int VideoDevices::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QDialog::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: btn_ok(); break;
        default: ;
        }
        _id -= 1;
    }
    return _id;
}
Ejemplo n.º 2
0
void Battle2::DialogBattleSettings(void)
{
    Display & display = Display::Get();
    Cursor & cursor = Cursor::Get();
    LocalEvent & le = LocalEvent::Get();
    Settings & conf = Settings::Get();

    cursor.Hide();

    const Sprite & dialog = AGG::GetICN((conf.EvilInterface() ? ICN::CSPANBKE : ICN::CSPANBKG), 0);

    Rect pos_rt;
    pos_rt.x = (display.w() - dialog.w()) / 2;
    pos_rt.y = (display.h() - dialog.h()) / 2;
    pos_rt.w = dialog.w();
    pos_rt.h = dialog.h();

    Background back(pos_rt);
    back.Save();

    display.FillRect(0x00, 0x00, 0x00, back.GetRect());
    display.Blit(dialog, pos_rt.x, pos_rt.y);
    
    Button btn_ok(pos_rt.x + 113, pos_rt.y + 252, (conf.EvilInterface() ? ICN::CSPANBTE : ICN::CSPANBTN), 0, 1);

    Button opt_grid(pos_rt.x + 36, pos_rt.y + 157, ICN::CSPANEL, 8, 9);
    Button opt_shadow_movement(pos_rt.x + 128, pos_rt.y + 157, ICN::CSPANEL, 10, 11);
    Button opt_shadow_cursor(pos_rt.x + 220, pos_rt.y + 157, ICN::CSPANEL, 12, 13);

    btn_ok.Draw();

    if(conf.ExtBattleShowGrid()) opt_grid.Press();
    if(conf.ExtBattleShowMoveShadow()) opt_shadow_movement.Press();
    if(conf.ExtBattleShowMouseShadow()) opt_shadow_cursor.Press();

    opt_grid.Draw();
    opt_shadow_movement.Draw();
    opt_shadow_cursor.Draw();


    cursor.Show();
    display.Flip();

    while(le.HandleEvents())
    {
	le.MousePressLeft(btn_ok) ? btn_ok.PressDraw() : btn_ok.ReleaseDraw();

	if(le.MouseClickLeft(opt_grid))
	{
	    conf.SetBattleGrid(!conf.ExtBattleShowGrid());
	    cursor.Hide();
	    opt_grid.isPressed() ? opt_grid.Release() : opt_grid.Press();
	    opt_grid.Draw();
	    cursor.Show();
	    display.Flip();
	}

	if(le.MouseClickLeft(opt_shadow_movement))
	{
	    conf.SetBattleMovementShaded(!conf.ExtBattleShowMoveShadow());
	    cursor.Hide();
	    opt_shadow_movement.isPressed() ? opt_shadow_movement.Release() : opt_shadow_movement.Press();
	    opt_shadow_movement.Draw();
	    cursor.Show();
	    display.Flip();
	}

	if(le.MouseClickLeft(opt_shadow_cursor))
	{
	    conf.SetBattleMouseShaded(!conf.ExtBattleShowMouseShadow());
	    cursor.Hide();
	    opt_shadow_cursor.isPressed() ? opt_shadow_cursor.Release() : opt_shadow_cursor.Press();
	    opt_shadow_cursor.Draw();
	    cursor.Show();
	    display.Flip();
	}
	
        // exit
	if(le.KeyPress(KEY_ESCAPE) || le.MouseClickLeft(btn_ok)) break;
    }

    // restore background
    cursor.Hide();
    back.Restore();
    cursor.Show();
    display.Flip();
}
Ejemplo n.º 3
0
void Battle2::Arena::DialogBattleSummary(const Result & res) const
{
    Display & display = Display::Get();
    Cursor & cursor = Cursor::Get();
    LocalEvent & le = LocalEvent::Get();
    Settings & conf = Settings::Get();

    Army::army_t killed1;
    army1.BattleExportKilled(killed1);
    Army::army_t killed2;
    army2.BattleExportKilled(killed2);


    cursor.Hide();
    cursor.SetThemes(Cursor::POINTER);

    std::string msg;
    ICN::icn_t icn_anim = ICN::UNKNOWN;

    if((res.army1 & RESULT_WINS) && army1.GetCommander() && Game::AI != army1.GetCommander()->GetControl())
    {
    	GetSummaryParams(res.army1, res.army2, army1.GetCommander()->GetName(), res.exp, icn_anim, msg);
	if(conf.Music()) AGG::PlayMusic(MUS::BATTLEWIN, false);
    }
    else
    if((res.army2 & RESULT_WINS) && army2.GetCommander() && Game::AI != army2.GetCommander()->GetControl())
    {
    	GetSummaryParams(res.army2, res.army1, army2.GetCommander()->GetName(), res.exp, icn_anim, msg);
	if(conf.Music()) AGG::PlayMusic(MUS::BATTLEWIN, false);
    }
    else
    if(army1.GetCommander() && Game::AI != army1.GetCommander()->GetControl())
    {
    	GetSummaryParams(res.army1, res.army2, army1.GetCommander()->GetName(), res.exp, icn_anim, msg);
	if(conf.Music()) AGG::PlayMusic(MUS::BATTLELOSE, false);
    }
    else
    if(army2.GetCommander() && Game::AI != army2.GetCommander()->GetControl())
    {
    	GetSummaryParams(res.army2, res.army1, army2.GetCommander()->GetName(), res.exp, icn_anim, msg);
	if(conf.Music()) AGG::PlayMusic(MUS::BATTLELOSE, false);
    }
    else
    // AI move
    if(army1.GetCommander() && Game::AI == army1.GetCommander()->GetControl())
    {
	// AI wins
	if(res.army1 & RESULT_WINS)
	{
	    icn_anim = ICN::CMBTLOS3;
	    msg.append(_("Your force suffer a bitter defeat."));
	}
	else
	// Human wins
	if(res.army2 & RESULT_WINS)
	{
	    icn_anim = ICN::WINCMBT;
	    msg.append(_("A glorious victory!"));
	}
    }

    const Sprite & dialog = AGG::GetICN((conf.EvilInterface() ? ICN::WINLOSEE : ICN::WINLOSE), 0);

