void insertsort(int *a,int num){
	int i,j,temp;
	for(i=1;i<num;i++){
		temp=a[i];
		binsert(temp,a,i-1);
		for(j=0;j<11;j++)
			printf("%d ",a[j]);
		printf("\n");
	}
}
Ejemplo n.º 2
0
/*
 * mvnum is number of move (rel zero)
 * see if swapped also tested
 */
static void
trymove(int mvnum, int swapped)
{
    int pos;		/* position on board */
    int rval;		/* value of roll */

    /* if recursed through all dice values, compare move */
    if (mvnum == mvlim) {
        binsert(bsave());
        return;
    }

    /* make sure dice in always same order */
    if (d0 == swapped)
        swap;
    /* choose value for this move */
    rval = dice[mvnum != 0];

    /* find all legitimate moves */
    for (pos = bar; pos != home; pos += cturn) {
        /* fix order of dice */
        if (d0 == swapped)
            swap;
        /* break if stuck on bar */
        if (board[bar] != 0 && pos != bar)
            break;
        /* on to next if not occupied */
        if (board[pos] * cturn <= 0)
            continue;
        /* set up arrays for move */
        p[mvnum] = pos;
        g[mvnum] = pos + rval * cturn;
        if (g[mvnum] * cturn >= home) {
            if (*offptr < 0)
                break;
            g[mvnum] = home;
        }
        /* try to move */
        if (makmove(mvnum))
            continue;
        else
            trymove(mvnum + 1, 2);
        /* undo move to try another */
        backone(mvnum);
    }

    /* swap dice and try again */
    if ((!swapped) && D0 != D1)
        trymove(0, 1);
}
Ejemplo n.º 3
0
CDString*
CD_PrependString (CDString* self, CDString* append)
{
	assert(self);
	assert(append);

	cd_MakeStringInternal(self);

	if (binsert(self->raw, 0, append->raw, '\0') == BSTR_OK) {
		cd_UpdateLength(self);
	}
	else {
		self = NULL;
	}

	return self;
}
Ejemplo n.º 4
0
CDString*
CD_InsertString (CDString* self, CDString* insert, size_t position)
{
	assert(self);
	assert(insert);

	cd_MakeStringInternal(self);

	if (binsert(self->raw, CD_UTF8_offset(CD_StringContent(self), position), insert->raw, '\0') == BSTR_OK) {
		cd_UpdateLength(self);
	}
	else {
		self = NULL;
	}

	return self;
}
Ejemplo n.º 5
0
CDString*
CD_AppendStringAndClean (CDString* self, CDString* append)
{
	assert(self);
	assert(append);

	cd_MakeStringInternal(self);

	if (binsert(self->raw, self->raw->slen, append->raw, '\0') == BSTR_OK) {
		cd_UpdateLength(self);
	}
	else {
		self = NULL;
	}

	CD_DestroyString(append);

	return self;
}
Ejemplo n.º 6
0
Archivo: glsw.c Proyecto: Cloudef/glhck
const char* glswGetShader(const char* pEffectKey, const char* pContentsFromMemory)
{
    glswContext* gc = __glsw__Context;
    bstring effectKey;
    glswList* closestMatch = 0;
    struct bstrList* tokens;
    bstring effectName;
    glswList* pLoadedEffect;
    glswList* pShaderEntry;
    bstring shaderKey = 0;

    if (!gc)
    {
        return 0;
    }

    // Extract the effect name from the effect key
    effectKey = bfromcstr(pEffectKey);
    tokens = bsplit(effectKey, '.');
    if (!tokens || !tokens->qty)
    {
        bdestroy(gc->ErrorMessage);
        gc->ErrorMessage = bformat("Malformed effect key key '%s'.", pEffectKey);
        bstrListDestroy(tokens);
        bdestroy(effectKey);
        return 0;
    }
    effectName = tokens->entry[0];

    // Check if we already loaded this effect file
    pLoadedEffect = gc->LoadedEffects;
    while (pLoadedEffect)
    {
        if (1 == biseq(pLoadedEffect->Key, effectName))
        {
            break;
        }
        pLoadedEffect = pLoadedEffect->Next;
    }

    // If we haven't loaded this file yet, load it in
    if (!pLoadedEffect)
    {
        bstring effectContents;
        struct bstrList* lines;
        int lineNo;

        if (!pContentsFromMemory) {
            FILE* fp;
            bstring effectFile;

