Ejemplo n.º 1
0
SuperflatSettings::SuperflatSettings(QString text) {
  if (text != "")
    setStringRepresentation(text);
  else {
    // by default we have a "classic flat" configuration
    biome = PLAINS;
    addTopLayer(BEDROCK, 1);
    addTopLayer(DIRT, 2);
    addTopLayer(GRASSBLOCK, 1);
  }
}
Ejemplo n.º 2
0
void SuperflatSettings::addLayer(int position, BlockType element, int height) {
  if (position >= layers.size())
    addTopLayer(element, height);
  else if (position <= 0)
    addBottomLayer(element, height);
  else {
    if (layers.at(position).first == element)
      layers[position].second += height;
    else if (layers.at(position-1).first == element)
      layers[position-1].second += height;
    else
      layers.insert(position, QPair<BlockType, int>(element, height));
  }
}
Ejemplo n.º 3
0
// on "init" you need to initialize your instance
bool GameLayer::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init())
    {
        return false;
    }
    addTouch();
    loadUI();
    addPig();
    objManager = ObjManager::getInstance();
    test();
    addTopLayer();
    this->schedule( schedule_selector(GameLayer::generateUpdate), speep );
    return true;
}