Ejemplo n.º 1
0
static bool add_pawn_moves(list_t * list, const board_t * board, int to, bool legal, bool stop) {

   int me;
   int inc;
   int pawn;
   int from;
   int piece;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);
   ASSERT(SQUARE_IS_OK(to));
   ASSERT(legal==true||legal==false);
   ASSERT(stop==true||stop==false);

   ASSERT(board->square[to]==Empty);

   me = board->turn;

   inc = PAWN_MOVE_INC(me);
   pawn = PAWN_MAKE(me);

   from = to - inc;
   piece = board->square[from];

   if (piece == pawn) { // single push

      if (!legal || !is_pinned(board,from,me)) {
         if (stop) return true;
         add_pawn_move(list,from,to);
      }

   } else if (piece == Empty && PAWN_RANK(to,me) == Rank4) { // double push

      from = to - (2*inc);
      if (board->square[from] == pawn) {
         if (!legal || !is_pinned(board,from,me)) {
            if (stop) return true;
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE(from,to));
         }
      }
   }

   return false;
}
Ejemplo n.º 2
0
static void add_captures(list_t * list, const board_t * board) {

   int me, opp;
   int opp_flag;
   const sq_t * ptr;
   int from, to;
   int piece, capture;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);

   me = board->turn;
   opp = COLOUR_OPP(me);

   opp_flag = COLOUR_FLAG(opp);

   // piece captures

   for (ptr = &board->piece[me][0]; (from=*ptr) != SquareNone; ptr++) {

      piece = board->square[from];

      switch (PIECE_TYPE(piece)) {

      case Knight64:

         to = from - 33;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 31;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 18;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 14;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 14;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 18;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 31;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 33;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case Bishop64:

         for (to = from-17; (capture=board->square[to]) == Empty; to -= 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-15; (capture=board->square[to]) == Empty; to -= 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+15; (capture=board->square[to]) == Empty; to += 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+17; (capture=board->square[to]) == Empty; to += 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case Rook64:

         for (to = from-16; (capture=board->square[to]) == Empty; to -= 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-1; (capture=board->square[to]) == Empty; to -= 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+1; (capture=board->square[to]) == Empty; to += 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+16; (capture=board->square[to]) == Empty; to += 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case Queen64:

         for (to = from-17; (capture=board->square[to]) == Empty; to -= 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-16; (capture=board->square[to]) == Empty; to -= 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-15; (capture=board->square[to]) == Empty; to -= 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from-1; (capture=board->square[to]) == Empty; to -= 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+1; (capture=board->square[to]) == Empty; to += 1)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+15; (capture=board->square[to]) == Empty; to += 15)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+16; (capture=board->square[to]) == Empty; to += 16)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         for (to = from+17; (capture=board->square[to]) == Empty; to += 17)
            ;
         if (FLAG_IS(capture,opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      case King64:

         to = from - 17;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 16;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 15;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from - 1;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 1;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 15;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 16;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         to = from + 17;
         if (FLAG_IS(board->square[to],opp_flag)) LIST_ADD(list,MOVE_MAKE(from,to));

         break;

      default:

         ASSERT(false);
         break;
      }
   }

   // pawn captures

   if (COLOUR_IS_WHITE(me)) {

      for (ptr = &board->pawn[me][0]; (from=*ptr) != SquareNone; ptr++) {

         to = from + 15;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         to = from + 17;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         // promote

         if (SQUARE_RANK(from) == Rank7) {
            to = from + 16;
            if (board->square[to] == Empty) {
               add_promote(list,MOVE_MAKE(from,to));
            }
         }
      }

   } else { // black

      for (ptr = &board->pawn[me][0]; (from=*ptr) != SquareNone; ptr++) {

         to = from - 17;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         to = from - 15;
         if (FLAG_IS(board->square[to],opp_flag)) add_pawn_move(list,from,to);

         // promote

         if (SQUARE_RANK(from) == Rank2) {
            to = from - 16;
            if (board->square[to] == Empty) {
               add_promote(list,MOVE_MAKE(from,to));
            }
         }
      }
   }
}
Ejemplo n.º 3
0
static void add_moves(list_t * list, const board_t * board) {

   int me, opp;
   int opp_flag;
   const sq_t * ptr;
   int from, to;
   int piece, capture;
   const inc_t * inc_ptr;
   int inc;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);

   me = board->turn;
   opp = COLOUR_OPP(me);

   opp_flag = COLOUR_FLAG(opp);