            // Decorate the effect name to form the fullpath
            effectFile = bstrcpy(effectName);
            binsert(effectFile, 0, gc->PathPrefix, '?');
            bconcat(effectFile, gc->PathSuffix);

            // Attempt to open the file
            fp = fopen((const char*) effectFile->data, "rb");
            if (!fp)
            {
                bdestroy(gc->ErrorMessage);
                gc->ErrorMessage = bformat("Unable to open effect file '%s'.", effectFile->data);
                bdestroy(effectFile);
                bdestroy(effectKey);
                bstrListDestroy(tokens);
                return 0;
            }

            // Add a new entry to the front of gc->LoadedEffects
            {
                glswList* temp = gc->LoadedEffects;
                gc->LoadedEffects = (glswList*) calloc(sizeof(glswList), 1);
                gc->LoadedEffects->Key = bstrcpy(effectName);
                gc->LoadedEffects->Next = temp;
            }

            // Read in the effect file
            effectContents = bread((bNread) fread, fp);
            fclose(fp);
            bdestroy(effectFile);
        } else {
            effectContents = bfromcstr(pContentsFromMemory);
        }

        lines = bsplit(effectContents, '\n');
        bdestroy(effectContents);
        effectContents = 0;

        for (lineNo = 0; lineNo < lines->qty; lineNo++)
        {
            bstring line = lines->entry[lineNo];

            // If the line starts with "--", then it marks a new section
            if (blength(line) >= 2 && line->data[0] == '-' && line->data[1] == '-')
            {
                // Find the first character in [A-Za-z0-9_].
                int colNo;
                for (colNo = 2; colNo < blength(line); colNo++)
                {
                    char c = line->data[colNo];
                    if (__glsw__Alphanumeric(c))
                    {
                        break;
                    }
                }

                // If there's no alphanumeric character,
                // then this marks the start of a new comment block.
                if (colNo >= blength(line))
                {
                    bdestroy(shaderKey);
                    shaderKey = 0;
                }
                else
                {
                    // Keep reading until a non-alphanumeric character is found.
                    int endCol;
                    for (endCol = colNo; endCol < blength(line); endCol++)
                    {
                        char c = line->data[endCol];
                        if (!__glsw__Alphanumeric(c))
                        {
                            break;
                        }
                    }

                    bdestroy(shaderKey);
                    shaderKey = bmidstr(line, colNo, endCol - colNo);

                    // Add a new entry to the shader map.
                    {
                        glswList* temp = gc->ShaderMap;
                        gc->ShaderMap = (glswList*) calloc(sizeof(glswList), 1);
                        gc->ShaderMap->Key = bstrcpy(shaderKey);
                        gc->ShaderMap->Next = temp;
                        gc->ShaderMap->Value = bformat("#line %d\n", lineNo);

                        binsertch(gc->ShaderMap->Key, 0, 1, '.');
                        binsert(gc->ShaderMap->Key, 0, effectName, '?');
                    }

                    // Check for a version mapping.
                    if (gc->TokenMap)
                    {
                        struct bstrList* tokens = bsplit(shaderKey, '.');
                        glswList* pTokenMapping = gc->TokenMap;

                        while (pTokenMapping)
                        {
                            bstring directive = 0;
                            int tokenIndex;

                            // An empty key in the token mapping means "always prepend this directive".
                            // The effect name itself is also checked against the token mapping.
                            if (0 == blength(pTokenMapping->Key) ||
                                1 == biseq(pTokenMapping->Key, effectName))
                            {
                                directive = pTokenMapping->Value;
                                binsert(gc->ShaderMap->Value, 0, directive, '?');
                            }

                            // Check all tokens in the current section divider for a mapped token.
                            for (tokenIndex = 0; tokenIndex < tokens->qty && !directive; tokenIndex++)
                            {
                                bstring token = tokens->entry[tokenIndex];
                                if (1 == biseq(pTokenMapping->Key, token))
                                {
                                    directive = pTokenMapping->Value;
                                    binsert(gc->ShaderMap->Value, 0, directive, '?');
                                }
                            }

                            pTokenMapping = pTokenMapping->Next;
                        }

                        bstrListDestroy(tokens);
                    }
                }

                continue;
            }
            if (shaderKey)
            {
                bconcat(gc->ShaderMap->Value, line);
                bconchar(gc->ShaderMap->Value, '\n');
            }
        }

