int ir3_block_sched(struct ir3_block *block) { struct ir3_sched_ctx ctx = {0}; ir3_clear_mark(block->shader); block_sched(&ctx, block); if (ctx.error) return -1; return 0; }
void ir3_block_sched(struct ir3_block *block) { struct ir3_sched_ctx ctx = {0}; ir3_shader_clear_mark(block->shader); block_sched(&ctx, block); }