int main() { set_conio_terminal_mode(); acc_tick = last_tick = 0; for(int i=0;i<2;i++) { map_init(&gScreenBuffer[i]); map_new(&gScreenBuffer[i],35,15); } map_init(&gBulletModel); map_load(&gBulletModel,"plasma.dat"); bullet_init(&gBulletObject,0,0,0,&gBulletModel); system("clear"); while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; //실시간입력 if(kbhit() != 0) { char ch = getch(); if(ch == 'q') { bLoop = 0; puts("bye~\r"); } else if(ch == 'j') { double vx,vy,c; vx = 1.0; vy = 1.0; c = sqrt(vx*vx + vy*vy); vx /= c; vy /= c; bullet_fire(&gBulletObject,17,7,1.0,vx,vy,10.0); } } //apply 위치 bullet_apply(&gBulletObject,delta_tick); //타이밍계산 acc_tick += delta_tick; if(acc_tick > 0.1) { //puts("tick...\r"); map_drawTile(&gScreenBuffer[0],0,0,&gScreenBuffer[1]); bullet_draw(&gBulletObject,&gScreenBuffer[1]); gotoxy(0,0); map_dump(&gScreenBuffer[1],Default_Tilepalete); acc_tick = 0; } } return 0; }
int main(int argc,char *argv[]) { if(argc < 2) { gnPlayerIndex = 0; } else { gnPlayerIndex = atoi(argv[1]); } printf("ready player %d \r\n",gnPlayerIndex); //소켓 연결 시도... struct sockaddr_in server; socket_desc = socket(AF_INET,SOCK_STREAM,0); if(socket_desc == -1) { puts("err create socket"); } server.sin_addr.s_addr = inet_addr("127.0.0.1"); server.sin_family = AF_INET; server.sin_port = htons(8080); if(connect(socket_desc,(struct sockaddr *)&server,sizeof(server)) < 0) { puts("connect error"); return 1; } puts("connect ok!"); //쓰레드 기동 .. { int err = pthread_create(&tid,NULL,&InputThread,NULL); if(err != 0) { printf("err : %s \r\n",strerror(err)); } else { printf("thread create success \r\n"); } } { int err = pthread_create(&tid,NULL,&ListenThread,NULL); if(err != 0) { printf("err : %s \r\n",strerror(err)); } else { printf("thread create success \r\n"); } } puts("system ready!"); sleep(3); //게임 리소스 로딩 for(int i=0;i<2;i++) { map_init(&gScreenBuf[i]); map_new(&gScreenBuf[i],60,30); } map_init(&gPlayerModel); map_load(&gPlayerModel,"plane1.dat"); map_init(&gPlaneBulletModel); map_load(&gPlaneBulletModel,"bullet1.dat"); map_init(&gPotal); map_load(&gPotal,"potal.dat"); map_init(&gAlienModel); map_load(&gAlienModel,"alien.dat"); map_init(&gPlasmaModel); map_load(&gPlasmaModel,"plasma.dat"); Plane_init(&gPlayerObject[0],&gPlayerModel,5,25); gPlayerObject[0].m_nFSM = 1; Plane_init(&gPlayerObject[1],&gPlayerModel,50,25); gPlayerObject[1].m_nFSM = 1; Potal_init(&gPlayerPotal,&gPotal,1,1); for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++){ plane_bullet_init(&gPlaneBulletObjects[i],0,0,0,&gPlaneBulletModel); } for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++){ bullet_init(&gPlasmaObjects[i],0,0,0,&gPlasmaModel); } double TablePosition[]={0,10,20,30,40,50,60}; for(int i=0;i<6;i++){ _S_ALIEN_OBJECT *pObj=&gAlienObjects[i]; alien_init(pObj,&gAlienModel); pObj->m_fXpos=TablePosition[i]; pObj->m_fYpos=5; pObj->m_nFSM=1; gAlienObjects[i].m_pBullet=&gPlasmaObjects[i]; } puts("object setup ok!"); sleep(1); system("clear"); set_conio_terminal_mode(); acc_tick=last_tick=0; while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++) { _S_PLANE_BULLET_OBJECT *pObj=&gPlaneBulletObjects[i]; pObj->pfApply(pObj,delta_tick); } for(int i=0;i<6;i++ ){ _S_ALIEN_OBJECT *pObj=&gAlienObjects[i]; pObj->pfApply(pObj,delta_tick); } // _S_Potal_Bullet_Object *pObj=&gPotalBulletObject; // if(pObj->m_nFSM==0){ // double potal_bullet_posx=gPlayerPotal.m_nXpos; // double potal_bullet_posy=gPlayerPotal.m_nYpos; // double target_x=gPlayerObject[0].m_fXpos; // double target_y=gPlayerObject[0].m_fYpos; // double vx=target_x-potal_bullet_posx; // double vy=target_y-potal_bullet_posy; // double dist=sqrt(vx*vx+vy*vy); // vx/=dist; vy/=dist; // Potal_Bullet_Fire(&gPotalBulletObject,gPlayerPotal.m_nXpos,gPlayerPotal.m_nYpos,10,vx,vy,10.0); // } //총알 맞았을때 게임오버 for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++) { if(gPlasmaObjects[i].m_nFSM!=0) { double bullet_posx=gPlasmaObjects[i].m_fXpos; double bullet_posy=gPlasmaObjects[i].m_fYpos; double target_posx=gPlayerObject[0].m_fXpos; double target_posy=gPlayerObject[0].m_fYpos; double vx=target_posx-bullet_posx; double vy=target_posy-bullet_posy; double dist=sqrt(vx*vx+vy*vy); if(dist<0.1) { gPlasmaObjects[i].m_nFSM=0; gPlayerObject[0].m_nFSM=0; gAlienObjects[i].m_nFSM=0; system("clear"); printf("----------------------\r\n"); printf(" Game over\r\n"); printf("----------------------\r\n"); bLoop=0; } } } //alien 총알 맞았을때 for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++) { if(gPlaneBulletObjects[i].m_nFSM!=0) { double bullet_posx=gPlaneBulletObjects[i].m_fXpos; double bullet_posy=gPlaneBulletObjects[i].m_fYpos; double target_posx= gAlienObjects[i].m_fXpos; double target_posy= gAlienObjects[i].m_fYpos; double vx=target_posx-bullet_posx; double vy=target_posy-bullet_posy; double dist=sqrt(vx*vx+vy*vy); if(dist<5.0) { gAlienObjects[i].m_nFSM=0; } } } for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++) { gPlasmaObjects[i].pfApply(&gPlasmaObjects[i],delta_tick); } Potal_Bullet_Apply(&gPotalBulletObject,delta_tick); //충돌여부확인-거리계산 { double potal_bullet_posx=gPlayerPotal.m_nXpos; double potal_bullet_posy=gPlayerPotal.m_nYpos; double target_x=gPlayerObject[0].m_fXpos; double target_y=gPlayerObject[0].m_fYpos; double angle=0; angle+=(delta_tick*45); double rad=(angle/180.0)*PI; double vx=(target_x-potal_bullet_posx)*cos(rad)-(target_y-potal_bullet_posy)*sin(rad); double vy=(target_x-potal_bullet_posx)*sin(rad)+(target_y-potal_bullet_posy)*cos(rad); double dist=sqrt(vx*vx+vy*vy); if(dist<0.1){ gPotalBulletObject.m_nFSM=0; } } acc_bullet_delay_tick+=delta_tick; if(acc_bullet_delay_tick>2.0){ //2초동안 방향설정 acc_bullet_delay_tick=0; double