        // Cleanup
        bstrListDestroy(lines);
        bdestroy(shaderKey);
    }

    // Find the longest matching shader key
    pShaderEntry = gc->ShaderMap;

    while (pShaderEntry)
    {
        if (binstr(effectKey, 0, pShaderEntry->Key) == 0 &&
            (!closestMatch || blength(pShaderEntry->Key) > blength(closestMatch->Key)))
        {
            closestMatch = pShaderEntry;
        }

        pShaderEntry = pShaderEntry->Next;
    }

    bstrListDestroy(tokens);
    bdestroy(effectKey);

    if (!closestMatch)
    {
        bdestroy(gc->ErrorMessage);
        gc->ErrorMessage = bformat("Could not find shader with key '%s'.", pEffectKey);
        return 0;
    }

    return (const char*) closestMatch->Value->data;
}
Ejemplo n.º 7
0
void Zopen_line(void)
{
	binsert(Bbuff, NL);
	bmove(Bbuff, -1);
}
Ejemplo n.º 8
0
void main()
{
	int n,num,num1,flag=0;

	while(1)
	{
		clrscr();
		printf("\n\t\t****** DOUBLY LINKED LIST OPERATION  ******\n");
		printf("\t\t......______________________________......\n");

		printf("\nWELCOME,WHAT YOU WANT TO DO ?::");
		printf("\n_____________________________\n\n");

		printf("\nINSERTION   --PRESS 1\n");
		printf("\nDELETION    --PRESS 2\n");
		printf("\nSEARCH      --PRESS 3\n");
		printf("\nCOUNT       --PRESS 4\n");
		printf("\nDISPLAY(F)  --PRESS 5\n");
		printf("\nDISPLAY(R)  --PRESS 6\n");
		printf("\nEXIT        --PRESS 7\n");
		printf("\n\nENTER YOUR CHOICE::\n");
		scanf("%d",&n);

		switch(n)
		{
			case 1:
					while(1)
					{
						flag=0;
						clrscr();
						printf("INSERT A NODE ::\n");

						printf("\t\tAT FIRST      -PRESS 1.\n");
						printf("\t\tAFTER A NODE  -PRESS 2.\n");
						printf("\t\tBEFORE A NODE -PRESS 3.\n");
						printf("\t\tAT LAST       -PRESS 4.\n");
						printf("\t\tEXIT FROM HERE-PRESS 5.\n");
						printf("\n\nENTER YOUR CHOICE::\n");
						scanf("%d",&n);
						switch(n)
						{
							case 1:
									printf("\nENTER A ELEMENT FOR INSERTION\n");
									scanf("%d",&num);
									finsert(num);
									printf("\n%d IS INSERT AT FIRST PROPERLY\n",num);
									break;
							case 2:
									printf("\nENTER A ELEMENT FOR INSERTION\n");
									scanf("%d",&num);
									printf("AFTER WHICH ELEMENT YOU WANT TO INSERT\n");
									scanf("%d",&num1);
									ainsert(num,num1);
									break;
							case 3:
									printf("ENTER A ELEMENT FOR INSERTION\n");
									scanf("%d",&num);
									printf("BEFORE WHICH ELEMENT YOU WANT TO INSERT\n");
									scanf("%d",&num1);
									binsert(num,num1);
									break;
							case 4:
									printf("ENTER  AN ELEMENT FOR INSERT IN LAST\n");
									scanf("%d",&num);
									linsert(num);
									break;
							case 5:
									printf("\nTHANK YOU FOR USING INSERT OPERETION\n");
									flag=1;
									break;

						}
						getch();
						if(flag==1)
							break;
					}
					break;
			case 2:
					while(1)
					{
						flag=0;
						clrscr();
						printf("DELETE A NODE ::\n");

						printf("\t\tAT FIRST      -PRESS 1.\n");
						printf("\t\tAFTER A NODE  -PRESS 2.\n");
						printf("\t\tBEFORE A NODE -PRESS 3.\n");
						printf("\t\tAT LAST       -PRESS 4.\n");
						printf("\t\tEXACT A NODE  -PRESS 5.\n");
						printf("\t\tEXIT FROM HERE-PRESS 6.\n");
						printf("\n\nENTER YOUR CHOICE::\n");
						scanf("%d",&n);
						switch(n)
						{
							case 1:
									fdelete();
									break;
							case 2:
									printf("\nENTER AFTER WHICH ELEMENT YOU WANT TO DELETE A NODE\n");
									scanf("%d",&num);
									adelete(num);
									break;
							case 3:
									printf("\nENTER BEFORE WHICH ELEMENT YOU WANT TO DELETE A NODE\n");
									scanf("%d",&num);
									bdelete(num);
									break;
							case 4:
									ldelete();
									break;
							case 5:
									printf("WHICH ELEMENT CONTAIN NODE YOU WANT TO DELETE:\n");
									scanf("%d",&num);
									edelete(num);
									break;
							case 6:
									printf("THANK YOU FOR USING DELETE OPERETION");
									flag=1;
									break;
						}
						getch();
						if(flag==1)
							break;
					}
					break;
			case 3:
					printf("WHICH ELEMENT YOU WANT TO SEARCH ?");
					scanf("%d",&num);
					search(num);
					break;
			case 4:
					num=count();
					printf("AT PRESENT LINKLIST CONTAIN %d NODES\n",num);
					break;

