Ejemplo n.º 1
0
bool Graphics::resizeScreen(const int width, const int height)
{
#ifdef USE_SDL2
    endDraw();

    mRect.w = static_cast<int32_t>(width / mScale);
    mRect.h = static_cast<int32_t>(height / mScale);
    mWidth = width / mScale;
    mHeight = height / mScale;
    mActualWidth = width;
    mActualHeight = height;

#ifdef USE_OPENGL
    // +++ probably this way will not work in windows/mac
    // Setup OpenGL
    glViewport(0, 0, mActualWidth, mActualHeight);
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#else
    // +++ need impliment resize in soft mode
#endif  // USE_OPENGL

    screenResized();
    beginDraw();
    return true;

#else
    const int prevWidth = mWidth;
    const int prevHeight = mHeight;

    endDraw();

    const bool success = setVideoMode(width, height, mScale, mBpp,
        mFullscreen, mHWAccel, mEnableResize, mNoFrame);

    // If it didn't work, try to restore the previous size. If that didn't
    // work either, bail out (but then we're in deep trouble).
    if (!success)
    {
        if (!setVideoMode(prevWidth, prevHeight, mScale, mBpp,
            mFullscreen, mHWAccel, mEnableResize, mNoFrame))
        {
            return false;
        }
    }

    screenResized();
    beginDraw();

    return success;
#endif  // USE_SDL2
}
Ejemplo n.º 2
0
void Interface::drawScore()
{
	beginDraw();

	for(int i = 0; i < score.size(); i++)
	{
		if (i > 0) glLoadIdentity();
		if (score[i].side == LEFT) {
			glColor3f(0.5, 1.0, 0.5);
			glTranslatef(2.0, 0, 0);
		} else {
			glColor3f(1.0, 0.5, 0.5);
			glTranslatef(400.0 - textWidth(score[i].name)*2.0 - 2.0, 0, 0);
		}
		glTranslatef(0, 300.0 - 62.0*(score[i].index) - 2.0, 0);
		glScalef(2.0, 2.0, 2.0);
		drawText(score[i].name);
		glLoadIdentity();
		if (score[i].side == LEFT) {
			glTranslatef(2.0, 0, 0);
		} else {
			glTranslatef(400.0 - textWidth(score[i].points)*5.0 - 2.0, 0, 0);
		}
		glTranslatef(0, 300.0 - 62.0*(score[i].index) - 20.0, 0);
		glScalef(5.0, 5.0, 5.0);
		drawText(score[i].points);
	}

	endDraw();
}
Ejemplo n.º 3
0
void Cube::draw(){
    beginDraw();

    drawBox(size, GL_QUADS);

    endDraw();

}
Ejemplo n.º 4
0
//-------------------------------------------------------------------------------------------------------------
void Mesh::Draw(){
    beginDraw();

    //setMaterial();
    glDrawElements(GL_TRIANGLES, NumFaces * 3, GL_UNSIGNED_INT, reinterpret_cast<const GLvoid *>(0));

    endDraw();
}
Ejemplo n.º 5
0
void kpTool::beginDrawInternal ()
{
    if (!m_beganDraw)
    {
        beginDraw ();

        m_beganDraw = true;
        emit beganDraw (m_currentPoint);
    }
}
Ejemplo n.º 6
0
void Canvas::fillBackground(COLORREF bkColor)
{
	HDC hDC = beginDraw();

	RECT rAll = { 0, 0, m_nWidth, m_nHeight };

	SetBkColor(hDC, bkColor);
	ExtTextOut(hDC, 0, 0, ETO_OPAQUE, &rAll, NULL, 0, NULL);

	endDraw();
}
Ejemplo n.º 7
0
void Bee::draw(){
	beginDraw();
		glTranslatef(O[0],O[1],O[2]);

		glRotatef(-rot * 36/2*M_PI,0,1,0);
		glTranslatef(r,h,0);
		bee(size);
		glTranslatef(-r,-h,0);
		glRotatef(rot * 36/2*M_PI,0,1,0);
		glTranslatef(-O[0],-O[1],-O[2]);
	endDraw();
}
Ejemplo n.º 8
0
void Interface::drawRound()
{
	beginDraw();

	glColor3f(1.0, 1.0, 1.0);

	glTranslatef(200.0 - textWidth(roundnum)/2.0 * 2.0, 300.0 - 2.0, 0);
	glScalef(2.0, 2.0, 2.0);
	drawText(roundnum);

	endDraw();
}
Ejemplo n.º 9
0
void Renderer::beginRenderFBO()
{
    glViewport(0, 0, WIDTH*msaa, HEIGHT*msaa);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.0f, (float)(WIDTH)/(HEIGHT), 0.01f, 999999.0f);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
    
    beginDraw();    
}
Ejemplo n.º 10
0
void Game2::render()
{
	beginDraw();