   // piece moves

   for (ptr = &board->piece[me][0]; (from=*ptr) != SquareNone; ptr++) {

      piece = board->square[from];
      inc_ptr = PIECE_INC(piece);

      if (PIECE_IS_SLIDER(piece)) {

         for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
            for (to = from+inc; (capture=board->square[to]) == Empty; to += inc) {
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
            if (FLAG_IS(capture,opp_flag)) {
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
         }

      } else {

         for (; (inc=*inc_ptr) != IncNone; inc_ptr++) {
            to = from + inc;
            capture = board->square[to];
            if (capture == Empty || FLAG_IS(capture,opp_flag)) {
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
         }
      }
   }

   // pawn moves

   inc = PAWN_MOVE_INC(me);

   for (ptr = &board->pawn[me][0]; (from=*ptr) != SquareNone; ptr++) {

      to = from + (inc-1);
      if (FLAG_IS(board->square[to],opp_flag)) {
         add_pawn_move(list,from,to);
      }

      to = from + (inc+1);
      if (FLAG_IS(board->square[to],opp_flag)) {
         add_pawn_move(list,from,to);
      }

      to = from + inc;
      if (board->square[to] == Empty) {
         add_pawn_move(list,from,to);
         if (PAWN_RANK(from,me) == Rank2) {
            to = from + (2*inc);
            if (board->square[to] == Empty) {
               ASSERT(!SQUARE_IS_PROMOTE(to));
               LIST_ADD(list,MOVE_MAKE(from,to));
            }
         }
      }
   }
}
Ejemplo n.º 4
0
static bool add_pawn_captures(list_t * list, const board_t * board, int to, bool legal, bool stop) {

   int me;
   int inc;
   int pawn;
   int from;

   ASSERT(list!=NULL);
   ASSERT(board!=NULL);
   ASSERT(SQUARE_IS_OK(to));
   ASSERT(legal==true||legal==false);
   ASSERT(stop==true||stop==false);

   ASSERT(COLOUR_IS(board->square[to],COLOUR_OPP(board->turn)));

   me = board->turn;

   inc = PAWN_MOVE_INC(me);
   pawn = PAWN_MAKE(me);

   from = to - (inc-1);
   if (board->square[from] == pawn) {
      if (!legal || !is_pinned(board,from,me)) {
         if (stop) return true;
         add_pawn_move(list,from,to);
      }
   }

   from = to - (inc+1);
   if (board->square[from] == pawn) {
      if (!legal || !is_pinned(board,from,me)) {
         if (stop) return true;
         add_pawn_move(list,from,to);
      }
   }

   if (board->ep_square != SquareNone
    && to == SQUARE_EP_DUAL(board->ep_square)) {

      ASSERT(PAWN_RANK(to,me)==Rank5);
      ASSERT(PIECE_IS_PAWN(board->square[to]));

      to = board->ep_square;
      ASSERT(PAWN_RANK(to,me)==Rank6);
      ASSERT(board->square[to]==Empty);

      from = to - (inc-1);
      if (board->square[from] == pawn) {
         if (!legal || !is_pinned(board,from,me)) {
            if (stop) return true;
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE_FLAGS(from,to,MoveEnPassant));
         }
      }

      from = to - (inc+1);
      if (board->square[from] == pawn) {
         if (!legal || !is_pinned(board,from,me)) {
            if (stop) return true;
            ASSERT(!SQUARE_IS_PROMOTE(to));
            LIST_ADD(list,MOVE_MAKE_FLAGS(from,to,MoveEnPassant));
         }
      }
   }

   return false;
}
Ejemplo n.º 5
0
// Non-capturing checks.
//------------------------------------------------------------------------------
MoveGen *generate_checks(MoveGen *self) {
    Position *p = self->p;
    int color = p->color, enemy = p->color ^ 1;
    int square = (int)p->king[enemy];