    Rect pos_rt;
    pos_rt.x = (display.w() - dialog.w()) / 2;
    pos_rt.y = (display.h() - (conf.QVGA() ? 224 : dialog.h())) / 2;
    pos_rt.w = dialog.w();
    pos_rt.h = conf.QVGA() ? 224 : dialog.h();

    Background back(pos_rt);
    back.Save();

    if(conf.QVGA())
    {
	display.Blit(dialog, Rect(0, 232, pos_rt.w, 224), pos_rt.x, pos_rt.y);
	display.Blit(dialog, Rect(0, 0, pos_rt.w, 30), pos_rt.x, pos_rt.y);
    }
    else
	display.Blit(dialog, pos_rt.x, pos_rt.y);

    const u8 anime_ox = 47;
    const u8 anime_oy = 36;

    if(!conf.QVGA())
    {
	const Sprite & sprite1 = AGG::GetICN(icn_anim, 0);
	const Sprite & sprite2 = AGG::GetICN(icn_anim, 1);

	display.Blit(sprite1, pos_rt.x + anime_ox + sprite1.x(), pos_rt.y + anime_oy + sprite1.y());
	display.Blit(sprite2, pos_rt.x + anime_ox + sprite2.x(), pos_rt.y + anime_oy + sprite2.y());
    }

    Button btn_ok(pos_rt.x + 121, pos_rt.y + (conf.QVGA() ? 176 : 410), (conf.EvilInterface() ? ICN::WINCMBBE : ICN::WINCMBTB), 0, 1);

    TextBox box(msg, Font::BIG, 270);
    box.Blit(pos_rt.x + 25, pos_rt.y + (conf.QVGA() ? 20 : 175));

    // battlefield casualties
    Text text(_("Battlefield Casualties"), Font::SMALL);
    text.Blit(pos_rt.x + (pos_rt.w - text.w()) / 2, pos_rt.y + (conf.QVGA() ? 58 : 270));

    // attacker
    text.Set(_("Attacker"), Font::SMALL);
    text.Blit(pos_rt.x + (pos_rt.w - text.w()) / 2, pos_rt.y + (conf.QVGA() ? 70 : 285));

    if(killed1.isValid())
	killed1.DrawMons32Line(pos_rt.x + 25, pos_rt.y + (conf.QVGA() ? 83 : 303), 270);
    else
    {
	text.Set("None", Font::SMALL);
	text.Blit(pos_rt.x + (pos_rt.w - text.w()) / 2, pos_rt.y + (conf.QVGA() ? 80 : 300));
    }

    // defender
    text.Set(_("Defender"), Font::SMALL);
    text.Blit(pos_rt.x + (pos_rt.w - text.w()) / 2, pos_rt.y + (conf.QVGA() ? 120 : 345));

    if(killed2.isValid())
	killed2.DrawMons32Line(pos_rt.x + 25, pos_rt.y + (conf.QVGA() ? 138 : 363), 270);
    else
    {
	text.Set("None", Font::SMALL);
	text.Blit(pos_rt.x + (pos_rt.w - text.w()) / 2, pos_rt.y + (conf.QVGA() ? 135 : 360));
    }

    btn_ok.Draw();
    
    cursor.Show();
    display.Flip();

    u32 frame = 0;
    u32 ticket = 0;

    while(le.HandleEvents())
    {
	le.MousePressLeft(btn_ok) ? btn_ok.PressDraw() : btn_ok.ReleaseDraw();

        // exit
	if(le.KeyPress(KEY_ESCAPE) || le.KeyPress(KEY_RETURN) || le.MouseClickLeft(btn_ok)) break;

        // animation
	if(!conf.QVGA() && Game::ShouldAnimateInfrequent(ticket, 6))
        {
	    const Sprite & sprite1 = AGG::GetICN(icn_anim, 0);
	    const Sprite & sprite2 = AGG::GetICN(icn_anim, ICN::AnimationFrame(icn_anim, 1, frame));

	    cursor.Hide();
	    display.Blit(sprite1, pos_rt.x + anime_ox + sprite1.x(), pos_rt.y + anime_oy + sprite1.y());
	    display.Blit(sprite2, pos_rt.x + anime_ox + sprite2.x(), pos_rt.y + anime_oy + sprite2.y());
	    cursor.Show();
	    display.Flip();
	    ++frame;
	}

	++ticket;
    }

    // restore background
    cursor.Hide();
    back.Restore();
    cursor.Show();
    display.Flip();
}
void PowerlinePrompt::init()
{
	connect(ui->but_cancel, SIGNAL(clicked()), this, SLOT(btn_cancel()));
	connect(ui->but_ok, SIGNAL(clicked()), this, SLOT(btn_ok()));
}