	///////Game Window//////////

	//Draw background and faces
	window->draw(background);
	window->draw(body);
	window->draw(face);

	//Draw text option indicators
	window->draw(happyLogo);
	window->draw(sadLogo);
	window->draw(angryLogo);
	window->draw(excitedLogo);
	window->draw(rewardLogo);
	window->draw(punishLogo);

	//Draw text boxes
	window->draw(AITextBox);
	window->draw(optionButton1);
	window->draw(optionButton2);
	window->draw(optionButton3);
	window->draw(optionButton4);
	window->draw(happyNum);
	window->draw(sadNum);
	window->draw(angryNum);
	window->draw(excitedNum);
	window->draw(rewardButton);
	window->draw(punishButton);
	window->draw(rewardLet);
	window->draw(punishLet);

	//Draw text
	window->draw(AIText);
	window->draw(textOption1);
	window->draw(textOption2);
	window->draw(textOption3);
	window->draw(textOption4);
	window->draw(AIMoodText1);
	window->draw(AIMoodText2);
	window->draw(AIRewardValText1);
	window->draw(AIRewardValText2);
	window->draw(rewardText);
	window->draw(punishText);
	window->draw(instructText1);
	window->draw(instructText2);

	endDraw();
}
Ejemplo n.º 11
0
// resize to a bigger dimension if able
void Painting::resize(tk::WDims dims)
{
	auto prevDims = imgCanvas->dims();
	if( dims.width < prevDims.width ) dims.width = prevDims.width;
	if( dims.height < prevDims.height ) dims.height = prevDims.height;
	if( prevDims == dims ) return;

	auto newImg = tk::image::create(tk::image::Params().dimensions(dims));
	// copy contents of previous image
	auto & canvas = newImg->beginDraw();
	imgCanvas->drawInto(canvas,tk::Point(0,0));
	newImg->endDraw();
	// replace the image with the resized one
	imgCanvas = newImg;
}
Ejemplo n.º 12
0
void Interface::drawFPS()
{
	beginDraw();
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_COLOR, GL_ONE);
	glColor4f(0.5, 1.0, 1.0, 0.75f);

	// the font has a height of 8
	glTranslatef(2.0, 10.0, 0);
	glScalef(1.0, 1.0, 1.0);

	drawText(fps);

	glDisable(GL_BLEND);
	endDraw();
}
Ejemplo n.º 13
0
Archivo: Dot.cpp Proyecto: YurieCo/GO
void Dot::draw(cairo_t *cr) const {
	beginDraw(cr, x, y, rad(0));

	applyLineColor(cr);
	cairo_move_to(cr, size/fabs(zoom), 0);
	cairo_arc(cr, 0, 0, size/fabs(zoom), 0, rad(360));
	cairo_stroke_preserve(cr);

	applyFillColor(cr);
	cairo_fill(cr);
	cairo_move_to(cr, 0, 0);

	putLabel(cr);
	cairo_stroke(cr);

	endDraw(cr);
}
Ejemplo n.º 14
0
void Interface::drawScore()
{
	const std::vector<Player*>& player = framework->getPlayers();
	beginDraw();

	for(int i = 0; i < 2; i++)
	{
		if (i == 0) {
			glColor3f(0.5, 1.0, 0.5);
		} else {
			glColor3f(1.0, 0.5, 0.5);
		}
		int namecount = 0;
		for (int j = 0; j < player.size(); ++j)
		{
			if (player[j]->getSide() == (i == 0 ? FRONT : BACK))
			{
				const char* name = player[j]->getName().c_str();
				glLoadIdentity();
				if (i == 0) {
					glTranslatef(2.0, 0, 0);
				} else {
					glTranslatef(400.0 - textWidth(name)*2.0 - 2.0, 0, 0);
				}
				glTranslatef(0, 300.0 - 2.0 - 18.0 * namecount, 0);
				glScalef(2.0, 2.0, 2.0);
				drawText(name);
				namecount++;
			}
		}

		glLoadIdentity();
		if (i == 0) {
			glTranslatef(2.0, 0, 0);
		} else {
			glTranslatef(400.0 - textWidth(score[i])*5.0 - 2.0, 0, 0);
		}
		glTranslatef(0, 300.0 - 2.0 - 18.0 * namecount, 0);
		glScalef(5.0, 5.0, 5.0);
		drawText(score[i]);
	}

	endDraw();
}
Ejemplo n.º 15
0
void Interface::drawBackground(bool cruel)
{
	beginDraw();