bullet_posx=gPotalBulletObject.m_fXpos; double bullet_posy=gPotalBulletObject.m_fYpos; double target_posx=gPlayerObject[0].m_fXpos; double target_posy=gPlayerObject[0].m_fYpos; double vx=target_posx-bullet_posx; double vy=target_posy-bullet_posy; double dist=sqrt(vx*vx+vy*vy); vx/=dist; vy/=dist; gPotalBulletObject.m_fvx=vx; gPotalBulletObject.m_fvy=vy; } //타이밍 계산 acc_tick += delta_tick; if(acc_tick > 0.1) { gotoxy(0,0); map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]); for(int i=0;i<2;i++){ gPlayerObject[i].pfDraw(&gPlayerObject[i],&gScreenBuf[1]); } Potal_Draw(&gPlayerPotal,&gScreenBuf[1]); Potal_Bullet_Draw(&gPotalBulletObject,&gScreenBuf[1]); for(int i=0;i<sizeof(gPlaneBulletObjects)/sizeof(_S_PLANE_BULLET_OBJECT);i++){ _S_PLANE_BULLET_OBJECT *pObj = &gPlaneBulletObjects[i]; pObj->pfDraw(pObj,&gScreenBuf[1]); } for(int i=0;i<6;i++) { _S_ALIEN_OBJECT *pObj = &gAlienObjects[i]; pObj->pfDraw(pObj,&gScreenBuf[1]); } for(int i=0;i<sizeof(gPlasmaObjects)/sizeof(_S_BULLET_OBJECT);i++){ gPlasmaObjects[i].pfDraw(&gPlasmaObjects[i],&gScreenBuf[1]); } puts("------------------------------------------------------------\r"); map_dump(&gScreenBuf[1],Default_Tilepalete); puts("------------------------------------------------------------\r"); puts("move : w, a, s, d \r"); puts("player0 fire : j player1 fire : k"); puts("quit : q \r"); acc_tick = 0; } } return 0; }
int main() { system("clear"); for(int i=0;i<10;i++) { map_init(&gScreenBuf[i]); map_new(&gScreenBuf[i],35,30); } map_init(&gPlaneModel); map_load(&gPlaneModel,"plane5.dat"); map_init(&gAlienModel); map_load(&gAlienModel,"alien5.dat"); map_init(&gPlasmaModel); map_load(&gPlasmaModel,"bullet5.dat"); map_init(&gBulletModel); map_load(&gBulletModel,"bullet5.dat"); Plane_init(&gTestPlaneObject,&gPlaneModel,17,25); gTestPlaneObject.m_nFSM = 1; double TablePosition[] = {0,3.0,6.0,9.0,12.0,15.0,18.0,21.0,24.0}; for(int i=0;i< sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT); i++) { bullet_init(&gTestBulletObject[i],0,0,0,&gBulletModel); } for(int i=0;i< 10; i++) { bullet_init(&gTestBulletObject2[i],0,0,0,&gPlasmaModel); } for(int i=0;i<10;i++) { _S_ALIEN_OBJECT *pObj = &gTestAlienObject[i]; alien_init(pObj,&gAlienModel,1,2); pObj->m_fXpos = TablePosition[i]; pObj->m_fYpos = 3; pObj->m_nFSM = 1; gTestAlienObject[i].m_pBullet = &gTestBulletObject2[i]; } set_conio_terminal_mode(); acc_tick=last_tick=0; while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; //실시간 입력 if(kbhit() != 0) { char ch = getch(); if(ch == 'q') { bLoop = 0; puts("bye~ \r"); } if(ch == 'j') { for(int i=0;i<sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT);i++) { _S_BULLET_OBJECT *pObj = &gTestBulletObject[i]; if(pObj->m_nFSM == 0) { //슬립상태라면... pObj->pfFire(pObj, gTestPlaneObject.m_fXpos, gTestPlaneObject.m_fYpos,5,0,-2,10); break; } } } gTestPlaneObject.pfApply(&gTestPlaneObject,delta_tick,ch); } for(int