Ejemplo n.º 1
0
    virtual void onDraw(SkCanvas* canvas) {
        this->drawBG(canvas);

        SkScalar    x = SkIntToScalar(20);
        SkScalar    y = SkIntToScalar(300);
        SkPaint     paint;

        paint.setAntiAlias(true);
        paint.setTextSize(SkIntToScalar(240));
        paint.setTypeface(SkTypeface::CreateFromName("sans-serif",
                          SkTypeface::kBold));

        SkString str("9");

        paint.setTypeface(fFace);

        apply_shader(&paint, fInterp);
        canvas->drawText(str.c_str(), str.size(), x, y, paint);

        //    drawdots(canvas, paint);

        if (false) {
            fInterp += fDx;
            if (fInterp > 1) {
                fInterp = 1;
                fDx = -fDx;
            } else if (fInterp < 0) {
                fInterp = 0;
                fDx = -fDx;
            }
            this->inval(NULL);
        }
    }
Ejemplo n.º 2
0
    void onDraw(SkCanvas* canvas) override {
        canvas->save();

        SkPaint     paint;
        paint.setAntiAlias(true);
        sk_tool_utils::set_portable_typeface(&paint);
        paint.setTextSize(SkIntToScalar(56));

        SkScalar    x = SkIntToScalar(20);
        SkScalar    y = paint.getTextSize();

        SkString str("Hamburgefons");

        for (int i = 0; i < static_cast<int>(SK_ARRAY_COUNT(gRastProcs)); i++) {
            apply_shader(&paint, i);

            //  paint.setMaskFilter(NULL);
            //  paint.setColor(SK_ColorBLACK);

            canvas->drawText(str.c_str(), str.size(), x, y, paint);

            y += paint.getFontSpacing();
        }

        canvas->restore();
    }
Ejemplo n.º 3
0
static void texteffect_slide(SkCanvas* canvas) {
    const char* str = "Google";
    size_t len = strlen(str);
    SkScalar x = 20;
    SkScalar y = 80;
    SkPaint paint;
    paint.setTypeface(SkTypeface::CreateFromName("Georgia", SkTypeface::kItalic));
    paint.setTextSize(75);
    paint.setAntiAlias(true);
    paint.setColor(SK_ColorBLUE);
    for (size_t i = 0; i < SK_ARRAY_COUNT(gRastProcs); i++) {
        apply_shader(&paint, (int)i);
        canvas->drawText(str, len, x, y, paint);
        y += 80;
        if (i == 4) {
            x += 320;
            y = 80;
        }
    }
}