// Filter len bytes of input, put result into outbuf. static int filter_n_bytes(struct dec_audio *da, struct mp_audio_buffer *outbuf, int len) { int error = 0; struct mp_audio config; mp_audio_buffer_get_format(da->decode_buffer, &config); while (mp_audio_buffer_samples(da->decode_buffer) < len) { int maxlen = mp_audio_buffer_get_write_available(da->decode_buffer); if (maxlen < DECODE_MAX_UNIT) break; struct mp_audio buffer; mp_audio_buffer_get_write_buffer(da->decode_buffer, maxlen, &buffer); buffer.samples = 0; error = da->ad_driver->decode_audio(da, &buffer, maxlen); if (error < 0) break; // Commit the data just read as valid data mp_audio_buffer_finish_write(da->decode_buffer, buffer.samples); // Format change if (!mp_audio_config_equals(&da->decoded, &config)) { // If there are still samples left in the buffer, let them drain // first, and don't signal a format change to the caller yet. if (mp_audio_buffer_samples(da->decode_buffer) > 0) break; error = -2; break; } } // Filter struct mp_audio filter_input; mp_audio_buffer_peek(da->decode_buffer, &filter_input); filter_input.rate = da->afilter->input.rate; // due to playback speed change len = MPMIN(filter_input.samples, len); filter_input.samples = len; struct mp_audio *filter_output = af_play(da->afilter, &filter_input); if (!filter_output) return -1; mp_audio_buffer_append(outbuf, filter_output); // remove processed data from decoder buffer: mp_audio_buffer_skip(da->decode_buffer, len); // Assume the filter chain is drained from old data at this point. // (If not, the remaining old data is discarded.) if (error == -2) reinit_audio_buffer(da); return error; }
static int filter_n_bytes(sh_audio_t *sh, struct bstr *outbuf, int len) { assert(len-1 + sh->audio_out_minsize <= sh->a_buffer_size); int error = 0; // Decode more bytes if needed int old_samplerate = sh->samplerate; int old_channels = sh->channels; int old_sample_format = sh->sample_format; while (sh->a_buffer_len < len) { unsigned char *buf = sh->a_buffer + sh->a_buffer_len; int minlen = len - sh->a_buffer_len; int maxlen = sh->a_buffer_size - sh->a_buffer_len; int ret = sh->ad_driver->decode_audio(sh, buf, minlen, maxlen); int format_change = sh->samplerate != old_samplerate || sh->channels != old_channels || sh->sample_format != old_sample_format; if (ret <= 0 || format_change) { error = format_change ? -2 : -1; // samples from format-changing call get discarded too len = sh->a_buffer_len; break; } sh->a_buffer_len += ret; } // Filter af_data_t filter_input = { .audio = sh->a_buffer, .len = len, .rate = sh->samplerate, .nch = sh->channels, .format = sh->sample_format }; af_fix_parameters(&filter_input); af_data_t *filter_output = af_play(sh->afilter, &filter_input); if (!filter_output) return -1; set_min_out_buffer_size(outbuf, outbuf->len + filter_output->len); memcpy(outbuf->start + outbuf->len, filter_output->audio, filter_output->len); outbuf->len += filter_output->len; // remove processed data from decoder buffer: sh->a_buffer_len -= len; memmove(sh->a_buffer, sh->a_buffer + len, sh->a_buffer_len); return error; } /* Try to get at least minlen decoded+filtered bytes in outbuf * (total length including possible existing data). * Return 0 on success, -1 on error/EOF (not distinguished). * In the former case outbuf->len is always >= minlen on return. * In case of EOF/error it might or might not be. * Outbuf.start must be talloc-allocated, and will be reallocated * if needed to fit all filter output. */ int decode_audio(sh_audio_t *sh_audio, struct bstr *outbuf, int minlen) { // Indicates that a filter seems to be buffering large amounts of data int huge_filter_buffer = 0; // Decoded audio must be cut at boundaries of this many bytes int unitsize = sh_audio->channels * sh_audio->samplesize * 16; /* Filter output size will be about filter_multiplier times input size. * If some filter buffers audio in big blocks this might only hold * as average over time. */ double filter_multiplier = af_calc_filter_multiplier(sh_audio->afilter); /* If the decoder set audio_out_minsize then it can do the equivalent of * "while (output_len < target_len) output_len += audio_out_minsize;", * so we