Ejemplo n.º 1
0
bool Game::setup(){

	mOgreRoot = new Ogre::Root(mOgrePluginsCfg);

	setupResources();

	chooseSceneManager();

	if(!configure())
		return false;

	// Create any resource listeners (for loading screens)
	createResourceListener();
	// Load resources
	loadResources();

	// Create the frame listener
	createFrameListener();

	bulletSetup();

	if(mOnlineMode)
		networkSetup();
	else
		offlineSetup();

	if(mInput->hasOculusRift())
		mGameWindow->setViewMode(OCULUS);
	else
		mGameWindow->setViewMode(SIMPLE);

	return true;

}
Ejemplo n.º 2
0
//-------------------------------------------------------------------------------------
void Game::createScene(void) {
    log(TAG, "Creating scene...");
    // Setup Bullet
    bulletSetup();

    // CEGUI setup
    mGUIRenderer = &CEGUI::OgreRenderer::bootstrapSystem();
    CEGUI::Imageset::setDefaultResourceGroup("Imagesets");
    CEGUI::Font::setDefaultResourceGroup("Fonts");
    CEGUI::Scheme::setDefaultResourceGroup("Schemes");
    CEGUI::WidgetLookManager::setDefaultResourceGroup("LookNFeel");
    CEGUI::WindowManager::setDefaultResourceGroup("Layouts");
    // Mouse
    CEGUI::SchemeManager::getSingleton().create("TaharezLook.scheme");
    CEGUI::System::getSingleton().setDefaultFont("DejaVuSans-10");
    CEGUI::System::getSingleton().setDefaultMouseCursor("TaharezLook", "MouseArrow");
    CEGUI::Window* mRootWindow = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow",
                                                                                   "_MasterRoot");
    CEGUI::System::getSingleton().setGUISheet(mRootWindow);
CEGUI::MouseCursor::getSingleton().setImage( CEGUI::System::getSingleton().getDefaultMouseCursor());

    // Chunkmanager
    mChunkManager = new ChunkManager(this);
    // Ambient light
    mSceneMgr->setAmbientLight(Ogre::ColourValue(0.0f, 0.0f, 0.0f));
    // Sky
    mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8, 300);
    //mSceneMgr->setSkyBox(true, "Examples/EveningSkyBox",100, false);
    // Fog
//    mSceneMgr->setFog(Ogre::FOG_LINEAR, Ogre::ColourValue(0.8, 0.8, 1), 0.0, 10, 200);
//     Sun

    Ogre::Light* directionalLight = mSceneMgr->createLight("directionalLight");
    directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);
    //directionalLight->setDiffuseColour(Ogre::ColourValue(.8, .8, .8));
    //directionalLight->setSpecularColour(Ogre::ColourValue(.8, .8, .8));
    directionalLight->setDirection(Ogre::Vector3(0, -1, -1));
    // Shadow
//    mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_MODULATIVE);

    mChunkManager->createChunk(0,0,0);
//    mChunkManager->createChunk(SIZES::CHUNK_SIZE,0,0);
//    mChunkManager->createChunk(0,0,SIZES::CHUNK_SIZE);

    mPlayer = new Player(mCamera, this);
    mPlayer->init(Ogre::Vector3(SIZES::CHUNK_SIZE/2,110,SIZES::CHUNK_SIZE/2));

    log(TAG, "Done creating scene...");
}