QgsFieldConditionalFormatWidget::QgsFieldConditionalFormatWidget( QWidget *parent ) : QWidget( parent ) , mLayer( 0 ) , mEditIndex( 0 ) , mEditing( false ) , mSymbol( 0 ) { setupUi( this ); mDeleteButton->hide(); connect( mFieldCombo, SIGNAL( fieldChanged( QString ) ), SLOT( fieldChanged( QString ) ) ); connect( fieldRadio, SIGNAL( clicked() ), SLOT( reloadStyles() ) ); connect( rowRadio, SIGNAL( clicked() ), SLOT( reloadStyles() ) ); connect( mNewButton, SIGNAL( clicked() ), SLOT( addNewRule() ) ); connect( mSaveRule, SIGNAL( clicked() ), SLOT( saveRule() ) ); connect( mCancelButton, SIGNAL( clicked() ), SLOT( cancelRule() ) ); connect( mDeleteButton, SIGNAL( clicked() ), SLOT( deleteRule() ) ); connect( listView, SIGNAL( clicked( QModelIndex ) ), SLOT( ruleClicked( QModelIndex ) ) ); connect( btnChangeIcon , SIGNAL( clicked() ), SLOT( updateIcon() ) ); connect( btnBuildExpression , SIGNAL( clicked() ), SLOT( setExpression() ) ); connect( mPresetsList , SIGNAL( currentIndexChanged( int ) ), SLOT( presetSet( int ) ) ); btnBackgroundColor->setAllowAlpha( true ); btnBackgroundColor->setShowNoColor( true ); btnTextColor->setAllowAlpha( true ); btnTextColor->setShowNoColor( true ); mPresetsModel = new QStandardItemModel( listView ); mModel = new QStandardItemModel( listView ); listView->setModel( mModel ); mPresetsList->setModel( mPresetsModel ); setPresets( defaultPresets() ); }
void QgsRuleBasedLabelingWidget::addRule() { if ( mRuleProps ) mStackedWidget->removeWidget( mRuleProps ); delete mRuleProps; mRuleProps = nullptr; // TODO Delete rule QgsRuleBasedLabeling::Rule* newrule = new QgsRuleBasedLabeling::Rule( new QgsPalLayerSettings ); mRuleProps = new QgsLabelingRulePropsDialog( newrule, mLayer, this, mCanvas, mDockMode ); mRuleProps->setCurrentMode( QgsLabelingRulePropsDialog::Adding ); mStackedWidget->addWidget( mRuleProps ); mStackedWidget->setCurrentWidget( mRuleProps ); connect( mRuleProps, SIGNAL( widgetChanged() ), this, SIGNAL( widgetChanged() ) ); connect( mRuleProps, SIGNAL( accepted() ), this, SLOT( saveRule() ) ); connect( mRuleProps, SIGNAL( rejected() ), this, SLOT( rejectRule() ) ); addNewRule( newrule ); }