Ejemplo n.º 1
0
void cubepos::append_move(char*&p,int mv){
append_face(p,mv/TWISTS);
*p++= "123"[mv%TWISTS];
*p= 0;
}
Ejemplo n.º 2
0
 inline void append_face(uint32_t a, uint32_t b, uint32_t c){ append_face(Face3(a, b, c)); }
Ejemplo n.º 3
0
/**
 * Make a string from the given state vector.
 * For example, return "state.matrix.texture[2].inverse".
 * Use free() to deallocate the string.
 */
char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{
   char str[1000] = "";
   char tmp[30];

   append(str, "state.");
   append_token(str, state[0]);

   switch (state[0]) {
   case STATE_MATERIAL:
      append_face(str, state[1]);
      append_token(str, state[2]);
      break;
   case STATE_LIGHT:
      append_index(str, state[1]); /* light number [i]. */
      append_token(str, state[2]); /* coefficients */
      break;
   case STATE_LIGHTMODEL_AMBIENT:
      append(str, "lightmodel.ambient");
      break;
   case STATE_LIGHTMODEL_SCENECOLOR:
      if (state[1] == 0) {
         append(str, "lightmodel.front.scenecolor");
      }
      else {
         append(str, "lightmodel.back.scenecolor");
      }
      break;
   case STATE_LIGHTPROD:
      append_index(str, state[1]); /* light number [i]. */
      append_face(str, state[2]);
      append_token(str, state[3]);
      break;
   case STATE_TEXGEN:
      append_index(str, state[1]); /* tex unit [i] */
      append_token(str, state[2]); /* plane coef */
      break;
   case STATE_TEXENV_COLOR:
      append_index(str, state[1]); /* tex unit [i] */
      append(str, "color");
      break;
   case STATE_CLIPPLANE:
      append_index(str, state[1]); /* plane [i] */
      append(str, ".plane");
      break;
   case STATE_MODELVIEW_MATRIX:
   case STATE_PROJECTION_MATRIX:
   case STATE_MVP_MATRIX:
   case STATE_TEXTURE_MATRIX:
   case STATE_PROGRAM_MATRIX:
      {
         /* state[0] = modelview, projection, texture, etc. */
         /* state[1] = which texture matrix or program matrix */
         /* state[2] = first row to fetch */
         /* state[3] = last row to fetch */
         /* state[4] = transpose, inverse or invtrans */
         const gl_state_index mat = state[0];
         const GLuint index = (GLuint) state[1];
         const GLuint firstRow = (GLuint) state[2];
         const GLuint lastRow = (GLuint) state[3];
         const gl_state_index modifier = state[4];
         if (index ||
             mat == STATE_TEXTURE_MATRIX ||
             mat == STATE_PROGRAM_MATRIX)
            append_index(str, index);
         if (modifier)
            append_token(str, modifier);
         if (firstRow == lastRow)
            sprintf(tmp, ".row[%d]", firstRow);
         else
            sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
         append(str, tmp);
      }
      break;
   case STATE_POINT_SIZE:
      break;
   case STATE_POINT_ATTENUATION:
      break;
   case STATE_FOG_PARAMS:
      break;
   case STATE_FOG_COLOR:
      break;
   case STATE_NUM_SAMPLES:
      break;
   case STATE_DEPTH_RANGE:
      break;
   case STATE_FRAGMENT_PROGRAM:
   case STATE_VERTEX_PROGRAM:
      /* state[1] = {STATE_ENV, STATE_LOCAL} */
      /* state[2] = parameter index          */
      append_token(str, state[1]);
      append_index(str, state[2]);
      break;
   case STATE_NORMAL_SCALE:
      break;
   case STATE_INTERNAL:
      append_token(str, state[1]);
      if (state[1] == STATE_CURRENT_ATTRIB)
         append_index(str, state[2]);
       break;
   default:
      _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
      break;
   }

   return _mesa_strdup(str);
}