subregion.
    if (clipsToBounds())
        inputRect.intersect(maxEffectRect());
    addAbsolutePaintRect(inputRect);
    return outputRect;
}
Ejemplo n.º 5
0
FloatRect FEDisplacementMap::determineAbsolutePaintRect(const FloatRect& requestedRect)
{
    FloatRect rect = requestedRect;
    if (clipsToBounds())
        rect.intersect(maxEffectRect());

    if (absolutePaintRect().contains(enclosingIntRect(rect)))
        return rect;

    rect = mapPaintRect(rect, false);
    rect = inputEffect(0)->determineAbsolutePaintRect(rect);
    rect = mapPaintRect(rect, true);
    rect.intersect(requestedRect);

    addAbsolutePaintRect(rect);
    return rect;
}
Ejemplo n.º 6
0
FloatRect FEImage::determineAbsolutePaintRect(const FloatRect& originalRequestedRect)
{
    RenderObject* renderer = referencedRenderer();
    if (!m_image && !renderer)
        return FloatRect();

    FloatRect requestedRect = originalRequestedRect;
    if (clipsToBounds())
        requestedRect.intersect(maxEffectRect());

    FloatRect destRect = filter()->mapLocalRectToAbsoluteRect(filterPrimitiveSubregion());
    FloatRect srcRect;
    if (renderer) {
        srcRect = getRendererRepaintRect(renderer);
        SVGElement* contextNode = toSVGElement(renderer->node());

        if (contextNode->hasRelativeLengths()) {
            // FIXME: This fixes relative lengths but breaks non-relative ones (see crbug/260709).
            SVGLengthContext lengthContext(contextNode);
            FloatSize viewportSize;
            if (lengthContext.determineViewport(viewportSize)) {
                srcRect = makeMapBetweenRects(FloatRect(FloatPoint(), viewportSize), destRect).mapRect(srcRect);
            }
        } else {
            srcRect = filter()->mapLocalRectToAbsoluteRect(srcRect);
            srcRect.move(destRect.x(), destRect.y());
        }
        destRect.intersect(srcRect);
    } else {
        srcRect = FloatRect(FloatPoint(), m_image->size());
        m_preserveAspectRatio->transformRect(destRect, srcRect);
    }

    destRect.intersect(requestedRect);
    addAbsolutePaintRect(destRect);
    return destRect;
}
Ejemplo n.º 7
0
FloatRect SourceGraphic::determineAbsolutePaintRect(const FloatRect& requestedRect)
{
    FloatRect srcRect = intersection(m_sourceRect, requestedRect);
    addAbsolutePaintRect(srcRect);
    return srcRect;
}