i=0;i<sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT);i++) { _S_BULLET_OBJECT *pObj = &gTestBulletObject[i]; pObj->pfApply(pObj,delta_tick); } for(int i=0;i<10;i++) { _S_ALIEN_OBJECT *pObj = &gTestAlienObject[i]; pObj->pfApply(pObj,delta_tick); } for(int i=0;i<10;i++) { gTestBulletObject2[i].pfApply(&gTestBulletObject2[i],delta_tick); if(gTestBulletObject2[i].m_nFSM != 0) { double dist = getDistance(&gTestBulletObject2[i],&gTestPlaneObject); if(dist < 1.0) { gTestBulletObject2[i].m_nFSM = 0; gTestPlaneObject.m_nFSM = 0; } } } //타이밍 계산 acc_tick += delta_tick; if(acc_tick > 0.1) { gotoxy(0,0); map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]); gTestPlaneObject.pfDraw(&gTestPlaneObject,&gScreenBuf[1]); for(int i=0;i<sizeof(gTestBulletObject)/sizeof(_S_BULLET_OBJECT);i++) { _S_BULLET_OBJECT *pObj = &gTestBulletObject[i]; pObj->pfDraw(pObj,&gScreenBuf[1]); } for(int i=0;i<10;i++) { _S_ALIEN_OBJECT *pObj = &gTestAlienObject[i]; pObj->pfDraw(pObj,&gScreenBuf[1]); } for(int i=0;i<4;i++) { _S_BULLET_OBJECT *pObj = &gTestBulletObject2[i]; pObj->pfDraw(pObj,&gScreenBuf[1]); } map_dump(&gScreenBuf[1],Default_Tilepalete); acc_tick = 0; } } return 0; }
int main() { set_conio_terminal_mode(); acc_tick=last_tick=0; system("clear"); map_init(&gScreenBuffer); map_new(&gScreenBuffer,45,20); map_init(&gBackBuffer); map_new(&gBackBuffer,45,20); map_init(&gF22Raptor); map_load(&gF22Raptor,"plane.dat"); map_init(&gF22Bullet); map_load(&gF22Bullet,"bullet1.dat"); map_init(&gPotal); map_load(&gPotal,"potal.dat"); map_init(&gPotalBulletModel); map_load(&gPotalBulletModel,"plasma.dat"); Plane_init(&gPlayerPlane,&gF22Raptor,35,17); Potal_init(&gPlayerPotal,&gPotal,1,1); //Potal_Bullet_init(&gPotalBulletObject,0,0,0,&gPotalBulletModel); for(int i=0;i<sizeof(g_bullets)/sizeof(_S_Bullet_Object);i++){ bullet_init(&g_bullets[i],0,0,0,&gF22Bullet); } for(int i=0;i<sizeof(gPotalBulletObject)/sizeof(_S_Potal_Bullet_Object);i++){ Potal_Bullet_init(&gPotalBulletObject[i],0,0,0,&gPotalBulletModel); } while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; clock_gettime(CLOCK_MONOTONIC,&work_timer2); double cur_tick2 = work_timer2.tv_sec + (double)(work_timer2.tv_nsec * 1e-9); double delta_tick2 = cur_tick2 - last_tick2; last_tick2 = cur_tick2; //실시간 입력 if(kbhit() != 0) { char ch = getch(); if(ch == 'q') { bLoop = 0; puts("bye~ \r"); } else if(ch=='j'){ for(int i=0;i<sizeof(g_bullets)/sizeof(_S_Bullet_Object);i++){ _S_Bullet_Object *pObj=&g_bullets[i]; if(pObj->m_nFSM==0){ //슬립상태 bullet_fire(pObj,gPlayerPlane.m_nXpos,gPlayerPlane.m_nYpos,10,5.0); break; } } } else if(ch=='k'){ for(int i=0;i<sizeof(gPotalBulletObject)/sizeof(_S_Potal_Bullet_Object);i++){ _S_Potal_Bullet_Object *pObj=&gPotalBulletObject[i]; if(pObj->m_nFSM==0){ double vx,vy,c; double