must guarantee there is at least audio_out_minsize-1 bytes * more space in the output buffer than the minimum length we try to * decode. */ int max_decode_len = sh_audio->a_buffer_size - sh_audio->audio_out_minsize; max_decode_len -= max_decode_len % unitsize; while (outbuf->len < minlen) { int declen = (minlen - outbuf->len) / filter_multiplier + (unitsize << 5); // some extra for possible filter buffering if (huge_filter_buffer) /* Some filter must be doing significant buffering if the estimated * input length didn't produce enough output from filters. * Feed the filters 2k bytes at a time until we have enough output. * Very small amounts could make filtering inefficient while large * amounts can make MPlayer demux the file unnecessarily far ahead * to get audio data and buffer video frames in memory while doing * so. However the performance impact of either is probably not too * significant as long as the value is not completely insane. */ declen = 2000; declen -= declen % unitsize; if (declen > max_decode_len) declen = max_decode_len; else /* if this iteration does not fill buffer, we must have lots * of buffering in filters */ huge_filter_buffer = 1; int res = filter_n_bytes(sh_audio, outbuf, declen); if (res < 0) return res; } return 0; }
int decode_audio(sh_audio_t *sh_audio,unsigned char *buf,int minlen,int maxlen) { int declen; af_data_t afd; // filter input af_data_t* pafd; // filter output ad_functions_t* mpadec = sh_audio->ad_driver; if(!sh_audio->inited) return -1; // no codec if(!sh_audio->afilter){ // no filter, just decode: // FIXME: don't drop initial decoded data in a_buffer! return mpadec->decode_audio(sh_audio,buf,minlen,maxlen); } // declen=af_inputlen(sh_audio->afilter,minlen); declen=af_calc_insize_constrained(sh_audio->afilter,minlen,maxlen, sh_audio->a_buffer_size-sh_audio->audio_out_minsize); mp_msg(MSGT_DECAUDIO,MSGL_DBG2,"\ndecaudio: minlen=%d maxlen=%d declen=%d (max=%d)\n", minlen, maxlen, declen, sh_audio->a_buffer_size); if(declen<=0) return -1; // error! // limit declen to buffer size: - DONE by af_calc_insize_constrained // if(declen>sh_audio->a_buffer_size) declen=sh_audio->a_buffer_size; // decode if needed: while(declen>sh_audio->a_buffer_len){ int len=declen-sh_audio->a_buffer_len; int maxlen=sh_audio->a_buffer_size-sh_audio->a_buffer_len; mp_msg(MSGT_DECAUDIO,MSGL_DBG2,"decaudio: decoding %d bytes, max: %d (%d)\n", len, maxlen, sh_audio->audio_out_minsize); // When a decoder sets audio_out_minsize that should guarantee it can // write up to audio_out_minsize bytes at a time until total >= minlen // without checking maxlen. Thus maxlen must be at least minlen + // audio_out_minsize. Check that to guard against buffer overflows. if (maxlen < len + sh_audio->audio_out_minsize) break; // not enough decoded data waiting, decode 'len' bytes more: len=mpadec->decode_audio(sh_audio, sh_audio->a_buffer+sh_audio->a_buffer_len, len, maxlen); if(len<=0) break; // EOF? sh_audio->a_buffer_len+=len; } if(declen>sh_audio->a_buffer_len) declen=sh_audio->a_buffer_len; // still no enough data (EOF) :( // round to whole samples: // declen/=sh_audio->samplesize*sh_audio->channels; // declen*=sh_audio->samplesize*sh_audio->channels; // run the filters: afd.audio=sh_audio->a_buffer; afd.len=declen; afd.rate=sh_audio->samplerate; afd.nch=sh_audio->channels; afd.format=sh_audio->sample_format; af_fix_parameters(&afd); //pafd=&afd; // printf("\nAF: %d --> ",declen); pafd=af_play(sh_audio->afilter,&afd); // printf("%d \n",pafd->len); if(!pafd) return -1; // error mp_msg(MSGT_DECAUDIO,MSGL_DBG2,"decaudio: declen=%d out=%d (max %d)\n", declen, pafd->len, maxlen); // copy filter==>out: if(maxlen < pafd->len) { af_stream_t *afs = sh_audio->afilter; maxlen -= maxlen % (afs->output.nch * afs->output.bps); mp_msg(MSGT_DECAUDIO,MSGL_WARN,"%i bytes of audio data lost due to buffer overflow, len = %i\n", pafd->len - maxlen,pafd->len); } else maxlen=pafd->len; memmove(buf, pafd->audio, maxlen); // remove processed data from decoder buffer: sh_audio->a_buffer_len-=declen; if(sh_audio->a_buffer_len>0) memmove(sh_audio->a_buffer, sh_audio->a_buffer+declen, sh_audio->a_buffer_len); return maxlen; }