    // Non-capturing Knight checks.
    Bitmask prohibit = maskNone;
    Bitmask checks = knightMoves[square];
    Bitmask outposts = p->outposts[knight(color)];
    while (any(outposts)) {
        int from = pop(&outposts);
        add_piece_move(self, from, knightMoves[from] & checks & ~p->board);
    }

    // Non-capturing Bishop or Queen checks.
    checks = targets_for(p, square, bishop(enemy));
    outposts = p->outposts[bishop(color)] | p->outposts[queen(color)];
    while (any(outposts)) {
        int from = pop(&outposts);
        Bitmask squares = targets_for(p, from, bishop(enemy)) & checks & ~p->outposts[enemy];
        while (any(squares)) {
            int to = pop(&squares);
            Piece piece = p->pieces[to];
            if (!piece) {
                // Empty square: simply move a bishop to check.
                append(self, new_move(p, from, to));
            } else if (color(piece) == color && any(maskDiagonal[from][square])) {
                // Non-empty square occupied by friendly piece on the same
                // diagonal: moving the piece away causes discovered check.
                switch (kind(piece)) {
                case Pawn:
                    // Block pawn promotions (since they are treated as
                    // captures) and en-passant captures.
                    prohibit = maskRank[0] | maskRank[7];
                    if (p->enpassant) {
                        prohibit |= bit[p->enpassant];
                    }
                    add_pawn_move(self, to, targets(p, to) & ~p->board & ~prohibit);
                    break;
                case King:
                    // Make sure the king steps out of attack diaginal.
                    add_king_move(self, to, targets(p, to) & ~p->board & ~maskBlock[from][square]);
                    break;
                default:
                    add_piece_move(self, to, targets(p, to) & ~p->board);
                }
            }
        }
        if (is_queen(p->pieces[from])) {
            // Queen could move straight as a rook and check diagonally as a bishop
            // or move diagonally as a bishop and check straight as a rook.
            Bitmask squares = (targets_for(p, from, rook(color)) & checks) |
                  (targets_for(p, from, bishop(color)) & targets_for(p, square, rook(color)));
            add_piece_move(self, from, squares & ~p->board);
        }
    }

    // Non-capturing Rook or Queen checks.
    checks = targets_for(p, square, rook(enemy));
    outposts = p->outposts[rook(color)] | p->outposts[queen(color)];
    while (any(outposts)) {
        int from = pop(&outposts);
        Bitmask squares = targets_for(p, from, rook(enemy)) & checks & ~p->outposts[enemy];
        while (any(squares)) {
            int to = pop(&squares);
            Piece piece = p->pieces[to];
            if (!piece) {
                // Empty square: simply move a rook to check.
                append(self, new_move(p, from, to));
            } else if (color(piece) == color) {
                if (any(maskStraight[from][square])) {
                    // Non-empty square occupied by friendly piece on the same
                    // file or rank: moving the piece away causes discovered check.
                    switch (kind(piece)) {
                    case Pawn:
                        // If pawn and rook share the same file then non-capturing
                        // discovered check is not possible since the pawn is going
                        // to stay on the same file no matter what.
                        if (col(from) == col(to)) {
                            continue;
                        }
                        // Block pawn promotions (since they are treated as captures)
                        // and en-passant captures.
                        prohibit = maskRank[0] | maskRank[7];
                        if (p->enpassant) {
                            prohibit |= bit[p->enpassant];
                        }
                        add_pawn_move(self, to, targets(p, to) & ~p->board & ~prohibit);
                        break;
                    case King:
                        // Make sure the king steps out of attack file or rank.
                        prohibit = maskNone;
                        if (row(from) == row(square)) {
                            prohibit = maskRank[row(from)];
                        } else {
                            prohibit = maskFile[col(square)];
                        }
                        add_king_move(self, to, targets(p, to) & ~p->board & ~prohibit);
                        break;
                    default:
                        add_piece_move(self, to, targets(p, to) & ~p->board);
                    }
                }
            }
        }
    }

    // Non-capturing Pawn checks.
    outposts = p->outposts[pawn(color)] & maskIsolated[col(square)];
    while (any(outposts)) {
        int from = pop(&outposts);
        Bitmask target = maskPawn[color][square] & targets(p, from);
        if (any(target)) {
            append(self, new_pawn_move(p, from, pop(&target)));
        }
    }

    return self;
}