angle=0; angle+=(delta_tick2*45); double rad=(angle/180.0)*PI; vx=(gPlayerPlane.m_nXpos-gPlayerPotal.m_nXpos)*cos(rad)-(gPlayerPlane.m_nYpos-gPlayerPotal.m_nYpos)*sin(rad); vy=(gPlayerPlane.m_nXpos-gPlayerPotal.m_nXpos)*sin(rad)+(gPlayerPlane.m_nYpos-gPlayerPotal.m_nYpos)*cos(rad); /* vx=gPlayerPlane.m_nXpos-gPlayerPotal.m_nXpos; vy=gPlayerPlane.m_nYpos-gPlayerPotal.m_nYpos; */ c=sqrt(vx*vx+vy*vy); vx/=c; vy/=c; Potal_Bullet_Fire(&gPotalBulletObject[i],gPlayerPotal.m_nXpos,gPlayerPotal.m_nYpos,vx,vy,10,0); break; } } } Plane_Apply(&gPlayerPlane,delta_tick2,ch); } for(int i=0;i<sizeof(g_bullets)/sizeof(_S_Bullet_Object);i++){ _S_Bullet_Object *pObj=&g_bullets[i]; bullet_apply(pObj,delta_tick); } //apply 위치.. //Potal_Bullet_Apply(&gPotalBulletObject,delta_tick2); //타이밍 계산 acc_tick += delta_tick; acc_tick2 += delta_tick2; if(acc_tick && acc_tick2 > 0.1) { map_drawTile(&gBackBuffer,0,0,&gScreenBuffer); //클리어 //map_drawTile_trn(&gF22Raptor,xpos,ypos,&gScreenBuffer);//오브잭트 출력 Plane_Draw(&gPlayerPlane,&gScreenBuffer); Potal_Draw(&gPlayerPotal,&gScreenBuffer); for(int i=0;i<sizeof(g_bullets)/sizeof(_S_Bullet_Object);i++){ _S_Bullet_Object *pObj=&g_bullets[i]; bullet_draw(pObj,&gScreenBuffer); } for(int i=0;i<sizeof(gPotalBulletObject)/sizeof(_S_Potal_Bullet_Object);i++){ _S_Potal_Bullet_Object *pObj=&gPotalBulletObject[i]; Potal_Bullet_Draw(pObj,&gScreenBuffer); } gotoxy(0,0); puts("---------------------------------------------\r"); map_dump(&gScreenBuffer,Default_Tilepalete); puts("---------------------------------------------\r"); puts("move : w,a,s,d \r"); puts("quit : q \r"); acc_tick = 0; acc_tick2 = 0; } } return 0; }
int main() { for(int i=0;i<2;i++) { map_init(&gScreenBuf[i]); map_new(&gScreenBuf[i],35,16); } map_init(&gPlayerModel); map_load(&gPlayerModel,"plane1.dat"); map_init(&gBulletModel); map_load(&gBulletModel,"plasma.dat"); Plane_init(&gPlayerObject,&gPlayerModel,17,10); bullet_init(&gTestBullet,0,0,0,&gBulletModel); set_conio_terminal_mode(); acc_tick=last_tick=0; system("clear"); while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; //실시간 입력 if(kbhit() != 0) { char ch = getch(); if(ch == 'q') { bLoop = 0; puts("Bye~ \r"); } else if (ch == 'j') { double bullet_pos_x = 0; double bullet_pos_y = 0; double target_pos_x = gPlayerObject.m_fXpos; double target_pos_y = gPlayerObject.m_fYpos; double vx = target_pos_x - bullet_pos_x; double vy = target_pos_y - bullet_pos_y; double dist = sqrt(vx*vx+vy*vy); vx /=dist; vy /=dist; gTestBullet.pfFire(&gTestBullet,bullet_pos_x,bullet_pos_y,10.0,vx,vy,10); } gPlayerObject.pfApply(&gPlayerObject,delta_tick,ch); } acc_guide_delay_tick += delta_tick; if(acc_guide_delay_tick > 2.5 ) { acc_guide_delay_tick = 0; double bullet_pos_x = gTestBullet.m_fXpos; double bullet_pos_y = gTestBullet.m_fYpos; double target_pos_x = gPlayerObject.m_fXpos; double