Ejemplo n.º 1
0
void Camera::reset() {
  projectionType = 0;
  fovy = 45;

  left = -1.0;
  right = 1.0;
  bottom = -1.0;
  top = 1.0;
  zNear = 0.1;
  zFar = 20.0;

  xDepth = 0.0;
  yDepth = 0.0;
  zDepth = 0.0;

  xAngle = 0.0;
  yAngle = 0.0;
  zAngle = 0.0;

  xHead = 0.0;
  yHead = 0.0;
  zHead = 0.0;

  xHeadAngle = 0.0;
  yHeadAngle = 0.0;
  zHeadAngle = 0.0;

  oldTranslationVector = initialTranslationVector;
  translationVector = oldTranslationVector;
  calculateTranslationVector();
}
Ejemplo n.º 2
0
void Camera::headMovement(int usernum, double x, double y, double z)
{
	//mm to meters and cast to float

	calculateTranslationVector();
	getModelViewMatrix();

	vec4 originCentric = modelViewMatrix * vec4(x/250.0,y/250.0,z/250.0,1.0);
	if (originCentric.z != 0)
	{
		float ysin = originCentric.x/originCentric.z;
		float xcos = originCentric.y/originCentric.z;
		if (ysin > 1)
			ysin = 1;
		else if (ysin < -1)
			ysin = -1;
		if (xcos > 1)
			xcos = 1;
		else if (xcos < -1)
			xcos = -1;
		yHeadAngle = -atan(ysin);
		xHeadAngle = -atan(xcos);
	}

	moveCamera(xHead-(float)(x/250.0), yHead -(float)(y/250.0), zHead +(float)(z/250.0));
	xHead = (float)(x/250.0);
	yHead = (float)(y/250.0);
	zHead = -(float)(z/250.0);

//	printf("%d - (%6.2f, %6.2f, %6.2f) ==> (%6.2f,%6.2f,%6.2f), yaw=%f, pitch=%f\n", usernum,x,y,z,xHead, yHead, zHead, xHeadAngle, yHeadAngle);
}
Ejemplo n.º 3
0
void Camera::moveCamera(float _xDepth, float _yDepth, float _zDepth) {
  oldTranslationVector = translationVector;

  xDepth = _xDepth;
  yDepth = _yDepth;
  zDepth = _zDepth;

  calculateTranslationVector();
}
Ejemplo n.º 4
0
void SpelchkCamera::moveCamera( float xDepth, float yDepth, float zDepth ) {
  _oldTranslationVector = _translationVector;
  _oldCameraPosition = _cameraPosition;
  
  _xDepth = xDepth;
  _yDepth = yDepth;
  _zDepth = zDepth;
  
  calculateTranslationVector();
  calculateCameraPosition();
}
Ejemplo n.º 5
0
void Camera::rotateCamera(float _xAngle, float _yAngle, float _zAngle) {
  xAngle += _xAngle;
  yAngle += _yAngle;
  zAngle += _zAngle;

  // Keep camera from flipping over
  if(xAngle > 90.0) {
    xAngle = 90.0;
  } else if(xAngle < -90) {
    xAngle = -90;
  }

  calculateTranslationVector();
}
Ejemplo n.º 6
0
void SpelchkCamera::rotateCamera( float xAngle, float yAngle,
                                  float zAngle ) {
  _xAngle += xAngle;
  _yAngle += yAngle;
  _zAngle += zAngle;
  
  // Keep camera from flipping over
  if ( _xAngle > 90.0 ) {
    _xAngle = 90.0;
  } else if ( _xAngle < -90 ) {
    _xAngle = -90;
  }
  
  calculateTranslationVector();
}
Ejemplo n.º 7
0
void SpelchkCamera::reset() {
  _projectionType = 0;
  _fovy = 45;
  
  _left = -1.0;
  _right = 1.0;
  _bottom = -1.0;
  _top = 1.0;
  _zNear = 0.1;
  _zFar = 20.0;
  
  _xDepth = 0.0;
  _yDepth = 0.0;
  _zDepth = 0.0;
  
  _xAngle = 0.0;
  _yAngle = 0.0;
  _zAngle = 0.0;
  
  _xHead = 0.0;
  _yHead = 0.0;
  _zHead = 0.0;
  
  _xHeadAngle = 0.0;
  _yHeadAngle = 0.0;
  _zHeadAngle = 0.0;
  
  _oldTranslationVector = _initialTranslationVector;
  _translationVector = _oldTranslationVector;

  _oldCameraPosition = _initialTranslationVector;
  _cameraPosition = _oldCameraPosition;

  calculateTranslationVector();
  calculateCameraPosition();
}