			case 5:
					fdisplay();
					break;
			case 6:
					rdisplay();
					break;
			case 7:
					printf("\n\nTHANK YOU FOR USING THIS PROGRAM\n");
					getch();
					exit(0);
		}
		getch();
	}
}
Ejemplo n.º 9
0
Archivo: Reader.c Proyecto: denji/mdr
void createLine(int side, bstring base, bstring content, lineData lineMap, int * highlightMask)
{
    if (lineMap.type == INFO)
    {
        content = bfromcstr("");
        lineMap.lineNo = 0;
    }

    int position = 0;
    int needToCloseLastHighlightBeforeEscapingHTML = FALSE;

    if (highlightMask != NULL)
    {
        int lastState = MASK_SAME;
        int advanceBy;
        int i;
        int contentLen = content->slen; // Copy this because it will change as we work.
        for (i = 0; i < contentLen; i++)
        {
            advanceBy = 1; // Normally advance by one char.

            // Escape HTML as we go.
            if (content->data[position] == '&')
            {
                breplace(content, position, 1, bfromcstr("&amp;"), ' ');
                advanceBy += 4;
            }
            else if (content->data[position] == '<')
            {
                breplace(content, position, 1, bfromcstr("&lt;"), ' ');
                advanceBy += 3;
            }
            else if (content->data[position] == '>')
            {
                breplace(content, position, 1, bfromcstr("&gt;"), ' ');
                advanceBy += 3;
            }

            if (highlightMask[i] != lastState)
            {
                if (highlightMask[i] == MASK_DIFFERENT)
                {
                    binsert(content, position, bfromcstr("<em>"), ' ');
                    advanceBy += 4;
                }
                else
                {
                    binsert(content, position, bfromcstr("</em>"), ' ');
                    advanceBy += 5;
                }
            }

            position += advanceBy;
            lastState = highlightMask[i];
        }
    }

    // Escape HTML.
    // TODO: This can't possibly be good enough.
    bfindreplace(content, bfromcstr("&"), bfromcstr("&amp;"), position);
    bfindreplace(content, bfromcstr("<"), bfromcstr("&lt;"), position);
    bfindreplace(content, bfromcstr(">"), bfromcstr("&gt;"), position);

    // Put something in blank lines.
    if (content->slen == 0) bcatcstr(content, "&#32;");

    if (needToCloseLastHighlightBeforeEscapingHTML)
    {
        bcatcstr(content, "</em>");
    }

    // TODO: there's a lot of string manipulation going on here. It might be
    // good for performance to call ballocmin and boost the base string size by
    // a big chunk.

    if (lineMap.lineNo >= 0 && lineMap.type != INFO)
    {
        char * lineNo = lineNumberString(lineMap.lineNo);
        bcatcstr(base, "<td class='line_number ");
        bcatcstr(base, typeString(lineMap.type));
        bcatcstr(base, " ");
        bcatcstr(base, (side == LEFT) ? "left" : "right");
        bcatcstr(base, "' width='*'>");
        bcatcstr(base, lineNo);
        bcatcstr(base, "</td>\n");
        bcatcstr(base, "<td class='line ");
        free(lineNo);
    }
    else
    {
        bcatcstr(base, "<td colspan='2' class='line ");
    }
    bstring whitespace;

    bcatcstr(base, typeString(lineMap.type));
    bcatcstr(base, " ");
    bcatcstr(base, (side == LEFT) ? "left" : "right");
    bcatcstr(base, "' width='49%'>");
    bconcat(base, whitespace = getWhitespace(lineMap.leadingSpaces));
    bconcat(base, content);
    bcatcstr(base, "</td>\n");

    bdestroy(whitespace);
}