target_pos_y = gPlayerObject.m_fYpos; double vx = target_pos_x - bullet_pos_x; double vy = target_pos_y - bullet_pos_y; double dist = sqrt(vx*vx+vy*vy); vx /=dist; vy /=dist; gTestBullet.m_fvx = vx; gTestBullet.m_fvy = vy; } gTestBullet.pfApply(&gTestBullet,delta_tick); //타이밍 계산 acc_tick += delta_tick; acc_guide_delay_tick += delta_tick; if(acc_tick > 0.1) { gotoxy(0,0); map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]); gPlayerObject.pfDraw(&gPlayerObject,&gScreenBuf[1]); gTestBullet.pfDraw(&gTestBullet,&gScreenBuf[1]); map_dump(&gScreenBuf[1],Default_TilePalette); acc_tick = 0; } } return 0; }
int main() { set_conio_terminal_mode(); acc_tick=last_tick=0; system("clear"); map_init(&gScreenBuffer); map_new(&gScreenBuffer,35,16); map_init(&gBackBuffer); map_new(&gBackBuffer,35,16); map_init(&gF22Raptor); map_load(&gF22Raptor,"plane1.dat"); map_init(&gF22Bullet); map_load(&gF22Bullet,"bullet1.dat"); Plane_init(&gPlayerPlane,&gF22Raptor,17,10); for(int i=0;i< sizeof(g_bullets)/sizeof(S_BULLET_OBJECT) ;i++) { bullet_init(&g_bullets[i],0,0,0,&gF22Bullet); } while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; //실시간 입력 if(kbhit() != 0) { char ch = getch(); if(ch == 'q') { bLoop = 0; puts("\r\n Bye~ \r"); } else if(ch == 'j') { for(int i=0;i<sizeof(g_bullets)/sizeof(S_BULLET_OBJECT);i++) { S_BULLET_OBJECT *pObj = &g_bullets[i]; if(pObj->m_nFSM == 0) { //sleep 상태라면- bullet_fire(pObj, gPlayerPlane.m_nXpos+2, gPlayerPlane.m_nYpos,10,5.0); break; } } } Plane_Apply(&gPlayerPlane,delta_tick,ch); } for(int i=0;i<sizeof(g_bullets)/sizeof(S_BULLET_OBJECT);i++) { S_BULLET_OBJECT *pObj = &g_bullets[i]; bullet_apply(pObj,delta_tick); } //타이밍 계산 acc_tick += delta_tick; if(acc_tick > 0.1) { map_drawTile(&gBackBuffer,0,0,&gScreenBuffer); //클리어 Plane_Draw(&gPlayerPlane,&gScreenBuffer); for(int i=0;i<sizeof(g_bullets)/sizeof(S_BULLET_OBJECT);i++) { S_BULLET_OBJECT *pObj = &g_bullets[i]; bullet_draw(pObj,&gScreenBuffer); } //map_drawTile_trn(&gF22Raptor,xpos,ypos,&gScreenBuffer); //오브젝트 출력 gotoxy(0,0); puts("-------------------------------------\r"); map_dump(&gScreenBuffer,Default_TilePalette); puts("-------------------------------------\r"); puts("move : w,a,s,d \r"); puts("quit : q \r"); acc_tick = 0; } } return 0; }
int main() { for(int i=0;i<2;i++) { map_init(&gScreenBuf[i]); map_new(&gScreenBuf[i],35,16); } map_init(&gAlienModel); map_load(&gAlienModel,"alien.dat"); map_init(&gPlasmaModel); map_load(&gPlasmaModel,"plasma.dat"); alien_init(&gTestAlienObject,&gAlienModel); bullet_init(&gTestBulletObject,0,0,0,&gPlasmaModel); gTestAlienObject.m_pBullet = &gTestBulletObject; gTestAlienObject.m_fXpos = 5; gTestAlienObject.m_fYpos = 5; gTestAlienObject.m_nFSM = 1; set_conio_terminal_mode(); acc_tick=last_tick=0; system("clear"); while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; //실시간 