Ejemplo n.º 1
0
/**
 * @brief Generates the mission list for the bar.
 *
 *    @param wid Window to create mission list for.
 */
static int bar_genList( unsigned int wid )
{
   glTexture **portraits;
   char **names, *focused;
   int w, h, iw, ih, bw, bh;
   int n;

   /* Get dimensions. */
   bar_getDim( wid, &w, &h, &iw, &ih, &bw, &bh );

   /* Save focus. */
   focused = strdup(window_getFocus(wid));

   /* Destroy widget if already exists. */
   if (widget_exists( wid, "iarMissions" ))
      window_destroyWidget( wid, "iarMissions" );

   /* We sort just in case. */
   npc_sort();

   /* Set up missions. */
   if (mission_portrait == NULL)
      mission_portrait = gl_newImage( PORTRAIT_GFX_PATH"news.png", 0 );
   n = npc_getArraySize();
   if (n <= 0) {
      n            = 1;
      portraits    = malloc(sizeof(glTexture*));
      portraits[0] = mission_portrait;
      names        = malloc(sizeof(char*));
      names[0]     = strdup("News");
   }
   else {
      n            = n+1;
      portraits    = malloc( sizeof(glTexture*) * n );
      portraits[0] = mission_portrait;
      npc_getTextureArray( &portraits[1], n-1 );
      names        = malloc( sizeof(char*) * n );
      names[0]     = strdup("News");
      npc_getNameArray( &names[1], n-1 );
   }
   window_addImageArray( wid, 20, -40,
         iw, ih, "iarMissions", 100, 75,
         portraits, names, n, bar_update, NULL );

   /* write the outfits stuff */
   bar_update( wid, NULL );

   /* Restore focus. */
   window_setFocus( wid, focused );
   free(focused);

   return 0;
}
Ejemplo n.º 2
0
Archivo: land.c Proyecto: Dinth/naev
/**
 * @brief Saves the last place the player was.
 *
 *    @param wid Unused.
 *    @param wgt Unused.
 *    @param tab Tab changed to.
 */
static void land_changeTab( unsigned int wid, char *wgt, int tab )
{
   int i;
   (void) wid;
   (void) wgt;
   unsigned int w;
   const char *torun_hook;
   unsigned int to_visit;

   /* Sane defaults. */
   torun_hook = NULL;
   to_visit   = 0;

   /* Find what switched. */
   for (i=0; i<LAND_NUMWINDOWS; i++) {
      if (land_windowsMap[i] == tab) {
         last_window = i;
         w = land_getWid( i );

         /* Must regenerate outfits. */
         switch (i) {
            case LAND_WINDOW_MAIN:
               land_checkAddRefuel();
               break;
            case LAND_WINDOW_OUTFITS:
               outfits_update( w, NULL );
               outfits_updateQuantities( w );
               to_visit   = VISITED_OUTFITS;
               torun_hook = "outfits";
               break;
            case LAND_WINDOW_SHIPYARD:
               shipyard_update( w, NULL );
               to_visit   = VISITED_SHIPYARD;
               torun_hook = "shipyard";
               break;
            case LAND_WINDOW_BAR:
               bar_update( w, NULL );
               to_visit   = VISITED_BAR;
               torun_hook = "bar";
               break;
            case LAND_WINDOW_MISSION:
               misn_update( w, NULL );
               to_visit   = VISITED_MISSION;
               torun_hook = "mission";
               break;
            case LAND_WINDOW_COMMODITY:
               commodity_update( w, NULL );
               to_visit   = VISITED_COMMODITY;
               torun_hook = "commodity";
               break;
            case LAND_WINDOW_EQUIPMENT:
               equipment_updateShips( w, NULL );
               equipment_updateOutfits( w, NULL );
               to_visit   = VISITED_EQUIPMENT;
               torun_hook = "equipment";
               break;

            default:
               break;
         }

         /* Clear markers if closing Mission Computer. */
         if (i != LAND_WINDOW_MISSION) {
            space_clearComputerMarkers();
         }

         break;
      }
   }

   /* Check land missions - always run hooks. */
   /*if ((to_visit != 0) && !has_visited(to_visit)) {*/
   {
      /* Run hooks, run after music in case hook wants to change music. */
      if (torun_hook != NULL)
         if (hooks_run( torun_hook ) > 0)
            bar_genList( land_getWid(LAND_WINDOW_BAR) );

      visited(to_visit);

      if (land_takeoff)
         takeoff(1);
   }
}