	// this is dirty, but it looks cruel :)
	if (cruel) {
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_COLOR, GL_ONE);
	}

	glBindTexture(GL_TEXTURE_2D, backTexture);
	glColor3f(1.0, 1.0, 1.0);

	glBegin(GL_QUADS);
		glTexCoord2f(0.0f, 1.0f);	glVertex3f(0.0,0.0,0.0);
		glTexCoord2f(1.0f, 1.0f);	glVertex3f(400.0,0.0,0.0);
		glTexCoord2f(1.0f, 0.0f);	glVertex3f(400.0,300.0,0.0);
		glTexCoord2f(0.0f, 0.0f);	glVertex3f(0.0,300.0,0.0);
	glEnd();

	endDraw();
}
Ejemplo n.º 16
0
void Interface::drawMessages()
{
	beginDraw();

	for (std::list<Message>::iterator it = message.begin(); it != message.end(); it++)
	{
		switch (*it)
		{
		case YOU_SERVE:
			glEnable(GL_BLEND);
			glBlendFunc(GL_SRC_COLOR, GL_ONE);
			glColor4f(0.5, 0.5, 1.0, 0.65);
			glTranslatef(200.0 - textWidth("<You serve>")/2.0 * 6.0, 150.0 + 4.0 * 6.0, 0);
			glScalef(6.0, 6.0, 6.0);
			drawText("<You serve>");

			glLoadIdentity();
			glColor4f(1.0, 1.0, 1.0, 0.5);
			glTranslatef(200.0 - textWidth("Press the left mouse button to serve the ball.")/2.0 * 0.8, 10.0, 0);
			glScalef(0.8, 0.8, 0.8);
			drawText("Press the left mouse button to serve the ball.");
			glDisable(GL_BLEND);
			break;
		case CONNECTING:
			glEnable(GL_BLEND);
			glBlendFunc(GL_SRC_COLOR, GL_ONE);
			glColor4f(0.5, 0.5, 1.0, 0.65);
			glTranslatef(200.0 - textWidth("<Connecting>")/2.0 * 6.0, 150.0 + 4.0 * 6.0, 0);
			glScalef(6.0, 6.0, 6.0);
			drawText("<Connecting>");

			glLoadIdentity();
			glColor4f(1.0, 1.0, 1.0, 0.5);
			glTranslatef(200.0 - textWidth("Please make sure a server is running.")/2.0 * 0.8, 10.0, 0);
			glScalef(0.8, 0.8, 0.8);
			drawText("Please make sure a server is running.");
			glDisable(GL_BLEND);
			break;
		case WAITING_FOR_OPPONENT:
			glEnable(GL_BLEND);
			glBlendFunc(GL_SRC_COLOR, GL_ONE);
			glColor4f(0.5, 0.5, 1.0, 0.5);
			glTranslatef(200.0 - textWidth("<Waiting for opponent>")/2.0 * 2.0, 250.0 + 4.0 * 2.0, 0);
			glScalef(2.0, 2.0, 2.0);
			drawText("<Waiting for opponent>");
			glDisable(GL_BLEND);
			break;
		case FLASH_GAME_STARTED:
			glEnable(GL_BLEND);
			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			glColor4f(1.0, 1.0, 0.5, flashalpha);
			glTranslatef(200.0 - textWidth("<Game started>")/2.0 * 4.0, 200.0 + 4.0 * 4.0, 0);
			glScalef(4.0, 4.0, 4.0);
			drawText("<Game started>");
			glDisable(GL_BLEND);
			break;
		case FLASH_YOU_LOST:
			glEnable(GL_BLEND);
			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			glColor4f(1.0, 0.5, 0.0, flashalpha);
			glTranslatef(200.0 - textWidth("): YOU LOST :(")/2.0 * 4.0, 200.0 + 4.0 * 4.0, 0);
			glScalef(4.0, 4.0, 4.0);
			drawText("): YOU LOST :(");
			glDisable(GL_BLEND);
			break;
		case FLASH_YOU_WIN:
			glEnable(GL_BLEND);
			glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			glColor4f(0.5, 1.0, 0.0, flashalpha);
			glTranslatef(200.0 - textWidth("(: YOU WIN :)")/2.0 * 4.0, 200.0 + 4.0 * 4.0, 0);
			glScalef(4.0, 4.0, 4.0);
			drawText("(: YOU WIN :)");
			glDisable(GL_BLEND);
			break;
		}
		glLoadIdentity();
	}
	if (paused) {
			glColor4f(1.0, 1.0, 1.0, 1.0);
			glTranslatef(200.0 - textWidth("* PAUSED *")/2.0 * 8.0, 150.0 + 4.0 * 8.0, 0);
			glScalef(8.0, 8.0, 8.0);
			drawText("* PAUSED *");
	}

	endDraw();
}
Ejemplo n.º 17
0
void SegRing::draw()
{
	beginDraw();
	drawImmidiate();
	endDraw();
}