inline bool pointmesh2d<point_t>::equals ( pointmesh2d const& o, value_type const& epsilon ) const { /*if ( o.size() != size() || _points.empty() ) { return false; } else */ { // heuristic : if min + max + mean + #poinst meshes are equal point_type mean_a = std::accumulate ( _points.begin(), _points.end(), point_type() ); point_type mean_b = std::accumulate ( o._points.begin(), o._points.end(), point_type() ); axis_aligned_boundingbox<point_type> box_a ( _points.begin(), _points.end() ); axis_aligned_boundingbox<point_type> box_b ( o._points.begin(), o._points.end() ); return mean_a.distance(mean_b) < epsilon && box_a.min.distance(box_b.min) < epsilon && box_a.max.distance(box_b.max) < epsilon; } }
bool SHAPE_LINE_CHAIN::Collide( const SEG& aSeg, int aClearance ) const { BOX2I box_a( aSeg.A, aSeg.B - aSeg.A ); BOX2I::ecoord_type dist_sq = (BOX2I::ecoord_type) aClearance * aClearance; for( int i = 0; i < SegmentCount(); i++ ) { const SEG& s = CSegment( i ); BOX2I box_b( s.A, s.B - s.A ); BOX2I::ecoord_type d = box_a.SquaredDistance( box_b ); if( d < dist_sq ) { if( s.Collide( aSeg, aClearance ) ) return true; } } return false; }