GL3CharacterRenderer::GL3CharacterRenderer(Client *client, GL3Renderer *renderer) : client(client), renderer(renderer) { buildBody(); buildHead(); }
void HTMLBuilder::clear(IEView *view, IEVIEWEVENT *event) { if (event != NULL) { setLastIEViewEvent(event); } if (lastIEViewEvent.pszProto != NULL || event->hContact == NULL) { buildHead(view, &lastIEViewEvent); } }
void KAsyncFetchObject::sendHead(KHttpRequest *rq) { //进入试发送阶段 badStage = BadStage_TrySend; if (buffer.getLen()==0) { /////////[397] buildHead(rq); } unsigned len = buffer.startRead(); if (len==0) { handleError(rq,STATUS_SERVER_ERROR,"cann't build head"); return; } client->socket->setdelay(); /////////[398] client->upstream_write(rq,resultUpstreamSendHead,bufferUpstreamSendHead); }
int main (void) { // Local Declarations HEAD* pHeader = NULL; // Statements pHeader = buildHead(pHeader, "data.txt"); getOption(pHeader); printf ("\nSaving data ... \n"); if (outputFile(pHeader->pHash)) printf ("Successfully saved\n"); else printf ("Could not save to file.\n"); pHeader = destroy(pHeader); #ifdef _MSC_VER printf( _CrtDumpMemoryLeaks() ? "Memory Leak\n" : "No Memory Leak\n"); #endif return 0; } // main