void MediaStreamAudioSourceNode::process(size_t numberOfFrames)
{
    AudioBus* outputBus = output(0)->bus();

    if (!audioSourceProvider()) {
        outputBus->zero();
        return;
    }

    if (!mediaStream() || m_sourceNumberOfChannels != outputBus->numberOfChannels()) {
        outputBus->zero();
        return;
    }

    // Use a tryLock() to avoid contention in the real-time audio thread.
    // If we fail to acquire the lock then the MediaStream must be in the middle of
    // a format change, so we output silence in this case.
    MutexTryLocker tryLocker(m_processLock);
    if (tryLocker.locked())
        audioSourceProvider()->provideInput(outputBus, numberOfFrames);
    else {
        // We failed to acquire the lock.
        outputBus->zero();
    }
}
Ejemplo n.º 2
0
void MediaStreamAudioSourceNode::process(size_t numberOfFrames)
{
    AudioBus* outputBus = output(0)->bus();

    if (!audioSourceProvider()) {
        outputBus->zero();
        return;
    }

    if (!mediaStream() || m_sourceNumberOfChannels != outputBus->numberOfChannels()) {
        outputBus->zero();
        return;
    }

    // Use std::try_to_lock to avoid contention in the real-time audio thread.
    // If we fail to acquire the lock then the MediaStream must be in the middle of
    // a format change, so we output silence in this case.
    std::unique_lock<Lock> lock(m_processMutex, std::try_to_lock);
    if (!lock.owns_lock()) {
        // We failed to acquire the lock.
        outputBus->zero();
        return;
    }

    audioSourceProvider()->provideInput(outputBus, numberOfFrames);
}