Ejemplo n.º 1
0
int main() {
     
     
     printf("Online%\n\r");
     
     wait_ms(500);
     
     /*inturupts*/
     w1_cha.fall(&count_w1_a);
     w1_chb.fall(&count_w1_b);
     
     w2_cha.fall(&count_w2_a);
     w2_chb.fall(&count_w2_b);
    
     
    c_forward(); //sets the robot to go forward
  
     
    while(1) {
        
        s1_check = s1;
        s2_check = s2;
        s3_check = s3;
        //s4_check = s4;

         if(s1_check != 1)
         {
          printf("S1 Hit \n\r");
        
         }
         
         if(s2_check != 1)
         {
          printf("S2 Hit \n\r");
        
         }
         
         if(s3_check != 1)
         {
          printf("S3 Hit \n\r");
        
         }
         
        // if(s4_check != 1)
         //{
          //printf("S4 Hit \n\r");
        
         //}
        
         if (w1_count_a != w1_dif_a){
        
         w1_dif_a = w1_count_a;
        printf("w1 count a = %d\n\r", w1_dif_a);
        }

        if (w1_count_b != w1_dif_b){
         w1_dif_b = w1_count_b;
        printf("w1 count b = %d\n\r", w1_dif_b);
        }
        
        if (w2_count_a != w2_dif_a){
        
         w2_dif_a = w2_count_a;
        printf("w2 count a = %d\n\r", w2_dif_a);
        }

        if (w2_count_b != w2_dif_b){
         w2_dif_b = w2_count_b;
        printf("w2 count b = %d\n\r", w2_dif_b);
        }
        
        
        
        /*goes backwards if it hits a detects a wall*/
        if (s1 != 1 && s2 !=1)
        {
            backward();//to correct when aligning
            c_backward();
            
        }
        
        
        /*goes forwards when detecting the wall*/
        if (s3 != 1){ 
          c_forward();
           
            }
        
        /*tries to aligin with the wall*/
        if (s1 != 1 && s2 != 0)
        {
            while(s1 != 1 && s2 != 0){
            c_right();    
            }
            backward();
            //dir = 0;
            //c_backward();
            
        }
        
        /*tries to aligin with the wall*/
         if (s1 != 0 && s2 != 1)
        {
             while(s1 != 0 && s2 != 1){
            c_left();    
            }
            backward();
            //dir = 0;
            //c_backward();
        }
        
        /*if all sensors triggured tries to turn to escape*/
        if (s1 != 1 && s2 != 1 && s3 != 1)
        {
           turnl(); 
        }
        
        /*if no senors triggred tries to contiue on*/
       if (s1 != 0 && s2 != 0 && s3 != 0)
        {
           if (dir == 0){
               c_backward();
               }
            else{
                c_forward();
                }
        }
        
        
    }
}
Ejemplo n.º 2
0
void Player::Move()
{
	static float MAX_SPEED = 1;
	static float MINI_SPEED = 0.01;
 	static float ACCELATION = 0.05f;
	static float ブレーキ = 0.8f;

	//カメラの前方向
	Vector3 c_front(matView._13,0,matView._33);
	c_front.Normalize();
	//カメラの右方向
	Vector3 c_right(matView._11, 0, matView._31);
	c_right.Normalize();
	
	Vector3 temp = Vector3(0, 0, 0);
	bool is_move = false;
	if (KEY_Get(KEY_UP) && IsCanControl())
	{
		SetMotion(1);
		temp += c_front;
		is_move = true;
		//if (velocity.Length() > MAX_SPEED)
		//{
		//	velocity.Normalize();
		//	velocity *= MAX_SPEED;
		//}
	}
	
	if (KEY_Get(KEY_DOWN) && IsCanControl())
	{
		SetMotion(1);
		temp -= c_front;
		is_move = true;
		////if (velocity.Length() > MAX_SPEED)
		////{
		////	velocity.Normalize();
		////	velocity *= MAX_SPEED;
		////}
	}

	if (KEY_Get(KEY_RIGHT) && IsCanControl())
	{
		SetMotion(1);
		temp += c_right;
		is_move = true;
		//if (velocity.Length() > MAX_SPEED)
		//{
		//	velocity.Normalize();
		//	velocity *= MAX_SPEED;
		//}
	}

	if (KEY_Get(KEY_LEFT) && IsCanControl())
	{
		is_move = true;
		SetMotion(1);
		temp -= c_right;
		if (velocity.Length() > MAX_SPEED)
		{
			velocity.Normalize();
			velocity *= MAX_SPEED;
		}
	}
	temp.Normalize();
	temp *= ACCELATION;
	velocity += temp;
	if (velocity.Length() > MAX_SPEED)
	{
		velocity.Normalize();
		velocity *= MAX_SPEED;
	}

	if (!is_move)
	{
		velocity *= ブレーキ;
		if (velocity.Length() < MINI_SPEED)
		{
			velocity.Normalize();
			velocity =Vector3(0,0,0);
		}
		SetMotion(0);
	}