Ejemplo n.º 1
0
void PlanLayer::setupViews(){

    hero=CCSprite::createWithSpriteFrame(cache->spriteFrameByName("hero1.png"));
    hero->setContentSize(CCSize(50,55));
    hero->setPosition(ccp(win_size.width/2,win_size.height/2-100));
    this->addChild(hero,1);
    CCSpriteFrame* hero1=CCSpriteFrame::createWithTexture(pTexture2, CCRectMake(872, 73, 122, 100));
    CCSpriteFrame* hero2=CCSpriteFrame::createWithTexture(pTexture2, CCRectMake(370, 55, 122, 100));
    CCAnimation* animation=CCAnimation::create();
    animation->setDelayPerUnit(0.05f);
    animation->addSpriteFrame(hero1);
    animation->addSpriteFrame(hero2);
    CCAnimate* animate=CCAnimate::create(animation);
    hero->setScale(0.5f);
    hero->setRotation(-90);
    hero->runAction(CCRepeatForever::create(animate));
    
    CCLabelBMFont* score=CCLabelBMFont::create("00000", "font.fnt");
    score->setAnchorPoint(ccp(0,1));
    score->setScale(0.7f);
    score->setPosition(40,win_size.height-8);
    this->addChild(score,3,30);
    
    addEnmy();
    addBullets();
    
    scheduleUpdate();
    schedule(schedule_selector(PlanLayer::releaseBullets), 0.2f);
    schedule(schedule_selector(PlanLayer::enemyMove), 0.02f);
}
Ejemplo n.º 2
0
static void move() {
  switch ( status ) {
  case TITLE:
    moveTitleMenu();
    moveBackground();
    addBullets();
    moveFoes();
    break;
  case IN_GAME:
    moveBackground();
    addBullets();
    moveShots();
    moveShip();
    moveFoes();
    moveFrags();
    moveBonuses();
    break;
  case GAMEOVER:
    moveGameover();
    moveBackground();
    addBullets();
    moveShots();
    moveFoes();
    moveFrags();
    break;
  case STAGE_CLEAR:
    moveStageClear();
    moveBackground();
    moveShots();
    moveShip();
    moveFrags();
    moveBonuses();
    break;
  case PAUSE:
    movePause();
    break;
  }
}