입력 if(kbhit() != 0) { char ch = getch(); if(ch == 'q') { bLoop = 0; puts("Bye~ \r"); } } gTestAlienObject.pfApply(&gTestAlienObject,delta_tick); gTestBulletObject.pfApply(&gTestBulletObject,delta_tick); //타이밍 계산 acc_tick += delta_tick; if(acc_tick > 0.1) { gotoxy(0,0); map_drawTile(&gScreenBuf[0],0,0,&gScreenBuf[1]); gTestAlienObject.pfDraw(&gTestAlienObject,&gScreenBuf[1]); gTestBulletObject.pfDraw(&gTestBulletObject,&gScreenBuf[1]); map_dump(&gScreenBuf[1],Default_TilePalette); acc_tick = 0; } } return 0; }
int main() { set_conio_terminal_mode(); acc_tick = last_tick = 0; system("clear"); map_init(&gScreenBuffer); map_new(&gScreenBuffer,50,23); map_init(&gBackBuffer); map_new(&gBackBuffer,50,23); map_init(&gF22Raptor); map_load(&gF22Raptor,"plane1.dat"); map_init(&gF22Bullet); map_load(&gF22Bullet,"bullet1.dat"); Plane_init(&gPlayerPlane,&gF22Raptor,22,17); map_init(&gBulletModel); map_load(&gBulletModel,"plasma.dat"); bullet_init(&gmissile,0,0,0,&gBulletModel); for(int i=0;i<sizeof(g_bullets)/sizeof(S_BULLET_OBJECT);i++) { bullet_init(&g_bullets[i],0,0,0,&gF22Bullet); } int shootx = 25; int shooty = 21; int fire_x = 25; int fire_y = 0; while(bLoop) { //타이밍처리 clock_gettime(CLOCK_MONOTONIC,&work_timer); double cur_tick = work_timer.tv_sec + (double)(work_timer.tv_nsec * 1e-9); double delta_tick = cur_tick - last_tick; last_tick = cur_tick; double vx,vy,c; //실시간입력 if(kbhit() != 0) { char ch = getch(); if(ch == 'q') { bLoop = 0; puts("bye~\r"); } else if(ch == 'j') { for(int i=0;i<sizeof(g_bullets)/sizeof(S_BULLET_OBJECT);i++) { double vx,vy,c; vx = gPlayerPlane.m_nXpos - shootx; vy = gPlayerPlane.m_nYpos - shooty; c = sqrt(vx*vx+vy*vy); vx /= c; vy /= c; S_BULLET_OBJECT *pObj = &g_bullets[i]; if(pObj->m_nFSM == 0) { //슬립상태라면.. setColor(33,40); bullet_fire(pObj,gPlayerPlane.m_nXpos,gPlayerPlane.m_nYpos,5.0,vx,vy,10); setColor(0,0); break; } } } else if(ch == 'k') { double vx,vy,c; vx = gPlayerPlane.m_nXpos - fire_x; vy = gPlayerPlane.m_nYpos - fire_y; c = sqrt(vx*vx+vy*vy); vx /= c; vy /= c; bullet_fire(&gmissile,fire_x,fire_y,5.0,vx,vy,10); } Plane_Apply(&gPlayerPlane,delta_tick,ch); } for(int i=0;i<sizeof(g_bullets)/sizeof(S_BULLET_OBJECT);i++) { S_BULLET_OBJECT *pObj = &g_bullets[i]; bullet_apply(pObj,delta_tick); } bullet_apply(&gmissile,delta_tick); //타이밍계산 acc_tick += delta_tick; if(acc_tick > 0.1) { map_drawTile(&gBackBuffer,0,0,&gScreenBuffer); //클리어 //map_drawTile_trn(&gF22Raptor,xpos,ypos,&gScreenBuffer); //오브젝트 출력 Plane_Draw(&gPlayerPlane,&gScreenBuffer); bullet_draw(&gmissile,&gScreenBuffer); for(int i=0;i<sizeof(g_bullets)/sizeof(S_BULLET_OBJECT);i++) { S_BULLET_OBJECT *pObj = &g_bullets[i]; bullet_draw(pObj,&gScreenBuffer); } gotoxy(0,0); map_dump(&gScreenBuffer,Default_Tilepalete); puts("move : w,a,s,d \r"); puts("quit : q \r"); acc_tick = 0; } } return 0; }